一些unity问题的收集
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1.Mono打不开且鼠标点击标签页无反应的解决办法
http://answers.unity3d.com/questions/574157/monodevelop-not-opening-in-unity-43.html0
2.Rename: Ctrl + H (Mono暂时没有好的rename方案)
在场景中飞行 : 鼠标右键 + WASD 按住Shift 会提速
3.将场景中的物体拖入Project,能生成其Prefab
Vetor3.Lerp(start,end,frac) 用于线性插值(其中frac为[0,1])
4.使用#define 需要在文件的第一个分号之前
Cannot define or undefine preprocessor symbols after first token in file
http://blog.csdn.net/courageously/article/details/5695626
6.svn冲突:先删除了本地冲突的文件,再更新则可解决此问题
7.Vector3.magnitude Returns the length of this vector (Read Only).
8.DrawGizmos的时候tiff格式的缩写为tif
9.将动画调整为loop才会一直循环,否则在该状态下,该动画只会播放一遍!
10.Random.Range
Returns a random float number between and min
[inclusive] and max
[inclusive] (Read Only).
Returns a random integer number between min
[inclusive] and max
[exclusive] (Read Only).
11.m_aniInfo = m_animator.GetCurrentAnimatorStateInfo(0) 要在Update中调用,否则后面的判断可能出现不正确的情况
12.Input.GetKeyUp(KeyCode.Space) Input.GetKeyUp("space")