CocosStudio文件解析工具CsdAnalysis

起因

因为工作需要,所以需要使用CocosStudio来制作界面动画什么的。做完了发现需要找里边对象的时候会有很长一串代码,感觉不是很爽。之前写OC代码的时候可以吧程序中的对象指针跟编辑器中的对象相对容易的结合起来。所以想要做一个类似的工具出来,解放自己的双手,更多的关注到业务逻辑里边。

声明

转载请详细注明出处:http://www.cnblogs.com/anxin1225/p/5099910.html

先上图

 

(自动生成的h文件)

(自动生成的cpp文件)

(命令行中输出局部关键代码)

实现模式的选择

- 批量生成:某一个目录下得所有csd文件都需要生成对应的类

- 单一生成:针对某一个csd文件生成对应的类

- 局部代码:在开发过程中,每一个csd文件都有可能修改,修改就代表需要变更我们的代码

实现思路

- csd文件实际上时一个Xml文件。解析一下就好。非常简单。。。没有啥实现过程

再来讲讲咋用

安装Python

- Mac 自己带着

- Window 我也不用,咱就不管了

- 我设置这个只是告诉你要装,具体咋弄自己百度去

- 我的版本号是2.7

这是一个命令行程序

参数说明

- 解析目标(默认为当前目录)

- 输出目录(默认为当前目录下的out_put目录,如果目录不存在将新建目录) 

- -t 确认输出模式为输出到文件

- -t 后的第一个参数 如果不是“-”开头,则会将此参数设置为输出目录

- 不是跟在以“-”开头参数后的第一个参数则会被认为是解析目标

使用场景常用命令

第一次拿到美术资源时

将目标目录中的文件全部解析到项目中(会覆盖项目文件,操作需谨慎)

ython CsdAnalysis.py cocosstudio -d 项目中需要保存的位置

项目中已经存在其他资源时

将目标目录中的文件全部解析到当前目录

ython CsdAnalysis.py cocosstudio -d

文件已经建立需要局部更新

将目标文件解析并且将关键代码输出到控制台

ython CsdAnalysis.py cocosstudio/begin.csd

相关的程序

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
# -*- coding:utf-8 -*-
 
from xml.dom import minidom
import sys
import os
import time
 
def get_attr_value(node, attrname):
     return node.getAttribute(attrname) if node else ''
 
def get_csd_name(root_node):
    property_groups = root_node.getElementsByTagName("PropertyGroup") if root_node else ''
 
    csd_names = []
 
    for item in property_groups:
        csd_names.append(get_attr_value(item, "Name"))
 
    if csd_names.__len__() == 1:
        return csd_names[0]
    else:
        return ""
 
def get_csd_animtion_list(node):
    animtion_name_list = []
 
    anim_list = node.getElementsByTagName("AnimationInfo")
 
    for item in anim_list:
        item_name = get_attr_value(item, "Name")
        animtion_name_list.append(item_name)
 
    return animtion_name_list
 
def get_csd_root_objects(node):
    root_objects = []
 
    nodes = node.getElementsByTagName("AbstractNodeData")
    for item in nodes:
        item_name = get_attr_value(item, "Name")
        item_type = get_attr_value(item, "ctype")
 
        anim = {}
        anim["name"] = item_name
        anim["type"] = item_type
 
        root_objects.append(anim)
 
    return root_objects
 
def get_csd_all_objects(node):
    all_objects = []
 
    object_items = node.getElementsByTagName("AbstractNodeData")
    for item in object_items:
        print get_csd_type_2_cpp(get_attr_value(item, "ctype")) + " " + get_attr_value(item, "Name")
 
    return all_objects
 
def get_csd_type_2_cpp(type):
    type2cpp = {"GameNodeObjectData":"cocos2d::Node *",
                "TextObjectData":"cocos2d::ui::Text *",
                "ButtonObjectData":"cocos2d::ui::Button *",
                "CheckBoxObjectData":"cocos2d::ui::CheckBox *",
                "PanelObjectData":"cocos2d::ui::Layout *",
                "TextFieldObjectData":"cocos2d::ui::TextField *",
                "ListViewObjectData":"cocos2d::ui::ListView *",
                "SpriteObjectData":"cocos2d::Sprite *"}
 
