Android支付接入(7):Google In-app-Billing
今天跟大家一起看下Google的in-app Billing V3支付。
3.集成Google Billing。
(2).Consuming In-app Products,消耗产品时的通信过程
(1).测试支付官方文档链接http://developer.android.com/google/play/billing/billing_testing.html
(2).Testing with staticresponses,静态测试,即当支付状态为一下四种情况时游戏逻辑是否正确。
mHelper.launchPurchaseFlow(MainActivity.this,“android.test.purchased”,RC_REQUEST,mPurchaseFinishedListener);
1.IabHelper.OnIabPurchaseFinishedListener 支付完成的回调,如果是受管理的商品在此回调中直接可以将道具给用户
2.IabHelper.OnConsumeFinishedListener 消耗完成的回调,当不受管理的商品被成功消耗进入此回调,此时将不受管理的商品给用户
3.IabHelper.QueryInventoryFinishedListener 查询完成的回调,RestoreOrder的时候用,当有订单成功付款但由于种种原因(突然断网、断电等)没收到Google支付成功的回调时,在这里可以查询到此订单,此时需要对订单进行处理(给用户道具等)。
四:测试用的app一定要跟上传到Google的测试版的包名、版本code、name、签名一致,否则无法进行支付测试。
1.当签名不一致或者版本code、版本name不一致时错误界面如下:
2.当包名不一致时错误界面如下:
接下来跟大家一起看一下代码具体实现:1.下载in-app-billing-v03,下载地址:http://pan.baidu.com/share/link?shareid=1387554851&uk=473193131将下载后的压缩包解压:
将src目录下两个包及包中的java文件引入工程,例如:
2.添加权限:
<uses-permissionandroid:name="com.android.vending.BILLING"/>
String base64EncodedPublicKey ="";此处填写Google控制台添加新应用程序后的appid mHelper =new IabHelper(this, base64EncodedPublicKey); // enable debuglogging (for a production application, you should set this tofalse). mHelper.enableDebugLogging(false); // Start setup. This is asynchronous andthe specified listener // will be called oncesetup completes. Log.d(TAG,"Starting setup."); mHelper.startSetup(new IabHelper.OnIabSetupFinishedListener(){ publicvoid onIabSetupFinished(IabResult result){ Log.d(TAG,"Setupfinished."); if (!result.isSuccess()) { // Ohnoes, there was a problem. complain("Problemsetting up in-app billing: " + result); return; } iap_is_ok = true; //Hooray, IAB is fully set up. Now, let's get an inventory of stuffwe own. Log.d(TAG, "Setup successful. Queryinginventory."); } });
调用支付接口:
if(iap_is_ok){ mHelper.launchPurchaseFlow(MainActivity.this,skus[1],RC_REQUEST, mPurchaseFinishedListener); }else { showMessage("提示", "GooglePlay初始化失败,当前无法进行支付,请确定您所在地区支持Google Play支付或重启游戏再试!"); }
调用查询接口:
mHelper.queryInventoryAsync(mGotInventoryListener);
调用获取道具价格接口:(因Google市场是根据不同国家显示不同货币价格,所以显示到游戏道具列表中的价格不是定值,而是动态获取的)
billingservice =mHelper.getService(); Bundle querySkus = newBundle(); querySkus.putStringArrayList("ITEM_ID_LIST", skus); try { Bundle skuDetails = billingservice.getSkuDetails(3,MainActivity.this.getPackageName(),"inapp", querySkus); ArrayList<String> responseList =skuDetails.getStringArrayList("DETAILS_LIST"); if (null!=responseList) { for (String thisResponse :responseList) { try { SkuDetails d = newSkuDetails(thisResponse); for (int i = 0; i <sku_list.size(); i++) { if(sku_list.get(i).equals(d.getSku())) { price_list.set(i, d.getPrice()); } } iapHandler.sendEmptyMessage(0); }catch (JSONException e) { // TODO Auto-generated catchblock e.printStackTrace(); } } } }catch (RemoteException e) { // TODO Auto-generated catchblock e.printStackTrace(); }
三个回调:
// Callback for when a purchase is finished IabHelper.OnIabPurchaseFinishedListener mPurchaseFinishedListener =newIabHelper.OnIabPurchaseFinishedListener() { publicvoidonIabPurchaseFinished(IabResult result, Purchase purchase) { Log.d(TAG,"Purchase finished: " + result+", purchase: " +purchase); if (result.isFailure()) { // Oh noes! complain("Error purchasing: " + result); return; } Log.d(TAG,"Purchase successful."); if(purchase.getSku().equals("coins_100")||purchase.getSku().equals("android.test.purchased")){ mHelper.consumeAsync(purchase, mConsumeFinishedListener); }elseif (purchase.getSku().equals("double_income")) { //受管理的商品,开启双倍经验 showMessage("支付成功","成功购买双倍经验"); } } }; // Called when consumption is complete IabHelper.OnConsumeFinishedListener mConsumeFinishedListener =newIabHelper.OnConsumeFinishedListener() { publicvoid onConsumeFinished(Purchasepurchase, IabResult result) { Log.d(TAG,"Consumption finished. Purchase: "+purchase + ", result: " +result); // We know this is the "gas"sku because it's the only onewe consume, // so we don't check whichsku was consumed. If you havemore than one //sku, you probably shouldcheck... if (result.isSuccess()) { //successfully consumed, so we apply the effects of the item inour //game world's logic, which in our case means filling the gas tank abit if(purchase.getSku().equals("coins_100")||purchase.getSku().equals("android.test.purchased")){ showMessage("支付成功","成功购买100猫币"); } } else { complain("Error while consuming: " + result); } } }; // Listener that's called when we finish querying the items weown IabHelper.QueryInventoryFinishedListener mGotInventoryListener =newIabHelper.QueryInventoryFinishedListener() { publicvoidonQueryInventoryFinished(IabResult result, Inventory inventory){ Log.d(TAG,"Query inventory finished."); if (result.isFailure()) { complain("Failed to query inventory: " +result); return; } Log.d(TAG,"Query inventory was successful."); if(inventory.hasPurchase("double_income")) { //查询到有受管理的商品支付成功需要将道具给用户 showMessage("成功Restore双倍金币", "查询到有双倍金币需要恢复"); }elseif(inventory.hasPurchase("cions_100")){ //查询到不受管理的商品支付成功需要将道具消耗掉 showMessage("成功Restore100金币","查询到有100金币需要恢复"); } } };
处理返回Activity后的数据:
@Override protectedvoid onActivityResult(int requestCode,int resultCode, Intent data) { // TODO Auto-generated methodstub Log.d(TAG, "onActivityResult("+ requestCode + "," +resultCode +"," + data); // Pass on theactivity result to the helper for handling if(!mHelper.handleActivityResult(requestCode, resultCode, data)){ // not handled, so handle it ourselves(here's where you'd // perform any handling of activityresults not related to in-app // billing... super.onActivityResult(requestCode,resultCode, data); } else { Log.d(TAG,"onActivityResult handled by IABUtil."); } }
退出游戏后销毁IabHelper:
@Override protectedvoid onDestroy() { // TODO Auto-generated methodstub super.onDestroy(); if (mHelper !=null) mHelper.dispose(); mHelper =null; }
最后附上MainActivity.java完整文件,源码下载地址:http://pan.baidu.com/share/link?shareid=1579953623&uk=473193131:
packagecn.catcap.together; importjava.util.ArrayList; importorg.json.JSONException; importcom.android.vending.billing.IInAppBillingService; importcom.example.android.trivialdrivesample.util.IabHelper; importcom.example.android.trivialdrivesample.util.IabResult; importcom.example.android.trivialdrivesample.util.Inventory; importcom.example.android.trivialdrivesample.util.Purchase; importcom.example.android.trivialdrivesample.util.SkuDetails; importandroid.os.Bundle; importandroid.os.Handler; importandroid.os.RemoteException; importandroid.app.Activity; importandroid.app.AlertDialog; importandroid.content.Intent; importandroid.util.Log; importandroid.view.View; importandroid.widget.TextView; public class MainActivityextends Activity { // The helper object IabHelper mHelper; // Debugtag, for logging static final String TAG = "TrivialDrive"; //Current amount of gas in tank, in units int mTank; //(arbitrary) request code for the purchase flow请求码 static final int RC_REQUEST = 10001; private boolean iap_is_ok = false; //double_income为受管理商品,coins_100为不受管理商品 private String[] skus ={"android.test.purchased","double_income","coins_100"}; privateArrayList<String> sku_list; privateArrayList<String> price_list; private IInAppBillingService billingservice; private TextView tv; @Override protected voidonCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); Stringbase64EncodedPublicKey = "";//此处填写自己的appid mHelper =new