unity3D 实现2D游戏背景层交错感(视觉差)

 1 using System.Collections;
 2 using System.Collections.Generic;
 3 using UnityEngine;
 4 
 5 //图层交错效果
 6 public class InterlacingOfLayers : MonoBehaviour
 7 {
 8     public Transform Cam;                   //摄像机位置
 9     public float MoveRate;                  //移动幅度
10     private float StartPointX, StartPointY; //开始的X点,Y点
11     public bool LockY;                      //Y轴是否移动,需要Y轴移动不用勾,不需要就勾
12 
13     // Start is called before the first frame update
14     void Start()
15     {
16         StartPointX = transform.position.x;
17         StartPointY = transform.position.y;
18     }
19 
20     // Update is called once per frame
21     void Update()
22     {
23         //如果Y轴不移动
24         if (LockY)
25         {
26             //当前挂在的对象的坐标 = 新的二维向量坐标(开始坐标 + 摄像机的x坐标 * 移动幅度 , y轴不变)
27             transform.position = new Vector2(StartPointX + Cam.position.x * MoveRate, transform.position.y);
28         }
29         //移动X,Y轴
30         else
31         {
32             transform.position = new Vector2(StartPointX + Cam.position.x * MoveRate, StartPointY + Cam.position.y * MoveRate);
33         }
34     }
35 }
将代码挂到需要交错的对象父级上

记得将主摄像机和移动幅度设置好

 

效果图

 

posted @ 2021-05-05 19:54  伊凡晴天  阅读(515)  评论(0编辑  收藏  举报