《ASCE1885的源码分析》の跨平台互斥对象Mutex封装类

1)首先定义互斥对象的接口IMutex(所在文件是IMutex.h

class IMutex   //抽象接口

{

public:

         virtual ~IMutex() {}

 

         virtual void Lock() const = 0;

         virtual void Unlock() const = 0;

};

 

2)接着是实现IMutex接口的实现类Mutex

 

头文件是Mutex.h

#ifndef _WIN32

#include <pthread.h>

#else

#include <windows.h>

#endif

#include "IMutex.h"

 

class Mutex : public IMutex

{

public:

         Mutex();

         ~Mutex();

 

         virtual void Lock() const;

         virtual void Unlock() const;

 

private:

#ifdef _WIN32

         HANDLE m_mutex;       //互斥对象的句柄

#else

         mutable pthread_mutex_t m_mutex;

#endif

};

 

实现文件Mutex.cpp

#include "Mutex.h"

Mutex::Mutex()

{

#ifdef _WIN32

         m_mutex = ::CreateMutex(NULL, FALSE, NULL); //调用Win32 API创建互斥对象

#else

         pthread_mutex_init(&m_mutex, NULL);

#endif

}

 

 

Mutex::~Mutex()

{

#ifdef _WIN32

         ::CloseHandle(m_mutex);   //在析构函数中关闭句柄

#else

         pthread_mutex_destroy(&m_mutex);

#endif

}

 

 

void Mutex::Lock() const

{

#ifdef _WIN32

         DWORD d = WaitForSingleObject(m_mutex, INFINITE); //调用等待函数来获取互斥对象

//(只有在拥有该互斥的线程调用ReleaseMutex释放掉该互斥对象,

//等待函数才返回,即本线程才获得互斥对象)

         /// /todo check 'd' for result

#else

         pthread_mutex_lock(&m_mutex);

#endif

}

 

 

void Mutex::Unlock() const

{

#ifdef _WIN32

         ::ReleaseMutex(m_mutex); //释放互斥对象,以便其他线程获取

#else

         pthread_mutex_unlock(&m_mutex);

#endif

}

 

3)最后我们不直接调用Mutex类,而是对它再进行一次封装,即增加类Lock来使用Mutex

 

头文件Lock.h

class IMutex;

class Lock

{

public:

         Lock(const IMutex&);

         ~Lock();

 

private:

         const IMutex& m_mutex;

};

 

实现文件Lock.cpp

#include "IMutex.h"

#include "Lock.h"

 

Lock::Lock(const IMutex& m) : m_mutex(m)

{

         m_mutex.Lock();

}

 

Lock::~Lock()

{

         m_mutex.Unlock();

}

 

 

 

posted on 2010-09-06 22:40  android开发实例  阅读(289)  评论(0编辑  收藏  举报

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