职责链模式 -- 大话设计模式

在今天,读书有时是件“麻烦”事。它需要你付出时间,付出精力,还要付出一份心境。--仅以《大话设计模式》来祭奠那逝去的……

职责链模式:使多个对象都有机会处理请求,从而避免请求的发送者和接收者之间的耦合关系。将这个对象连成一条链,并沿着这条链传送请求,直到有一个对象处理它为止

1.我要加薪,经理同意了,老板不批

  经理小A和Boss小B,员工小C向小A提出申请意向,小A提交加薪申请,具体谁负责批复,客户端不知道

  定义一个申请类,不管是加薪还是请假

    /// <summary>
    /// 申请类
    /// </summary>
    public class Request
    {
        public string Type { get; set; }

        public string Content { get; set; }

        public int Number { get; set; }
    }

   定义管理者抽象类和具体管理者经理和BOSS(注意为给个级别的管理者定义上级和提交申请的具体业务)

    /// <summary>
    /// 管理者抽象类
    /// </summary>
    public abstract class Manager
    {
        protected string Name { get; set; }

        public Manager(string name)
        {
            this.Name = name;
        }

        protected Manager superior;

        /// <summary>
        /// 设置管理者上级
        /// </summary>
        public void SetSuperior(Manager superior)
        {
            this.superior = superior;
        }

        /// <summary>
        /// 申请请求
        /// </summary>
        public abstract void RequestApplications(Request request);
    }

    /// <summary>
    /// 部门经理
    /// </summary>
    public class CommonManager : Manager
    {
        public CommonManager(string name) : base(name) { }

        public override void RequestApplications(Request request)
        {
            if (request.Type == "加薪" && request.Number <= 500)
            {
                Console.WriteLine("{0}:{1} 数量{2} 被批准", this.Name, request.Content, request.Number);
            }
            else
            {
                if (this.superior != null)
                    superior.RequestApplications(request);
            }
        }
    }

    /// <summary>
    /// 公司老板
    /// </summary>
    public class BossManager : Manager
    {
        public BossManager(string name) : base(name) { }

        public override void RequestApplications(Request request)
        {
            if (request.Type == "加薪" && request.Number > 500 && request.Number < 1000)
            {
                Console.WriteLine("{0}:{1} 数量{2} 被批准", this.Name, request.Content, request.Number);
            }
            else
            {
                Console.WriteLine("{0}:{1} 数量{2} 被驳回", this.Name, request.Content, request.Number);
            }
        }
    }

   开启场景模拟

        static void Main(string[] args)
        {
            //经理小A和Boss小B
            CommonManager xiaoA = new CommonManager("小A");
            BossManager xiaoB = new BossManager("小B");

            //设置小A的上级
            xiaoA.SetSuperior(xiaoB);

            //员工提出申请意向
            Request request = new Request();
            request.Type = "加薪";
            request.Content = "员工小C提出加薪请求";
            request.Number = 1000;

            //经理发起给小C加薪的申请,具体谁来处理客户端不知道
            xiaoA.RequestApplications(request);
        }

 

  

posted @ 2015-11-05 14:42  荒古禁地  阅读(150)  评论(0编辑  收藏  举报