WPF实现的加载动画
2020-09-03 09:43:30
xaml代码
<Grid x:Name="LayoutRoot" Background="Transparent" ToolTip="Searching...." HorizontalAlignment="Center" VerticalAlignment="Center"> <Canvas RenderTransformOrigin="0.5,0.5" HorizontalAlignment="Center" VerticalAlignment="Center" Width="120" Height="120" Loaded="HandleLoaded" Unloaded="HandleUnloaded" > <Ellipse x:Name="C0" Width="20" Height="20" Canvas.Left="0" Canvas.Top="0" Stretch="Fill" Fill="#bbc3de" Opacity="1.0"/> <Ellipse x:Name="C1" Width="20" Height="20" Canvas.Left="0" Canvas.Top="0" Stretch="Fill" Fill="#bbc3de" Opacity="0.9"/> <Ellipse x:Name="C2" Width="20" Height="20" Canvas.Left="0" Canvas.Top="0" Stretch="Fill" Fill="#bbc3de" