【转】java中使用WebSocket
传统的请求,都是从客服端到服务端,表现在web应用上就是,消息都只能由浏览器发起请求,调用客户端的方法。
webSocket可以从服务器端推送消息给浏览器。
使用场景:
当客户端发起缴费请求时,由服务端发起请求给第三方,跳转到第三方完成支付后,第三方支付回调服务器的接口。在服务端的接口中,推送缴费状态消息给客户端。
页面前台:
var websocket = null; var host = document.location.host; var username = "${loginUsername}"; // 获得当前登录人员的userName // alert(username) //判断当前浏览器是否支持WebSocket if ('WebSocket' in window) { alert("浏览器支持Websocket") websocket = new WebSocket('ws://'+host+'/mm-dorado/webSocket/'+username); } else { alert('当前浏览器 Not support websocket') } //连接发生错误的回调方法 websocket.onerror = function() { alert("WebSocket连接发生错误") setMessageInnerHTML("WebSocket连接发生错误"); }; //连接成功建立的回调方法 websocket.onopen = function() { alert("WebSocket连接成功") setMessageInnerHTML("WebSocket连接成功"); } //接收到消息的回调方法 websocket.onmessage = function(event) { alert("接收到消息的回调方法") alert("这是后台推送的消息:"+event.data); websocket.close(); alert("webSocket已关闭!") } //连接关闭的回调方法 websocket.onclose = function() { setMessageInnerHTML("WebSocket连接关闭"); } //监听窗口关闭事件,当窗口关闭时,主动去关闭websocket连接,防止连接还没断开就关闭窗口,server端会抛异常。 window.onbeforeunload = function() { closeWebSocket(); } //关闭WebSocket连接 function closeWebSocket() { websocket.close(); } //将消息显示在网页上 function setMessageInnerHTML(innerHTML) { document.getElementById('message').innerHTML += innerHTML + '<br/>'; }
后端:
先引包
<dependency> <groupId>javax</groupId> <artifactId>javaee-api</artifactId> <version>7.0</version> <scope>provided</scope> </dependency>
代码:
package com.mes.util; import java.io.IOException; import java.util.Map; import java.util.concurrent.ConcurrentHashMap; import javax.websocket.OnClose; import javax.websocket.OnError; import javax.websocket.OnMessage; import javax.websocket.OnOpen; import javax.websocket.Session; import javax.websocket.server.PathParam; import javax.websocket.server.ServerEndpoint; import org.springframework.stereotype.Component; import org.springframework.stereotype.Service; import com.google.gson.JsonObject; import net.sf.json.JSONObject; @ServerEndpoint("/webSocket/{username}") public class WebSocket { private static int onlineCount = 0; private static Map<String, WebSocket> clients = new ConcurrentHashMap<String, WebSocket>(); //这里感觉是取巧的方法,用静态的对象来保存连接,然后在下面发送给单个客户端的时候,用传进来的username和To的目标进行字符串的比较 private Session session; private String username; @OnOpen public void onOpen(@PathParam("username") String username, Session session) throws IOException { this.username = username; this.session = session; addOnlineCount(); clients.put(username, this); System.out.println("已连接"); } @OnClose public void onClose() throws IOException { clients.remove(username); subOnlineCount(); } @OnMessage public void onMessage(String message) throws IOException { JSONObject jsonTo = JSONObject.fromObject(message); String mes = (String) jsonTo.get("message"); if (!jsonTo.get("To").equals("All")){ sendMessageTo(mes, jsonTo.get("To").toString()); }else{ sendMessageAll("给所有人"); } } @OnError public void onError(Session session, Throwable error) { error.printStackTrace(); } public void sendMessageTo(String message, String To) throws IOException { // session.getBasicRemote().sendText(message); //session.getAsyncRemote().sendText(message); for (WebSocket item : clients.values()) { if (item.username.equals(To) ) item.session.getAsyncRemote().sendText(message); } } public void sendMessageAll(String message) throws IOException { for (WebSocket item : clients.values()) { item.session.getAsyncRemote().sendText(message); } } public static synchronized int getOnlineCount() { return onlineCount; } public static synchronized void addOnlineCount() { WebSocket.onlineCount++; } public static synchronized void subOnlineCount() { WebSocket.onlineCount--; } public static synchronized Map<String, WebSocket> getClients() { return clients; } }
其他类中调用:
WebSocket ws = new WebSocket(); JSONObject jo = new JSONObject(); jo.put("message", "这是后台返回的消息!"); jo.put("To",invIO.getIoEmployeeUid()); ws.onMessage(jo.toString());
原地址:https://www.cnblogs.com/freud/p/8397934.html
因为http和websocket的协议是不同的,还有一篇,可以在websocket中获取到HttpSession:
https://www.cnblogs.com/zhuxiaojie/p/6238826.html#autoid-0-0-0