数据结构之基于无序链表的集合和映射
使用代码实现自定义的集合类
#region 链表类 public class MyLinkedList<T> { //当前链表类记录这个链表的头部类 private Node head; //链表的节点数量 private int N; public MyLinkedList() { N = 0; //因为一开始链表没有元素,所以头部节点指向空。 head = null; } /// <summary> /// 链表节点数量 /// </summary> public int Count { get { return N; } } /// <summary> /// 链表是否为空 /// </summary> public bool IsEmpty { get { return N == 0; } } public void Add(int index, T e) { if (index < 0 || index > N) { throw new Exception("非法索引"); } if (index == 0) { //新的头部节点 //1:添加新节点 //Node node = new Node(e); ////2:将新添加的头结点的箭头指向原先头结点 //node.next = head; ////3:现在的头结点信息赋给类的头结点字段,记录下来。 //head = node; //其实上面三步可以结合到一步中, head = new Node(e, head); } else { //添加非头部节点 //1.需要找到插入位置的上一个节点,对于链表来说就要从头部节点开始一步一步的查找了 Node pre = head; //一步一步遍历找到前一个节点信息 for (int i = 0; i < index - 1; i++) { pre = pre.next; } //1:将前一节点的下一节点信息赋值给当前节点对象的下一节点字段,目的是为了让当前节点能够链接到下一节点 Node node = new Node(e); node.next = pre.next; //2:前一节点链接到新插入的节点 此时链表已经重新完成 pre.next = node; //上面代码也可以合成一句 // pre.next = new Node(e, pre.next); } //链表的元素加一 N++; } public void AddFirst(T e) { Add(0, e); } public void AddLast(T e) { Add(N, e); } /// <summary> /// 节点类 不让外部知道此类,设为私有 /// </summary> private class Node { //当前节点 public T e; //当前节点的下一节点 public Node next; public Node(T e, Node next) { this.e = e; this.next = next; } public Node(T e) { this.e = e; } } public T Get(int index) { if (index < 0 || index >= N) { throw new Exception("非法索引"); } Node currentNode = head;//从头结点开始查找 for (int i = 0; i < index; i++) { currentNode = currentNode.next; } return currentNode.e; } public T GetFirst() { return Get(0); } public T GetLast() { return Get(N - 1); } /// <summary> /// 修改 /// </summary> /// <param name="index"></param> /// <param name="e"></param> /// <returns></returns> public void Set(int index, T e) { if (index < 0 || index >= N) { throw new Exception("非法索引"); } Node currentNode = head;//从头结点开始查找 for (int i = 0; i < index; i++) { currentNode = currentNode.next; } currentNode.e = e; ; } /// <summary> /// 查找链表中是否存在此元素 /// </summary> /// <param name="e"></param> /// <returns></returns> public bool Contains(T e) { Node current = head; while (current != null) { if (current.e.Equals(e)) { return true; } current = current.next; } return false; } /// <summary> /// 可以重写tostring打印方法 /// 打印出链表信息 /// </summary> /// <returns></returns> public override string ToString() { StringBuilder stringBuilder = new StringBuilder(); Node cur = head; while (cur != null) { stringBuilder.Append(cur.e + "->"); cur = cur.next; } stringBuilder.Append("null"); return stringBuilder.ToString(); } #region 删除节点 public T Remove(int index) { if (index < 0 || index > N) { throw new Exception("非法索引"); } if (index == 0) { Node delNode = head; //直接将原头部节点指向的下一节点的信息存储到头部节点的字段上,直接这样就能删除原头部节点了 head = delNode.next; N--; return delNode.e; } else { Node pre = head; //找到删除节点的前一节点信息 for (int i = 0; i < index - 1; i++) { pre = pre.next; } Node delNode = pre.next; //1:z将前一节点的指向做更改 pre.next = delNode.next; N--; return delNode.e; } } public T RemoveFirst() { return Remove(N); } #endregion #region 删除节点 根据值节点查找 public void Remove(T e) { if (head == null) { return; } if (head.e.Equals(e)) { //删除的是头结点 head = head.next; N--; } else { Node current = head; Node pre = null; while (current != null) { if (current.e.Equals(e)) { break; } pre = current; current = current.next; } if (current != null) { pre.next = current.next.next; N--; } } } #endregion } #endregion
interface ISet<E> { int Count { get; } bool IsEmpty { get; } void Add(E e); void Remove(E e); bool Contains(E e); }
