Animation Events


var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });

function preload() {

game.load.image('lazur', 'assets/pics/thorn_lazur.png');
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);

}

var back;
var mummy;
var anim;
var loopText;

function create() {

back = game.add.image(0, -400, 'lazur');
back.scale.set(2);
back.smoothed = false;

mummy = game.add.sprite(200, 360, 'mummy', 5);
mummy.scale.set(4);
mummy.smoothed = false;
anim = mummy.animations.add('walk');

anim.onStart.add(animationStarted, this);
anim.onLoop.add(animationLooped, this);
anim.onComplete.add(animationStopped, this);

anim.play(10, true);

}

function animationStarted(sprite, animation) {

game.add.text(32, 32, 'Animation started', { fill: 'white' });

}

function animationLooped(sprite, animation) {

if (animation.loopCount === 1)
{
loopText = game.add.text(32, 64, 'Animation looped', { fill: 'white' });
}
else
{
loopText.text = 'Animation looped x2';
animation.loop = false;
}

}

function animationStopped(sprite, animation) {

game.add.text(32, 64+32, 'Animation stopped', { fill: 'white' });

}

function update() {

if (anim.isPlaying)
{
back.x -= 1;
}

}

posted on 2017-08-17 20:45  apple平哥  阅读(150)  评论(0编辑  收藏  举报

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