cocos2d-x-3.x 动作(3)重复动作

简单的讲,就是将动作(2)里的动作如何重复进行~

 1 bool HelloWorld::init()
 2 {
 3 if (!Layer::init())
 4 {
 5 return false;
 6 }
 7 
 8 Size visibleSize = Director::getInstance()->getVisibleSize();
 9 Sprite *label = Sprite::create("what.png");
10 label->setPosition(visibleSize.width / 2, visibleSize.height / 2);
11 addChild(label);
12 auto listener = EventListenerTouchOneByOne::create();
13 listener->onTouchBegan = [label](Touch *t, Event *e){
14 
15 if (label->getBoundingBox().containsPoint(t->getLocation())){
16 //label->runAction(MoveTo::create(1, Point(100, 100)));    //前两节的不用管...
17 //label -> runAction(MoveBy::create(0.1, Point(-20, -20))->reverse());    //也是前两节的不用管...
18 }
19 return false;
20 };
21 Director::getInstance()->getEventDispatcher()->
22 addEventListenerWithSceneGraphPriority(listener,label);
23 label->runAction(RotateBy::create(1, 180));    //看这里!这个是在1S内将目标旋转180度
24 //label->runAction(Repeat::create(RotateBy::create(1,180),3));    //这个是旋转三次
25 //label->runAction(RepeatForever::create(RotateBy::create(1, 180)));    //这个是一直旋转下去
26 return true;
27 }

 

顺便说一下,想要反着转的话直接给角度加个负号就可以了。。。某人些(比如我)傻乎乎的去找反转函数。。。

弄个螺旋线的图旋转还是挺有魔性的23333333.

posted on 2015-12-05 23:09  四月厨  阅读(279)  评论(0编辑  收藏  举报