class LinkedListISet<E> : ISet<E> { private MyLinkedList<E> list; public LinkedListISet() { list = new MyLinkedList<E>(); } public int Count { get { return list.Count} } public bool IsEmpty { get { return list.IsEmpty } } /// <summary> /// 基于无序链表的集合的添加方法 /// </summary> /// <param name="e"></param> public void Add(E e) { if (!list.Contains(e)) { list.AddFirst(e); } } public bool Contains(E e) { return list.Contains(e); } public void Remove(E e) { list.Remove(e); } }
测试代码:
class Program { static void Main(string[] args) { //假设words包含了很多单词 List<string> words = new List<string>(); LinkedListISet<string> linkedListISet = new LinkedListISet<string>(); foreach (var item in words) { linkedListISet.Add(item); } Console.WriteLine(); } }
从上面代码能看出来这个性能是很慢的,因为每次添加的时候都要看一下这个单词是否已经包含了,每次看是否包含的时候都要从链表的头到尾遍历一次。可以使用映射解决问题。
下面创建一个自定义的字典类:
interface IDictionary<Key, Value> { int Count { get; } bool IsEmpty { get; } void Add(Key key, Value value); void Remove(Key key); bool ContainsKey(Key key); Value Get(Key key); void Set(Key key, Value value); } /// <summary> /// 具有键值的链表类 /// </summary> /// <typeparam name="Key"></typeparam> /// <typeparam name="Value"></typeparam> class LinkedListKeyValue<Key, Value> { /// <summary> /// 节点 /// </summary> private class Node { public Key key; public Value value; public Node next; public Node(Key key, Value value, Node next) { this.key = key; this.value = value; this.next = next; } /// <summary> /// 重写输出 /// </summary> /// <returns></returns> public override string ToString() { return key.ToString() + ":" + value.ToString(); } } private Node head; public int N; public LinkedListKeyValue() { head = null; N = 0; } public int Count { get { return N; } } public bool IsEmpty { get { return N == 0; } } /// <summary> /// /// </summary> /// <param name="key"></param> /// <returns></returns> private Node GetNode(Key key) { Node cur = head; while (cur != null) { if (cur.key.Equals(key)) return cur; cur = cur.next; } return null; } public void Add(Key key, Value value) { Node node = GetNode(key); if (node == null) { head = new Node(key, value, head); } } public bool Contains(Key key) { return GetNode(key) != null; } public Value Get(Key key) { Node node = GetNode(key); if (node == null) { throw new ArgumentException($"键{key}不存在"); } else { return node.value; } } public void Set(Key key, Value value) { Node node = GetNode(key); if (node == null) throw new Exception(); node.value = value; } public void Remove(Key key) { if (head == null) { return; } if (head.key.Equals(key)) { //删除的是头结点 head = head.next; N--; } else { Node current = head; Node pre = null; while (current != null) { if (current.key.Equals(key)) { break; } pre = current; current = current.next; } if (current != null) { pre.next = current.next.next; N--; } } } } /// <summary> /// 实现自定义的字典类 /// </summary> /// <typeparam name="Key"></typeparam> /// <typeparam name="Value"></typeparam> public class LinkedListDictionary<Key, Value> : IDictionary<Key, Value> { private LinkedListKeyValue<Key, Value> list; public LinkedListDictionary() { list = new LinkedListKeyValue<Key, Value>(); } public int Count { get { return list.Count; } } public bool IsEmpty { get { return list.IsEmpty; } } public void Add(Key key, Value value) { list.Add(key, value); } public bool ContainsKey(Key key) { return list.Contains(key); } public Value Get(Key key) { return list.Get(key); } public void Remove(Key key) { list.Remove(key); } public void Set(Key key, Value value) { list.Set(key, value); } }
但是就算是这样性能还是很慢的,所以我们可以使用基于有序数组的集合和映射来解决这个问题,有时间再深入,简单来说就是查找元素这块是用二分查找算法实现的,所以比基于无序链表的集合和映射在查找元素方法上性能更强。