07 2016 档案

JSBinding / Testing
摘要:Unity version compatibilities 5.3.5 5.2.0 5.1.5 5.0.4 4.7.2 4.7.0 4.6.9 4.6.0 4.5.5 Platform compatibilities Windows 32 editor 32 executable 64 editor 阅读全文

posted @ 2016-07-07 23:25 AnswerWinner 阅读(318) 评论(0) 推荐(0) 编辑

JSBinding / Plugins & Build Mozjswrap Library
摘要:There are 2 libraries in Plugins: mozjs-31. This is SpiderMonkey library, built from https://github.com/cocos2d/Spidermonkey (not Mozilla official rep 阅读全文

posted @ 2016-07-06 21:47 AnswerWinner 阅读(572) 评论(0) 推荐(0) 编辑

JSBinding / FAQ & Trouble Shooting
摘要:Q: Why javascript file extension is .javascript?A: Because Unity treats .js files as Unity script and will try to compile it. Q: Does JSBinging suppor 阅读全文

posted @ 2016-07-06 21:34 AnswerWinner 阅读(322) 评论(0) 推荐(0) 编辑

JSBinding / About 2048 sample
摘要:2048 Source 2048 source code is here: https://github.com/gabrielecirulli/2048 Play here!http://gabrielecirulli.github.io/2048/ The code contains 2 par 阅读全文

posted @ 2016-07-06 16:14 AnswerWinner 阅读(431) 评论(0) 推荐(0) 编辑

JSBinding / About JSComponent and Serialization
摘要:About JSComponent JSCompnent is a normal Unity script. It inherits from JSSerializer and JSSerializer inherits from MonoBehaviour. When using c#, step 阅读全文

posted @ 2016-07-06 12:47 AnswerWinner 阅读(414) 评论(0) 推荐(0) 编辑

JSBinding / Code Snippets
摘要:new a gameobject & overloaded methds add/get c# component add/get javascript component define a javascript monobehaviour static methods & enum propert 阅读全文

posted @ 2016-07-05 17:40 AnswerWinner 阅读(396) 评论(0) 推荐(0) 编辑

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