12 2019 档案

摘要:using UnityEngine; using System.Collections; using System.Collections.Generic; public struct SegmentPoint { public Vector3 normal; public Vector3 pos; 阅读全文
posted @ 2019-12-06 01:27 alps_01 阅读(2963) 评论(0) 推荐(0) 编辑
摘要:https://blog.csdn.net/qq_31411825/article/details/61623857 Unity 3d 实现物体跟随摄像机视野运动Created by miccall (转载请注明出处 miccall.tech )1. VR实现机器人导航 - 项目里要求一个机器人跟随 阅读全文
posted @ 2019-12-04 11:48 alps_01 阅读(2236) 评论(0) 推荐(0) 编辑