    if type2cpp.has_key(type):
        return type2cpp[type]
    else:
        return type
 
def analysis_file_h(file_name):
    datas = []
 
    if file_name.endswith(".csd") and os.path.exists(file_name):
        doc = minidom.parse(file_name)
        root = doc.documentElement
 
        csd_name = get_csd_name(root)
        csd_anims = get_csd_animtion_list(root)
        all_items = get_csd_root_objects(root)
 
        datas.append("/**************** CsdAnalysis Start ****************/")
        datas.append("cocos2d::ui::Layout * _root_layout;")
        datas.append("cocostudio::timeline::ActionTimeline * _root_action;")
        datas.append("")
        for item in all_items:
            datas.append(get_csd_type_2_cpp(item["type"]) + " " + item["name"] + ";")
 
        datas.append("/**************** CsdAnalysis End ****************/")
    else:
        print file_name + " not find or not end with .csd"
 
    return datas
 
def analysis_file_cpp(file_name):
    datas = []
 
    if file_name.endswith(".csd") and os.path.exists(file_name):
        doc = minidom.parse(file_name)
        root = doc.documentElement
 
        csd_name = get_csd_name(root)
        csd_anims = get_csd_animtion_list(root)
        all_items = get_csd_root_objects(root)
 
 
        o_f = os.path.splitext(os.path.split(file_name)[1])[0]
 
        datas.append("/**************** CsdAnalysis Start ****************/")
        datas.append("cocos2d::Data data = cocos2d::FileUtils::getInstance()->getDataFromFile(\"csb/" + o_f + ".csb\");")
        datas.append("auto node = cocos2d::CSLoader::createNode(data);")
        datas.append("addChild(node);")
        datas.append("")
        datas.append("_root_action = cocos2d::CSLoader::createTimeline(\"csb/" + o_f  + ".csb\");")
        datas.append("runAction(_root_action);")
 
        datas.append("_root_layout = static_cast<cocos2d::ui::Layout *>(node->getChildByName(\"panel_main\"));")
 
        datas.append("")
 
        for item in all_items:
            datas.append(item["name"] + " = static_cast<" + get_csd_type_2_cpp(item["type"]) + ">(seekNodeByName(_root_layout, \"" + item["name"] + "\"));")
 
        datas.append("")
 
        for item in all_items:
            if item["type"] == "ButtonObjectData":
                datas.append(item["name"] + "->addClickEventListener(CC_CALLBACK_1(" + o_f + "::onButtonClick, this));")
 
        datas.append("/**************** CsdAnalysis End ****************/")
 
        datas.append("")
 
        datas.append("/**************** CsdAnalysis Action Start ****************/")
 
        for item in csd_anims:
            datas.append("//_root_action->play(\"" + item + "\", false);")
 
        datas.append("/**************** CsdAnalysis Action End ****************/")
 
    else:
        print file_name + " not find or not end with .csd"
 
    return datas
 
def analysis_file_to_file(file_name, out_put_path):
    print "analysis " + file_name + " to " + out_put_path
    if os.path.exists(out_put_path) == False:
        dep_path = ""
        for path in os.path.split(out_put_path):
            if(dep_path == ""):
                dep_path = path
            else:
                dep_path += "/" + path
 
            if dep_path != "" and os.path.exists(dep_path) == False:
                os.mkdir(dep_path)
 
    o_f = os.path.splitext(os.path.split(file_name)[1])[0]
    h_f = os.path.join(out_put_path, o_f + ".hpp")
    c_f = os.path.join(out_put_path, o_f + ".cpp")
 
    if file_name.endswith(".csd") == False or os.path.exists(file_name) == False:
        return
 
