下面是UDP打洞程序包的源码:

//WellKnown公用库

using System;

using System.IO;

using System.Runtime.Serialization.Formatters.Binary;

using System.Net ;

using System.Net .Sockets ;

using System.Collections ;

 

 

 

namespace P2PWellKnown

 

 

{

 

       /// <summary>

       /// UDP用户登录事件委托

       /// </summary>

       /// <param name="sender">事件源对象</param>

       /// <param name="e">事件实体</param>

       public delegate void UdpUserLogInDelegate(object sender,                  UDPSockEventArgs e);

 

 

 

       /// <summary>

 

       /// 一般UDP消息事件委托

       /// </summary>

       /// <param name="sender">事件源对象</param>

       /// <param name="e">事件实体</param>

       public delegate void UdpMessageDelegate(object sender,                  UDPSockEventArgs e);

 

 

 

       /// <summary>

 

       /// 初始化一个新连接的事件委托

       /// </summary>

       /// <param name="sender">事件源对象</param>

       /// <param name="e">事件实体</param>

       public delegate void UdpNewConnectDelegate(object sender,                 UDPSockEventArgs e);

 

 

 

/// <summary>

 

 

/// P2P共享数据类

 

/// </summary>

public class P2PConsts

{

     /// <summary>

     /// UDP服务器监听端口

     /// </summary>

     public const int UDP_SRV_PORT     = 2280;

 

 

 

     /// <summary>

 

     ///TCP服务器监听端口

     /// </summary>

     public const int TCP_SRV_PORT =2000;

}

 

 

 

 

 

 

 

/// <summary>

/// FormatterHelper 序列化,反序列化消息的帮助类

 

/// </summary>

public class FormatterHelper

 

{

      public static byte[] Serialize(object obj)

 

 

     {

 

 

 

      BinaryFormatter binaryF = new BinaryFormatter();

       MemoryStream ms = new MemoryStream(1024*10);

      binaryF.Serialize(ms, obj);

      ms.Seek(0, SeekOrigin.Begin);

 

 

      byte[] buffer = new byte[(int)ms.Length];

      ms.Read(buffer, 0, buffer.Length);

      ms.Close();

 

 

 

 

      return buffer;

     }

 

 

     public static object Deserialize(byte[] buffer)

 

 

     {

      BinaryFormatter binaryF = new BinaryFormatter();

      MemoryStream ms = new MemoryStream(buffer, 0, buffer.Length, false);

 

 

      object obj = binaryF.Deserialize(ms);

 

 

      ms.Close();

 

 

      return obj;

     }

}

  

 

 

 

 

 

/// <summary>

 

 

/// 用于承载UDPSock信息的事件类

 

/// </summary>

public class UDPSockEventArgs:EventArgs

{

     /// <summary>

     /// 要承载的消息

     /// </summary>

     private string m_strMsg;

     /// <summary>

 

     /// 用户信息

     /// </summary>

     private string m_strUserName;

           /// <summary>

 

           /// 触发该事件的公共终端

           /// </summary>

           private IPEndPoint m_EndPoint;

 

 

 

     /// <summary>

 

     /// 初始化UDPSock事件

     /// </summary>

     /// <param name="sMsg">用户发送的信息</param>

     public UDPSockEventArgs(string sMsg):base()

     {

      this.m_strMsg =sMsg;

     }

 

 

 

     /// <summary>

 

     /// 远端用户名

     /// </summary>

     public string RemoteUserName

     {

      get

      {

       return m_strUserName;

      }

      set

      {

       m_strUserName=value;

      }

     }

 

 

 

           /// <summary>

 

           /// 一般套接字消息

           /// </summary>

           public string SockMessage

           {

               get

               {

                   return m_strMsg;

               }

               set

               {

                   m_strMsg = value;

               }

           }

 

 

 

           /// <summary>

 

           /// 公共远端节点

           /// </summary>

           public IPEndPoint RemoteEndPoint

           {

               get

               {

                   return m_EndPoint;

               }

               set

               {

                   m_EndPoint = value;

               }

           }

     }

}

 

 

 

 

 

//UDPP2PSock.cs

 