IabHelper(this, base64EncodedPublicKey); // enabledebug logging (for a production application, you should set this tofalse). mHelper.enableDebugLogging(false); // Start setup. This isasynchronous and the specified listener // will becalled once setup completes. Log.d(TAG,"Starting setup."); mHelper.startSetup(new IabHelper.OnIabSetupFinishedListener() { public voidonIabSetupFinished(IabResult result) { Log.d(TAG, "Setup finished."); if (!result.isSuccess()) { // Ohnoes, there was a problem. complain("Problem setting up in-app billing: " + result); return; } iap_is_ok = true; // Hooray, IAB is fully set up. Now, let's getan inventory of stuff we own. Log.d(TAG, "Setup successful. Queryinginventory."); } }); //购买双倍金币(受管理商品) findViewById(R.id.button1).setOnClickListener(newView.OnClickListener() { @Override public void onClick(Viewv) { // TODO Auto-generatedmethod stub iapHandler.sendEmptyMessage(1); } }); //购买100猫币(不受管理商品) findViewById(R.id.button2).setOnClickListener(newView.OnClickListener() { @Override public void onClick(Viewv) { // TODO Auto-generatedmethod stub iapHandler.sendEmptyMessage(2); } }); //RestoreOrder findViewById(R.id.button3).setOnClickListener(newView.OnClickListener() { @Override public void onClick(Viewv) { // TODO Auto-generatedmethod stub if (iap_is_ok) { mHelper.queryInventoryAsync(mGotInventoryListener); }else { showMessage("提示", "GooglePlay初始化失败,当前无法进行支付,请确定您所在地区支持Google Play支付或重启游戏再试!"); } } }); //获取价格 findViewById(R.id.button4).setOnClickListener(newView.OnClickListener() { @Override public void onClick(Viewv) { // TODO Auto-generatedmethod stub sku_list = newArrayList<String>(); price_list = newArrayList<String>(); //添加默认值 sku_list.add("double_income"); price_list.add("HK$40"); sku_list.add("coins_100"); price_list.add("HK$8"); new Thread(new Runnable(){ @Override public void run() { // TODO Auto-generatedmethod stub getPrice(); } }).start(); } }); //测试订单 findViewById(R.id.button5).setOnClickListener(newView.OnClickListener() { @Override public void onClick(Viewv) { // TODO Auto-generatedmethod stub iapHandler.sendEmptyMessage(3); } }); //显示价格 tv =(TextView) findViewById(R.id.text); } //获取价格 private voidgetPrice(){ ArrayList<String> skus = newArrayList<String>(); skus.add("double_income"); skus.add("coins_100"); billingservice =mHelper.getService(); Bundle querySkus = newBundle(); querySkus.putStringArrayList("ITEM_ID_LIST",skus); try { Bundle skuDetails =billingservice.getSkuDetails(3,MainActivity.this.getPackageName(),"inapp", querySkus); ArrayList<String> responseList =skuDetails.getStringArrayList("DETAILS_LIST"); if (null!=responseList){ for (String thisResponse :responseList) { try { SkuDetails d = newSkuDetails(thisResponse); for (int i = 0; i< sku_list.size(); i++) { if(sku_list.get(i).equals(d.getSku())) { price_list.set(i,d.getPrice()); } } iapHandler.sendEmptyMessage(0); } catch (JSONException e){ // TODO Auto-generatedcatch block e.printStackTrace(); } } } } catch (RemoteExceptione) { // TODO Auto-generatedcatch block e.printStackTrace(); } } Handler iapHandler = newHandler(){ public voidhandleMessage(android.os.Message msg) { switch(msg.what){ case 0: tv.setText(price_list.get(0)+"\n"+price_list.get(1)); break; case 1: if (iap_is_ok) { mHelper.launchPurchaseFlow(MainActivity.this, skus[1], RC_REQUEST, mPurchaseFinishedListener); }else { showMessage("提示", "GooglePlay初始化失败,当前无法进行支付,请确定您所在地区支持Google Play支付或重启游戏再试!"); } break; case 2: if (iap_is_ok) { mHelper.launchPurchaseFlow(MainActivity.this, skus[2], RC_REQUEST,mPurchaseFinishedListener); }else { showMessage("提示", "GooglePlay初始化失败,当前无法进行支付,请确定您所在地区支持Google Play支付或重启游戏再试!"); } break; case 3: if (iap_is_ok) { mHelper.launchPurchaseFlow(MainActivity.this, skus[0], RC_REQUEST,mPurchaseFinishedListener); }else { showMessage("提示", "GooglePlay初始化失败,当前无法进行支付,请确定您所在地区支持Google Play支付或重启游戏再试!"); } break; default: break; } }; }; // Callback for when apurchase is finished IabHelper.OnIabPurchaseFinishedListenermPurchaseFinishedListener = newIabHelper.OnIabPurchaseFinishedListener() { publicvoid onIabPurchaseFinished(IabResult result, Purchase purchase){ Log.d(TAG, "Purchasefinished: " + result + ", purchase: " + purchase); if (result.isFailure()) { // Oh noes! complain("Error purchasing: " + result); return; } Log.d(TAG, "Purchasesuccessful."); if(purchase.getSku().equals("coins_100")||purchase.getSku().equals("android.test.purchased")){ mHelper.consumeAsync(purchase, mConsumeFinishedListener); }else if(purchase.getSku().equals("double_income")) { //受管理的商品,开启双倍经验 showMessage("支付成功","成功购买双倍经验"); } } }; // Called when consumption is complete IabHelper.OnConsumeFinishedListenermConsumeFinishedListener = newIabHelper.OnConsumeFinishedListener() { publicvoid onConsumeFinished(Purchase purchase, IabResult result) { Log.d(TAG, "Consumptionfinished. Purchase: " + purchase + ", result: " + result); // We know this is the "gas"sku because it's the only one we consume, // so we don't check whichsku was consumed. If you have more than one // sku, you probably shouldcheck... if (result.isSuccess()) { // successfully consumed, so we apply theeffects of the item in our // game world's logic, which in our case meansfilling the gas tank a bit if(purchase.getSku().equals("coins_100")||purchase.getSku().equals("android.test.purchased")){ showMessage("支付成功","成功购买100猫币"); } } else { complain("Error while consuming: " +result); } } }; // Listener that's called when we finishquerying the items we own IabHelper.QueryInventoryFinishedListenermGotInventoryListener = newIabHelper.QueryInventoryFinishedListener() { publicvoid onQueryInventoryFinished(IabResult result, Inventoryinventory) { Log.d(TAG, "Query inventoryfinished."); if (result.isFailure()) { complain("Failed to query inventory: " +result); return; } Log.d(TAG, "Query inventorywas successful."); if(inventory.hasPurchase("double_income")) { //查询到有受管理的商品支付成功需要将道具给用户 showMessage("成功Restore双倍金币", "查询到有双倍金币需要恢复"); }elseif(inventory.hasPurchase("cions_100")){ //查询到不受管理的商品支付成功需要将道具消耗掉 showMessage("成功Restore100金币","查询到有100金币需要恢复" ); } } }; @Override protected voidonActivityResult(int requestCode, int resultCode, Intent data){ // TODO Auto-generatedmethod stub Log.d(TAG,"onActivityResult(" + requestCode + "," + resultCode + "," +data); // Pass onthe activity result to the helper for handling if(!mHelper.handleActivityResult(requestCode, resultCode, data)){ // not handled, so handle itourselves (here's where you'd // perform any handling ofactivity results not related to in-app // billing... super.onActivityResult(requestCode, resultCode, data); } else { Log.d(TAG, "onActivityResulthandled by IABUtil."); } } @Override protected void onDestroy(){ // TODO Auto-generatedmethod stub super.onDestroy(); if (mHelper != null)mHelper.dispose(); mHelper =null; } void complain(Stringmessage) { Log.e(TAG,"**** TrivialDrive Error: " + message); alert("Error: " + message); } void alert(String message){ AlertDialog.Builder bld = new AlertDialog.Builder(this); bld.setMessage(message); bld.setNeutralButton("OK", null); Log.d(TAG,"Showing alert dialog: " + message); bld.create().show(); } private voidshowMessage(String title,String message){ newAlertDialog.Builder(MainActivity.this).setTitle(title).setMessage(message).setPositiveButton("确定",null).show(); } }
以上就是完整的Google in-appBilling接入过程,接下来会跟大家一起走一遍亚马逊支付,如有疑问请留言。
posted on 2017-02-14 19:12 Sun‘刺眼的博客 阅读(3705) 评论(1) 编辑 收藏 举报