    ISOTIMEFORMAT='%Y/%m/%d'
 
    doc = minidom.parse(file_name)
    root = doc.documentElement
 
    csd_name = get_csd_name(root)
    csd_anims = get_csd_animtion_list(root)
    all_items = get_csd_root_objects(root)
 
    file_obj = open(c_f, "w")
 
    file_obj.write("//\n")
    file_obj.write("//  " + o_f + ".cpp\n")
    file_obj.write("//  CsdAnalysls\n")
    file_obj.write("//\n")
    file_obj.write("//  Created by CsdAnalysls on " + time.strftime(ISOTIMEFORMAT, time.localtime() ) + ".\n")
    file_obj.write("//\n")
    file_obj.write("//\n")
    file_obj.write("\n")
    file_obj.write("#include \"" + o_f + ".hpp\"\n")
    file_obj.write("#include \"SceneRegister.hpp\"\n")
    file_obj.write("#include \"InlineFunc.h\"\n")
    file_obj.write("\n")
    file_obj.write("namespace\n")
    file_obj.write("{\n")
    file_obj.write("    SceneRegister<" + o_f + "> reg(#SceneIds id#);\n")
    file_obj.write("}\n")
    file_obj.write("\n")
    file_obj.write("" + o_f + "::" + o_f + "()\n")
    file_obj.write("{\n")
    file_obj.write("    \n")
    file_obj.write("}\n")
    file_obj.write("\n")
    file_obj.write("" + o_f + "::~" + o_f + "()\n")
    file_obj.write("{\n")
    file_obj.write("    \n")
    file_obj.write("}\n")
    file_obj.write("\n")
    file_obj.write("bool " + o_f + "::init()\n")
    file_obj.write("{\n")
    file_obj.write("    bool success = false;\n")
    file_obj.write("    \n")
    file_obj.write("    do {\n")
    file_obj.write("        if(!Scene::init())\n")
    file_obj.write("        {\n")
    file_obj.write("            break;\n")
    file_obj.write("        }\n")
    file_obj.write("        \n")
 
    datas = analysis_file_cpp(file_name)
    for data in datas:
        file_obj.write("        " + data + "\n")
 
    file_obj.write("        \n")
    file_obj.write("        success = true;\n")
    file_obj.write("    } while (0);\n")
    file_obj.write("    \n")
    file_obj.write("    return success;\n")
    file_obj.write("}\n")
    file_obj.write("\n")
    file_obj.write("void " + o_f + "::onButtonClick(cocos2d::Ref * sender)\n")
    file_obj.write("{\n")
    file_obj.write("}\n")
    file_obj.write("\n")
    file_obj.write("\n")
 
    file_obj.close()
 
    file_obj = open(h_f, "w")
 
    file_obj.write("//\n")
    file_obj.write("//  " + o_f + ".hpp\n")
    file_obj.write("//  CsdAnalysls\n")
    file_obj.write("//\n")
    file_obj.write("//  Created by CsdAnalysls on " + time.strftime(ISOTIMEFORMAT, time.localtime() ) + ".\n")
    file_obj.write("//\n")
    file_obj.write("//\n")
    file_obj.write("\n")
    file_obj.write("#ifndef " + o_f + "_hpp\n")
    file_obj.write("#define " + o_f + "_hpp\n")
    file_obj.write("\n")
    file_obj.write("#include <stdio.h>\n")
    file_obj.write("#include \"BaseScene.hpp\"\n")
    file_obj.write("#include \"ui/CocosGUI.h\"\n")
    file_obj.write("#include \"editor-support/cocostudio/CocoStudio.h\"\n")
    file_obj.write("#include \"cocostudio/WidgetCallBackHandlerProtocol.h\"\n")
    file_obj.write("\n")
    file_obj.write("class " + o_f + " : public BaseScene\n")
    file_obj.write("{   \n")
    file_obj.write("public:\n")
    file_obj.write("    " + o_f + "();\n")
    file_obj.write("    virtual ~" + o_f + "();\n")
    file_obj.write("    \n")
    file_obj.write("    CREATE_FUNC(" + o_f + ");\n")
    file_obj.write("    \n")
    file_obj.write("    virtual bool init();\n")
    file_obj.write("    virtual void onButtonClick(cocos2d::Ref * sender);\n")
    file_obj.write("protected:\n")
 