 

using System;

 

using System.Collections.Generic;

using System.Text;

using System.Net;

using System.Net.Sockets;

using System.Threading;

 

 

 

using P2PWellKnown;

 

 

 

 

 

 

namespace UDPP2P

 

 

{

 

       /// <summary>

       /// UDPP2P套接字管理类

       /// </summary>

       public class UDPP2PSock

       {

           /// <summary>

           /// 用户登录事件

           /// </summary>

           public event UdpUserLogInDelegate OnUserLogInU;

 

 

 

           /// <summary>

 

           /// 一般UDP消息事件

           /// </summary>

           public event UdpMessageDelegate OnSockMessageU;

 

 

 

           /// <summary>

 

           /// 初始化一个新连接事件

           /// </summary>

           public event UdpNewConnectDelegate OnNewConnectU;

 

 

 

           /// <summary>

 

           /// UDP服务器

           /// </summary>

           private UdpClient m_udpServer;

 

 

 

           /// <summary>

 

           /// UDP客户端

           /// </summary>

           private UdpClient m_udpClient;

 

 

 

           /// <summary>

 

           /// 服务器实际上在本地机器上监听的

           /// 端口,用于当一台计算机上同时启

           /// 动两个可两以上服务器进程时,标

           /// 识不同的服务器进程

           /// </summary>

           private int m_iMyServerPort;

 

 

 

           /// <summary>

 

           /// 客户端在本地机器上实际使用的端口,

           /// 用于当一台计算机上同时有两个或两

           /// 个以上客户端进程在运行时,标识不

           /// 同的客户端进程

           /// </summary>

           private int m_iMyClientPort;

 

 

 

           /// <summary>

 

           /// 标识是否已成功创服务器

           /// </summary>

           private bool m_bServerCreated;

 

 

 

           /// <summary>

 

           /// 标识是否已成功创建客户端

           /// </summary>

           private bool m_bClientCreated;

 

 

 

           /// <summary>

 

           /// 服务器使用的线程

           /// </summary>

           private Thread m_serverThread;

 

 

 

           /// <summary>

 

           /// 客户端使用的线程

           /// </summary>

           private Thread m_clientThread;

 

 

 

           /// <summary>

 

           /// 打洞线程

           /// </summary>

           //private Thread m_burrowThread;

 

 

 

           /// <summary>

 

           /// 远端节点

           /// </summary>

           private IPEndPoint m_remotePoint;

 

 

 

           /// <summary>

 

           /// 当前进程作为客户端的公共终端

           /// </summary>

           private string m_strMyPublicEndPoint;

 

 

 

           /// <summary>

 

           /// 当前进程作为客户端的私有终端

           /// </summary>

           private string m_strMyPrivateEndPoint;

 

 

 

           /// <summary>

 

           /// 用于接受信息的StringBuilder实例

           /// </summary>

           private StringBuilder m_sbResponse = new StringBuilder();

 

 

 

           /// <summary>

 

           /// P2P打洞时标识是否收到回应消息

           /// </summary>

           private bool m_bRecvAck=false ;

 

 

 

           /// <summary>

 

           /// 请求向其方向打洞的私有终端

           /// </summary>

           private IPEndPoint m_requestPrivateEndPoint;

 

 

 

           /// <summary>

 

           /// 请求向其方向打洞的公共终端

           /// </summary>

           private IPEndPoint m_requestPublicEndPoint;

 

 

 

           /// <summary>

 

           /// 打洞消息要发向的节点

           /// </summary>

           private ToEndPoint m_toEndPoint;

 

 

 

           /// <summary>

 

           /// 用于标识是否已经和请求客户端建立点对连接

           /// </summary>

           //private bool m_bHasConnected=false ;

 

 

 

           /// <summary>

 

           /// 创建服务器或客户端的最大尝试

           /// 次数,为(65536-60000),防止

           /// 因不能创建而限入死循环或使用

           /// 无效端口

           /// </summary>

           private const int MAX_CREATE_TRY = 5536;

 

 

 

           /// <summary>

 

           /// 打洞时尝试连接的最大尝试次数

           /// </summary>

           private const int MAX_CONNECT_TRY = 10;

