摘要: Unity3d 变换(Transform) 首先,Transform是个很重要的东西,把这个掌握好了,在以后的编程中也可以轻松很多! 1.循环遍历某gameobject的子物体并且删除子物体 using UnityEngine; using System.Collections; public class FindChilds:MonoBehaviour{//The Start function is called after all Awake functions on all script instances have been called.//Start方法在Awake方法之后,在其它 阅读全文
posted @ 2013-01-20 12:54 广州阿龙 阅读(2866) 评论(2) 推荐(0) 编辑