    datas = analysis_file_h(file_name)
    for data in datas:
        file_obj.write("    " + data + "\n")
 
    file_obj.write("};\n")
    file_obj.write("\n")
    file_obj.write("#endif /* " + o_f + "_hpp */\n")
    file_obj.write("\n")
 
    file_obj.close()
 
 
def analysis_file_to_control(file_name):
    if file_name.endswith(".csd") and os.path.exists(file_name):
        doc = minidom.parse(file_name)
        root = doc.documentElement
 
        csd_name = get_csd_name(root)
        csd_anims = get_csd_animtion_list(root)
        all_items = get_csd_root_objects(root)
 
 
        print "\n\ncode in " + csd_name + ".h\n"
        datas = analysis_file_h(file_name)
        for data in datas:
            print data
 
        print "\n\ncode in " + csd_name + ".cpp\n"
        datas = analysis_file_cpp(file_name)
        for data in datas:
            print data
    else:
        print file_name + " not find or not end with .csd"
 
def analysis_path_to_control(path_name):
    files = os.listdir(path_name)
    for item in files:
        file = os.path.join(path_name, item)
        if (os.path.isfile(file) and file.endswith(".csd")):
            analysis_file_to_control(file)
 
 
def output_to_file(file_name, out_put_path):
    if file_name == "":
        print "not find file_name"
    elif os.path.isfile(file_name):
        analysis_file_to_file(file_name, out_put_path)
    elif os.path.isdir(file_name):
        for item in os.listdir(file_name):
            file = os.path.join(file_name, item)
            if (os.path.isfile(file) and file.endswith(".csd")):
                analysis_file_to_file(file, out_put_path)
    else:
        print "not find " + file_name
 
def output_to_control(file_name):
    if file_name == "":
        print "not find file_name"
    elif os.path.isfile(file_name):
        analysis_file_to_control(file_name)
    elif os.path.isdir(file_name):
        analysis_path_to_control(file_name)
    else:
        print "not find " + file_name
 
if __name__  == "__main__":
 
    file_name = ""
 
    is_to_file = False
    to_file_path = "out_put"
 
    i = 1
    while i < len(sys.argv):
        if(sys.argv[i] == "-d"):
            is_to_file = True
            if i + 1 < len(sys.argv):
                file_p = sys.argv[i + 1]
                if file_p.startswith("-") == False:
                    to_file_path = file_p
                    i += 1
        elif file_name == "" and sys.argv[i].startswith("-") == False:
            file_name = sys.argv[i]
 
        i += 1
 
    if file_name == "":
        file_name = sys.path[0]
 
    # print "is_to_file = " + str(is_to_file)
    # print "file_name = " + file_name
    # print "to_file_path = " + to_file_path
 
    if(is_to_file):
        output_to_file(os.path.abspath(file_name),os.path.abspath(to_file_path))
    else:
        output_to_control(file_name)

 

好了,没了

posted @   连程  阅读(4542)  评论(1编辑  收藏  举报
编辑推荐:
· 10年+ .NET Coder 心语,封装的思维:从隐藏、稳定开始理解其本质意义
· .NET Core 中如何实现缓存的预热?
· 从 HTTP 原因短语缺失研究 HTTP/2 和 HTTP/3 的设计差异
· AI与.NET技术实操系列:向量存储与相似性搜索在 .NET 中的实现
· 基于Microsoft.Extensions.AI核心库实现RAG应用
阅读排行:
· TypeScript + Deepseek 打造卜卦网站:技术与玄学的结合
· 阿里巴巴 QwQ-32B真的超越了 DeepSeek R-1吗?
· 【译】Visual Studio 中新的强大生产力特性
· 10年+ .NET Coder 心语 ── 封装的思维:从隐藏、稳定开始理解其本质意义
· 【设计模式】告别冗长if-else语句:使用策略模式优化代码结构
点击右上角即可分享
微信分享提示