 

 

 

 

 

 

 

           /// <summary>

 

           /// 构造函数,初始化UDPP2P实例

           /// </summary>

           public UDPP2PSock()

           {

               m_iMyServerPort = P2PConsts.UDP_SRV_PORT;

               m_iMyClientPort = 60000;

               m_bClientCreated = false;

               m_bServerCreated = false;

               m_toEndPoint = new ToEndPoint();

               m_serverThread = new Thread(new ThreadStart(RunUDPServer ));

               m_clientThread = new Thread(new ThreadStart(RunUDPClient ));

               //m_burrowThread = new Thread(new ThreadStart(BurrowProc));

           }

 

 

 

           /// <summary>

 

           /// 创建UDP服务器

           /// </summary>

           public void CreateUDPSever()

           {

               int iTryNum=0;

 

 

 

               //开始尝试创建服务器

 

               while (!m_bServerCreated && iTryNum < MAX_CREATE_TRY)

               {

                   try

                   {

                       m_udpServer = new UdpClient(m_iMyServerPort);

                       m_bServerCreated = true;

                   }

                   catch

                   {

                       m_iMyServerPort++;

                       iTryNum++;

                   }

               }

 

 

 

               //创建失败,抛出异常

 

               if (!m_bServerCreated && iTryNum == MAX_CREATE_TRY)

               {

                   throw new Exception ("创建服务器尝试失败!");

               }

               m_serverThread.Start();

           

           }

 

 

 

           /// <summary>

 

           /// 创建UDP客户端

           /// </summary>

           /// <param name="strServerIP">服务器IP</param>

           /// <param name="iServerPort">服务器端口</param>

           public void CreateUDPClient(string strServerIP,int iServerPort)

           {

               int iTryNum = 0;

 

 

 

               //开始尝试创建服务器

 

               while (!m_bClientCreated     && iTryNum < MAX_CREATE_TRY)

               {

                   try

                   {

                       m_udpClient     = new UdpClient(m_iMyClientPort );

                       m_bClientCreated     = true;

                       string strIPAddress =                            (System.Net.Dns.GetHostAddresses("localhost")[0]).                             ToString();

                       m_strMyPrivateEndPoint = strIPAddress + ":" +                            m_iMyClientPort.ToString();

                   }

                   catch

                   {

                       m_iMyClientPort ++;

                       iTryNum++;

                   }

               }

 

 

 

               //创建失败,抛出异常

 

               if (!m_bClientCreated     && iTryNum == MAX_CREATE_TRY)

               {

                   throw new Exception ("创建客户端尝试失败!");

               }

 

 

 

               IPEndPoint hostPoint =                     new IPEndPoint(IPAddress.Parse(strServerIP), iServerPort);

 

 

               string strLocalIP =                    (System.Net.Dns.GetHostAddresses("localhost"))[0].ToString();

 

               SendLocalPoint(strLocalIP, m_iMyClientPort, hostPoint);

               m_clientThread .Start();

           }

 

 

 

 

 

 

 

           /// <summary>

 

           /// 运行UDP服务器

           /// </summary>

           private void RunUDPServer()

           {

               while (true)

               {

                   byte[] msgBuffer =m_udpServer .Receive(ref m_remotePoint);

                   m_sbResponse.Append(System.Text.Encoding.                           Default.GetString(msgBuffer));

                   CheckCommand();

                   Thread.Sleep(10);

               }

           }

 

 

 

 

 

 

 

           /// <summary>

 

           /// 运行UDP客户端

           /// </summary>

           private void RunUDPClient()

           {

               while (true)

               {

                   byte[] msgBuffer = m_udpClient.Receive(ref m_remotePoint);

                   m_sbResponse.Append(System.Text.Encoding.                            Default.GetString(msgBuffer));

                   CheckCommand();

                   Thread.Sleep(10);

               }

           }

 

 

 

 

 

 

 

           /// <summary>

 

           /// 销毁UDP服务器

           /// </summary>

           public void DisposeUDPServer()

           {

               m_serverThread.Abort();

               m_udpServer.Close();

           }

 

 

 

