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GameView.java
package alen.game.GameViewPackage; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; public class GameView extends View { private int textX = 20 , textY =20; public GameView(Context context) { super(context); setFocusable(true); // TODO Auto-generated constructor stub } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub Paint paint = new Paint(); paint.setColor(Color.WHITE); canvas.drawText("Game", textX, textY, paint); super.onDraw(canvas); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { // TODO Auto-generated method stub return super.onKeyDown(keyCode, event); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { // TODO Auto-generated method stub if(keyCode==KeyEvent.KEYCODE_DPAD_UP) {textY -= 2;} else if(keyCode==KeyEvent.KEYCODE_DPAD_DOWN) {textY += 2;} else if(keyCode==KeyEvent.KEYCODE_DPAD_LEFT) {textX -= 2;} else if(keyCode==KeyEvent.KEYCODE_DPAD_RIGHT) {textX += 2;} invalidate(); //postInvalidate(); return super.onKeyUp(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub return super.onTouchEvent(event); } }
AndExampleActivity.java
package alen.game.GameViewPackage; import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; public class AndExampleActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.requestWindowFeature(Window.FEATURE_NO_TITLE); this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(new GameView(this)); } }