vtk类之vtkEarthSource:生成地球的多边形

vtkEarthSource 数据源,用圆球形的样式来生产地铁的版块轮廓形状。

基本方法:

virtual void  SetRadius (double)
virtual double  GetRadius ()
 
 
virtual void  SetOnRatio (int)
virtual int  GetOnRatio ()

Radius 设置地球的半径长度

OnRatio 设置地球显示的精确程度 0~16, 值越小,显示越精确。

例子:

#-*- coding: UTF-8 -*-
#
------------------------------------------------------------------------------- # Name: 模块2 # Purpose: # # Author: Administrator # # Created: 06-12-2012 # Copyright: (c) Administrator 2012 # Licence: <your licence> #------------------------------------------------------------------------------- from ActorFactory import ActorFactory from vtk import * ## @detal 地球类 class EarthActorFactory(ActorFactory): def __init__(self): ActorFactory.__init__(self) self.__EarthSource = vtkEarthSource() def _MakeActors(self): self.__EarthSource.SetRadius(20) self.__EarthSource.SetOutline(0) self.__EarthSource.SetOnRatio(0) self.__EarthSource.OutlineOn() polyDataMapper = vtkPolyDataMapper() polyDataMapper.SetInput(self.__EarthSource.GetOutput()) actor = self._NewActor() actor.SetMapper(polyDataMapper) actor.GetProperty().SetColor((0.5, 0.7, 0.2)) return [actor] def __del__(self): del self.__EarthSource

设置精密度位16时的效果:

self.__EarthSource.SetOnRatio(16)


 

posted on 2012-12-06 20:22  |残阳|露  阅读(1008)  评论(0编辑  收藏  举报

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