           /// <summary>

 

           /// 销毁UDP客房端

           /// </summary>

           public void DisposeUDPClient()

           {

               m_clientThread.Abort();

               m_udpClient.Close();

           }

 

 

 

           /// <summary>

 

           /// 发送消息

           /// </summary>

           /// <param name="strMsg">消息内容</param>

           /// <param name="REP">接收节点</param>

           public void SendData(string strMsg,IPEndPoint REP)

           {

               byte[] byMsg =                    System.Text.Encoding.Default.GetBytes(strMsg.ToCharArray());

               m_udpClient.Send(byMsg, byMsg.Length, REP);

           }

 

 

 

 

 

 

 

           /// <summary>

 

           /// 发送消息,服务器专用

           /// </summary>

           /// <param name="strMsg">消息内容</param>

           /// <param name="REP">接收节点</param>

           private void ServerSendData(string strMsg,IPEndPoint REP)

           {

               byte[] byMsg =                    System.Text.Encoding.Default.GetBytes(strMsg.ToCharArray());

               m_udpServer.Send(byMsg, byMsg.Length, REP);

           }

 

 

 

 

 

 

 

           /// <summary>

 

           /// 发送本地节点信息

           /// </summary>

           /// <param name="strLocalIP">本地IP</param>

           /// <param name="iLocalPort">本地端口</param>

           public void SendLocalPoint(string strLocalIP,                 int iLocalPort,IPEndPoint REP)

           {

               string strLocalPoint = "\x01\x02" + strLocalIP + ":" +                          iLocalPort.ToString() + "\x02\x01";

               SendData(strLocalPoint, REP);

           }

 

 

 

          /// <summary>

 

 

          /// 同时向指定的终端(包括公共终端和私有终端)打洞

 

          /// </summary>

          /// <param name="pubEndPoint">公共终端</param>

          /// <param name="prEndPoint">私有终端</param>

          /// <returns>打洞成功返回true,否则返回false</returns>

          public void StartBurrowTo(IPEndPoint pubEndPoint,                 IPEndPoint prEndPoint)

          {

              Thread burrowThread = new Thread(new ThreadStart(BurrowProc));

              m_toEndPoint.m_privateEndPoint = prEndPoint;

              m_toEndPoint.m_publicEndPoint = pubEndPoint;

              burrowThread.Start();

          }

 

 

 

        

 

 

          /// <summary>

 

          /// 打洞线程

          /// </summary>

          private void BurrowProc()

          {

              IPEndPoint prEndPoint = m_toEndPoint.m_privateEndPoint;

              IPEndPoint pubEndPoint = m_toEndPoint.m_publicEndPoint;

              int j = 0;

              for (int i = 0; i < MAX_CONNECT_TRY; i++)

              {

                  SendData("\x01\x07\x07\x01", prEndPoint);

                  SendData("\x01\x07\x07\x01", pubEndPoint);

 

 

 

                  //等待接收线程标记修改

 

                  for (j = 0; j < MAX_CONNECT_TRY; j++)

                  {

                      if (m_bRecvAck)

                      {

                          m_bRecvAck = false;

                          SendData("\x01\x07\x07\x01", prEndPoint);

                          Thread.Sleep(50);

                          SendData("\x01\x07\x07\x01", pubEndPoint);

 

 

 

                          UDPSockEventArgs args = new UDPSockEventArgs("");

 

 

                          args.RemoteEndPoint = pubEndPoint;

 

                          if (OnNewConnectU != null)

                          {

                              OnNewConnectU(this, args);

                          }

                          //Thread .Sleep (System .Threading.Timeout .Infinite );

                          return;

                      }

                      else

                      {

                          Thread.Sleep(100);

                      }

                  }

 

 

 

                  //如果没有收到目标主机的回应,表明本次打

 

                  //洞尝试失败,等待100毫秒后尝试下一次打洞

                  Thread.Sleep(100);

              }

 

 

 

              //MAX_CONNECT_TRY尝试都失败,表明打洞失败,抛出异常

 

              //throw new Exception("打洞失败!");

              System.Windows.Forms.MessageBox.Show("打洞失败!");////////////

          }

        

