cocos2dx 2.2.1 骨骼动画释放

2.2.1中骨骼动画释放不完全,需要更改源码进行手动释放,释放方法不能放在析构函数和onExit()函数中。

第一步修改源码:文件位置:extensions/CocoStudio/Armature/utils/CCDataReaderHelper.cpp;

 if (pAsyncStruct->imagePath != "" && pAsyncStruct->plistPath != ""){
       pthread_mutex_lock(&s_GetFileDataMutex);                  
(删除)CCArmatureDataManager::sharedArmatureDataManager()->addSpriteFrameFromFile(pAsyncStruct->plistPath.c_str(), pAsyncStruct->imagePath.c_str());
(更改为)CCArmatureDataManager::sharedArmatureDataManager()->addSpriteFrameFromFile(pAsyncStruct->plistPath.c_str(), pAsyncStruct->imagePath.c_str(), pDataInfo->filename.c_str()); pthread_mutex_unlock(&s_GetFileDataMutex); } CCDataReaderHelper::addDataAsyncCallBack(float dt) { std::string configPath = pDataInfo->configFileQueue.front(); pthread_mutex_lock(&s_GetFileDataMutex); (删除)CCArmatureDataManager::sharedArmatureDataManager()->addSpriteFrameFromFile((pAsyncStruct->baseFilePath + configPath + ".plist").c_str(), (pAsyncStruct->baseFilePath + configPath + ".png").c_str()); (更改为)CCArmatureDataManager::sharedArmatureDataManager()->addSpriteFrameFromFile((pAsyncStruct->baseFilePath + configPath + ".plist").c_str(), (pAsyncStruct->baseFilePath + configPath + ".png").c_str(), pDataInfo->filename.c_str()); pthread_mutex_unlock(&s_GetFileDataMutex); pDataInfo->configFileQueue.pop(); }

第二步在删除骨骼动画的函数中调用:

        armature->removeFromParent();
        CCArmatureDataManager::sharedArmatureDataManager()->removeArmatureFileInfo("Armature/123/123.ExportJson");
        CCTextureCache::sharedTextureCache()->removeAllTextures();

骨骼动画释放完成。

 

 

posted @ 2014-07-01 15:51  唯美坏少  阅读(1102)  评论(0编辑  收藏  举报