Sensor传感器(摇一摇)
<ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/flower"/> <LinearLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:orientation="vertical"> <ImageView android:id="@+id/up" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/up"/> <ImageView android:id="@+id/down" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/down"/> </LinearLayout>
public class MainActivity extends AppCompatActivity { private ImageView up; private ImageView down; //上一次晃动手机的时间 private long lastTime; private SoundPool soundPool; private int sound1; private Vibrator vibrator; private SensorEventListener listener = new SensorEventListener() { //当手机的加速度发生变化时调用 @Override public void onSensorChanged(SensorEvent event) { //获取手机在不同方向上加速度的变化 float valuesX = Math.abs(event.values[0]); float valuesY = Math.abs(event.values[1]); float valuesZ = Math.abs(event.values[2]); if (valuesX > 17 || valuesY > 17 || valuesZ > 17) { startAnimation(); playSound(); } } @Override public void onAccuracyChanged(Sensor sensor, int accuracy) { } }; private void playSound() { //1.声音的id //2.3.表示左右声道的音量 //4.优先级 //5.是否循环 //6.声音播放速率 soundPool.play(sound1, 1, 1, 0, 0, 1); //手机震动 //1.表示震动的节奏off/on/off/on/off/on...... //2.表示是否重复震动,-1表示不重复 vibrator.vibrate(new long[]{100, 200, 100, 200, 100, 200}, -1); } private void startAnimation() { //如果两次晃动手机的时间小于1秒,则只执行一次动画 long currentTimeMillis = System.currentTimeMillis(); if (currentTimeMillis - lastTime < 1000) { return; } lastTime = currentTimeMillis; AnimationSet upSet = new AnimationSet(true); TranslateAnimation upUp = new TranslateAnimation(TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, -1); upUp.setDuration(1000); TranslateAnimation upDown = new TranslateAnimation(TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 1); upDown.setDuration(1000); upDown.setStartOffset(1000); upSet.addAnimation(upUp); upSet.addAnimation(upDown); up.startAnimation(upSet); AnimationSet downSet = new AnimationSet(true); TranslateAnimation downUp = new TranslateAnimation(TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 1); downUp.setDuration(1000); TranslateAnimation downDown = new TranslateAnimation(TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, -1); downDown.setDuration(1000); downDown.setStartOffset(1000); downSet.addAnimation(downUp); downSet.addAnimation(downDown); down.startAnimation(downSet); } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); up = ((ImageView) findViewById(R.id.up)); down = ((ImageView) findViewById(R.id.down)); initSensor(); initSoundPool(); //获取手机震动服务 vibrator = (Vibrator) getSystemService(VIBRATOR_SERVICE); } /** * 初始化声音池 */ private void initSoundPool() { if (Build.VERSION.SDK_INT > 20) { SoundPool.Builder builder = new SoundPool.Builder(); //1.最大并发流数 builder.setMaxStreams(3); AudioAttributes.Builder aaBuilder = new AudioAttributes.Builder(); aaBuilder.setLegacyStreamType(AudioManager.STREAM_MUSIC); builder.setAudioAttributes(aaBuilder.build()); soundPool = builder.build(); } else { soundPool = new SoundPool(3, AudioManager.STREAM_MUSIC, 0); } //加载一个音频文件 sound1 = soundPool.load(this, R.raw.awe, 1); } /** * 初始化传感器 */ private void initSensor() { //获取到一个传感器管理器 SensorManager sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE); //获得一个加速度传感器 Sensor sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); //注册传感器监听, //1.监听器 //2.加速度传感器 //3.传感器灵敏度 //传感器灵敏度分为四级,从上往下灵敏度依次降低 //SENSOR_DELAY_FASTEST // SENSOR_DELAY_GAME // SENSOR_DELAY_UI // SENSOR_DELAY_NORMAL sensorManager.registerListener(listener, sensor, SensorManager.SENSOR_DELAY_GAME); } }
【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· AI与.NET技术实操系列:基于图像分类模型对图像进行分类
· go语言实现终端里的倒计时
· 如何编写易于单元测试的代码
· 10年+ .NET Coder 心语,封装的思维:从隐藏、稳定开始理解其本质意义
· .NET Core 中如何实现缓存的预热?
· 分享一个免费、快速、无限量使用的满血 DeepSeek R1 模型,支持深度思考和联网搜索!
· 基于 Docker 搭建 FRP 内网穿透开源项目(很简单哒)
· 25岁的心里话
· ollama系列01:轻松3步本地部署deepseek,普通电脑可用
· 按钮权限的设计及实现