 

 

 

          /// <summary>

 

          /// 转发打洞请求消息,在服务器端使用

          /// </summary>

          /// <param name="strSrcPrEndpoint">请求转发的源私有终端</param>

          /// <param name="strSrcPubEndPoint">请求转发的源公共终端</param>

          /// <param name="REP">转发消息到达的目的终端</param>

          public void SendBurrowRequest(string strSrcPrEndpoint,                     string strSrcPubEndPoint,IPEndPoint REP)

          {

              string strBurrowMsg = "\x04\x07" + strSrcPrEndpoint + " " +                     strSrcPubEndPoint + "\x07\x04";

              ServerSendData(strBurrowMsg, REP);

          }

 

 

 

 

 

 

 

          /// <summary>

 

          /// 检查字符串中的命令

          /// </summary>

          private void CheckCommand()

          {

              int nPos;

              string strCmd = m_sbResponse.ToString();

 

 

 

              //如果接收远端用户名

 

              if ((nPos = strCmd.IndexOf("\x01\x02")) > -1)

              {

                  ReceiveName(strCmd, nPos);

               

                  //反馈公共终给端远端主机

                  string strPubEPMsg = "\x03\x07" + m_remotePoint.ToString() +                      "\x07\x03";

                  SendData(strPubEPMsg, m_remotePoint);

 

 

 

                  return;

 

 

              }

 

 

 

 

              //如果接收我的公共终端

 

              if ((nPos = strCmd.IndexOf("\x03\x07")) > -1)

              {

                  ReceiveMyPublicEndPoint(strCmd, nPos);

                  return;

              }

 

 

 

              //如果是打洞请求消息

 

              if ((nPos = strCmd.IndexOf("\x04\x07")) > -1)

              {

                  ReceiveAndSendAck(strCmd, nPos);

                  return;

              }

 

 

 

              //如果是打洞回应消息

 

              if ((nPos =strCmd .IndexOf ("\x01\x07"))>-1)

              {

                  m_bRecvAck = true;

                  int nPos2 = strCmd.IndexOf("\x07\x01");

                  if (nPos2 > -1)

                  {

                      m_sbResponse.Remove(nPos, nPos2 - nPos + 2);

                  }

 

 

 

                  /*

 

                  if (m_requestPublicEndPoint != null)

                  {

                      if (!m_bHasConnected)

                      {

                          m_bHasConnected = true;

                          UDPSockEventArgs args = new UDPSockEventArgs("");

                          args.RemoteEndPoint = m_requestPublicEndPoint;

                          if (OnNewConnectU != null)

                          {

                              OnNewConnectU(this, args);

                          }

                          m_requestPublicEndPoint = null;

                      }

                  }*/

 

 

 

                  return;

 

 

              }

 

 

 

 

              //一般聊天消息

 

              m_sbResponse.Remove(0, strCmd.Length);

              RaiseMessageEvent(strCmd);

          }

 

 

 

 

 

 

 

          /// <summary>

 

          /// 接收远端用户名

          /// </summary>

          /// <param name="strCmd">包含用户名的控制信息</param>

          /// <param name="nPos"></param>

          private void ReceiveName(string strCmd, int nPos)

          {

              int nPos2 = strCmd.IndexOf("\x02\x01");

              if (nPos2 == -1)

              {

                  return;

              }

              m_sbResponse.Remove(nPos, nPos2 - nPos + 2);

 

 

 

              string strUserName = strCmd.Substring(nPos + 2, nPos2 -                     nPos - 2);

 

 

              UDPSockEventArgs e = new UDPSockEventArgs("");

 

              e.RemoteUserName = strUserName;

              e.RemoteEndPoint = m_remotePoint;

 

 

 

              //触发用户登录事件

 

              if (OnUserLogInU != null)

              {

                  OnUserLogInU(this, e);

              }

          }

 

 

 

 

 

 

 

          /// <summary>

 

          /// 接收打洞请求的消息并发送回应

          /// </summary>

          /// <param name="strCmd"></param>

          /// <param name="nPos"></param>

          private void ReceiveAndSendAck(string strCmd, int nPos)

