Android开发 - onDraw通过RectF绘画矩形(RectF解析)

RectF的参数解析

  • RectF(float left, float top, float right, float bottom);:可见四个参数均为float(浮点数)类型,其参数为:
    1. left:左边坐标;在绘制中常表示为起点的Y轴坐标
    2. top:上边左边;在绘制中常表示为起点的X轴坐标
    3. right:右边坐标;在绘制中常表示为终点的Y轴坐标
    4. bottom:下边坐标;在绘制中常表示为终点的Y轴坐标

onDraw通过RectF绘画矩形

  • 新建一个自定义ViewCustomViewRectF,然后继承View,实现里面的两个基本的构造方法,这样就可以在布局中显示了,自定义View代码如下:

    package com.llw.paintdemo;
    
    import android.content.Context;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    import android.graphics.RectF;
    import android.util.AttributeSet;
    import android.view.View;
    
    import androidx.annotation.Nullable;
    
    public class CustomViewRectF extends View {
    
        public CustomViewRectF(Context context) {
            super(context);
        }
    
        public CustomViewRectF(Context context, @Nullable AttributeSet attrs) {
            super(context, attrs);
        }
    
        private Paint customPaint(int color) {
            Paint paint = new Paint();
            paint.setColor(color);//画笔颜色
            paint.setStyle(Paint.Style.FILL);//实心
            paint.setStrokeWidth(6);//画笔宽度
            paint.setAntiAlias(true);//光滑
            return paint;
        }
    
        /**
         * 在纸上画矩形
         * @param canvas 纸
         */
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
    
            /**
             * 画矩形  以两个点来画,起点和终点,通常是左上为起点,右下为终点  以下面这个图来看
             * 参数一:起点的Y轴坐标
             * 参数二:起点的X轴坐标
             * 参数三:终点的Y轴坐标
             * 参数四:终点的Y轴坐标
             * 
             *      *  
             *      *  
             *      *  top
             *  ****************
             *      *          *
             * left *          *  right
             *      *          * 
             *      *          *
             *      ******************
             *         bottom  *
             *                 *
             *                 *
             *  可以看到,左和上无限延长就会在一个点,右和下也是如此,这样应该理解了吧           
             *      
             */
            RectF rectF = new RectF(10,10,200,200);
            canvas.drawRect(rectF, customPaint(Color.BLUE));
            
        }
    
    }
    
  • 实际效果:

  • 通过修改paint(画笔)部分代码修改为空心

    paint.setStyle(Paint.Style.STROKE);//空心
    
  • 实际效果:

  • 通过修改paint(画笔)部分代码修改为长方形

    RectF rectF = new RectF(10,10,100,200);//长方形
    
  • 实际效果:

  • 通过paint(画笔)添加部分代码修改为多个长方形

    RectF rectF2 = new RectF(120,10,210,200);//长方形2
    canvas.drawRect(rectF2, customPaint(Color.BLUE));
    
    RectF rectF3 = new RectF(240,10,330,200);//长方形3
    canvas.drawRect(rectF3, customPaint(Color.BLUE));
    
    RectF rectF4 = new RectF(360,10,450,200);//长方形4
    canvas.drawRect(rectF4, customPaint(Color.BLUE));
    
  • 实际效果:

  • 再整体改一下形成旋转的效果

    RectF rectF = new RectF(10,10,300,100);//长方形
    canvas.drawRect(rectF, customPaint(Color.GREEN));
    
    RectF rectF2 = new RectF(300,10,390,300);//长方形2
    canvas.drawRect(rectF2, customPaint(Color.YELLOW));
    
    RectF rectF3 = new RectF(100,300,390,390);//长方形3
    canvas.drawRect(rectF3, customPaint(Color.BLUE));
    
    RectF rectF4 = new RectF(10,100,100,390);//长方形4
    canvas.drawRect(rectF4, customPaint(Color.RED));
    
  • 实际效果:

  • 再改一下形成花式旋转的效果

    RectF rectF = new RectF(10,100,300,190);//长方形
    canvas.drawRect(rectF, customPaint(Color.GREEN));
    
    RectF rectF2 = new RectF(300,10,390,300);//长方形2
    canvas.drawRect(rectF2, customPaint(Color.YELLOW));
    
    RectF rectF3 = new RectF(190,300,480,390);//长方形3
    canvas.drawRect(rectF3, customPaint(Color.BLUE));
    
    RectF rectF4 = new RectF(100,190,190,480);//长方形4
    canvas.drawRect(rectF4, customPaint(Color.RED));
    
  • 实际效果:

posted @ 2024-07-23 17:18  阿俊学JAVA  阅读(91)  评论(0编辑  收藏  举报