11 2016 档案
摘要:void Turning() { // Create a ray from the mouse cursor on screen in the direction of the camera. Ray camRay = Camera.main.ScreenPointToRay(Input.mouse
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摘要:have to replace: EditorUtility by AssetPreview
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摘要:I got the following errors with Untiy 4.0f7error CS0117: `UnityEditor.EditorUtility' does not contain a definition for `GetMiniThumbnail'error CS0117:
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摘要:http://blog.sina.com.cn/s/blog_8abeac5b01019u19.html C#中对IDisposable接口的理解 本人最近接触一个项目,在这个项目里面看到很多类实现了IDisposable接口.在我以前的项目中都很少用过这个接口,只知道它是用来手动释放资源的.这么多
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