          {

              int nPos2 = strCmd.IndexOf("\x07\x04");

              if (nPos2 == -1)

              {

                  return;

              }

              m_sbResponse.Remove(nPos, nPos2 - nPos + 2);

 

 

 

              string strBurrowMsg = strCmd.Substring(nPos + 2, nPos2 -                     nPos - 2);

 

 

 

 

 

 

              string[] strSrcPoint = strBurrowMsg.Split(' ');

 

 

 

 

 

 

              //分析控制字符串包含的节点信息

 

              string[] strPrEndPoint = strSrcPoint[0].Split(':');

              string[] strPubEndPoint = strSrcPoint[1].Split(':');

              m_requestPrivateEndPoint=                   new IPEndPoint(IPAddress.Parse(strPrEndPoint[0]),                   int.Parse(strPrEndPoint[1]));

              m_requestPublicEndPoint    =                    new IPEndPoint(IPAddress.Parse(strPubEndPoint[0]),                   int.Parse(strPubEndPoint[1]));

 

 

 

              //向请求打洞终端的方向打洞

 

              StartBurrowTo(m_requestPublicEndPoint, m_requestPrivateEndPoint);

          }

 

 

 

 

 

 

 

          /// <summary>

 

          /// 接收我的公共终端

          /// </summary>

          /// <param name="strCmd">包含公共终端的控制信息</param>

          /// <param name="nPos">控制字符串的起始位置</param>

          private void ReceiveMyPublicEndPoint(string strCmd, int nPos)

          {

              int nPos2 = strCmd.IndexOf("\x07\x03");

              if (nPos2 == -1)

              {

                  return;

              }

              m_sbResponse.Remove(nPos, nPos2 - nPos + 2);

 

 

 

              m_strMyPublicEndPoint=strCmd.Substring(nPos + 2,                    nPos2 - nPos - 2);

 

 

          }

 

 

 

 

 

 

 

 

          /// <summary>

 

          /// 触发一般UDP消息事件

          /// </summary>

          /// <param name="strMsg">消息内容</param>

          private void RaiseMessageEvent(string strMsg)

          {

              UDPSockEventArgs args = new UDPSockEventArgs("");

              args.SockMessage = strMsg;

              args.RemoteEndPoint = m_remotePoint;

              if (OnSockMessageU != null)

              {

                  OnSockMessageU(this, args);

              }

          }

 

 

 

 

 

 

 

          /// <summary>

 

          /// 获取当前进程作为客户端的公共终端

          /// </summary>

          public string MyPublicEndPoint

          {

              get

              {

                  return m_strMyPublicEndPoint;

              }

          }

 

 

 

 

 

 

 

          /// <summary>

 

          /// 获取当前进程作为客户端的私有终端

          /// </summary>

          public string MyPrivateEndPoint

          {

              get

              {

                  return m_strMyPrivateEndPoint;

              }

          }

      }

 

 

 

   

 

 

      /// <summary>

 

      /// 保存打洞消息要发向的节点信息

      /// </summary>

      class ToEndPoint

      {

          /// <summary>

          /// 私有节点

          /// </summary>

          public IPEndPoint m_privateEndPoint;

 

 

 

          /// <summary>

 

          /// 公共节点

          /// </summary>

          public IPEndPoint m_publicEndPoint;

      }

 

 

 

}

 

 

 

 

 

 

           关于如何使用上述程序包的一些说明:

 

           主要程序的初始化,参考代码如下:

              //创建UDP服务器和客户端

              try

              {

                  string strServerIP="127.0.0.1"

                  udpSock = new UDPP2PSock();

                  udpSock.OnUserLogInU +=                          new UdpUserLogInDelegate(OnUserLogInU);

                  udpSock.OnNewConnectU +=                          new UdpNewConnectDelegate(OnNewConnectU);

                  udpSock.CreateUDPSever();

                  udpSock.CreateUDPClient(strServerIP, P2PConsts.UDP_SRV_PORT);

              }

              catch (Exception ex)

              {

 

 

 

              }

 

 posted on 2012-12-25 14:12  王育东  阅读(1155)  评论(0编辑  收藏  举报