kuangbin专题十三:基础计算几何
思路:二分。
#include<iostream> #include<cstdio> #include<cstring> using namespace std; const int maxn = 5005; int n, m, x1, y1, x2, y2; int box[maxn]; struct Board{ int x1, x2; } board[maxn]; bool onLeft(int idx, int x, int y){ Board &b = board[idx]; return (b.x2 - b.x1) * (y - y1) - (y2 - y1) * (x - b.x1) < 0; } int findPosition(int x, int y){ int l = 0, r = n + 1; while(l + 1 != r){ int mid = (l + r) >> 1; if (onLeft(mid, x, y)) r = mid; else l = mid; } return l; } int main(){ while(scanf("%d", &n) && n){ memset(box, 0, sizeof(box)); scanf("%d%d%d%d%d", &m, &x1, &y1, &x2, &y2); board[0].x1 = board[0].x2 = x1; board[n+1].x1 = board[n+1].x2 = x2; for(int i = 1; i <= n; i++) scanf("%d%d", &board[i].x1, &board[i].x2); for(int i = 0; i < m; i++) { int x, y; scanf("%d%d", &x, &y); int position = findPosition(x, y); box[position]++; } for(int i = 0; i <= n; i++) printf("%d: %d\n", i, box[i]); printf("\n"); } return 0; }
POJ2398 Toy Storage
思路:同上,记得给挡板排序。
#include<iostream> #include<cstdio> #include<cstring> #include<algorithm> using namespace std; const int maxn = 5005; int n, m, x1, y1, x2, y2; int box[maxn]; struct Cnt{ int cnt, idx; } cnt[maxn]; struct Board{ int x1, x2; } board[maxn]; bool onLeft(int idx, int x, int y){ Board &b = board[idx]; return (b.x2 - b.x1) * (y - y1) - (y2 - y1) * (x - b.x1) < 0; } int findPosition(int x, int y){ int l = 0, r = n + 1; while(l + 1 != r){ int mid = (l + r) >> 1; if (onLeft(mid, x, y)) r = mid; else l = mid; } return l; } bool cmpBoard(const Board& b1, const Board& b2){ if(b1.x1 == b2.x1) return b1.x2 < b2.x2; return b1.x1 < b2.x1; } int main(){ while(scanf("%d", &n) && n){ memset(box, 0, sizeof(box)); memset(cnt, 0, sizeof(cnt)); scanf("%d%d%d%d%d", &m, &x1, &y1, &x2, &y2); board[0].x1 = board[0].x2 = x1; board[n+1].x1 = board[n+1].x2 = x2; for(int i = 1; i <= n; i++) scanf("%d%d", &board[i].x1, &board[i].x2); sort(board, board + n + 2, cmpBoard); for(int i = 0; i < m; i++) { int x, y; scanf("%d%d", &x, &y); int position = findPosition(x, y); box[position]++; } for(int i = 0; i <= n; i++){ cnt[box[i]].cnt++; } printf("Box\n"); for(int i = 1; i <= m; i++) if(cnt[i].cnt) printf("%d: %d\n", i, cnt[i].cnt); } return 0; }
思路:处理各种情况,代码较丑。
#include<iostream> #include<cstdio> #include<cstring> #include<algorithm> #include<cmath> using namespace std; const int maxn = 105; int main(){ int t; cin >> t; cout << "INTERSECTING LINES OUTPUT" << endl; while(t--){ double x[4], y[4]; for(int i = 0; i < 4; i++) cin >> x[i] >> y[i]; double dy1 = y[1] - y[0], dy2 = y[3] - y[2]; double dx1 = x[1] - x[0], dx2 = x[3] - x[2]; if (abs(dy1*dx2 - dy2*dx1) < 1e-6){ double dy3 = y[2] - y[0], dx3 = x[2] - x[0]; if(abs(dx1*dy3 - dx3*dy1) < 1e-6) cout << "LINE" << endl; else cout << "NONE" << endl; } else{ if(abs(dx1) < 1e-6){ double yy = (dy2 / dx2) * (x[1] - x[2]) + y[2]; printf("POINT %.2f %.2f\n", x[1], yy); } else{ double k1 = dy1 / dx1, k2 = dy2 / dx2; double xx = (y[2] - y[0] + k1*x[0] - k2*x[2]) / (k1-k2); double yy = k1*(xx - x[0]) + y[0]; printf("POINT %.2f %.2f\n", xx, yy); } } } cout << "END OF OUTPUT" << endl; return 0; }
思路:暴力。注意输入。
#include<iostream> #include<cstdio> #include<cstring> #include<algorithm> #include<cmath> using namespace std; const int maxn = 1e5+5; struct Segment{ float x1, y1, x2, y2; } seg[maxn]; float cross(float x1, float y1, float x2, float y2){ return x1 * y2 - x2 * y1; } bool aside(Segment& s1, Segment& s2){ float dx = s1.x2 - s1.x1, dy = s1.y2 - s1.y1; float dx1 = s2.x1 - s1.x1, dy1 = s2.y1 - s1.y1; float dx2 = s2.x2 - s1.x1, dy2 = s2.y2 - s1.y1; return cross(dx, dy, dx1, dy1) * cross(dx, dy, dx2, dy2) <= 0; } bool intersect(Segment& s1, Segment& s2){ return aside(s1, s2) && aside(s2, s1); } int main(){ int n; while(~scanf("%d", &n) && n){ for(int i = 0; i < n; i++) scanf("%f%f%f%f", &seg[i].x1, &seg[i].y1, &seg[i].x2, &seg[i].y2); printf("Top sticks: "); for(int i = 0; i < n; i++){ bool flag = true; for(int j = i + 1; j < n; j++){ if(intersect(seg[i], seg[j])){ flag = false; break; } } if(flag){ printf("%d", i + 1); if(i == n-1) printf(".\n"); else printf(", "); } } } return 0; }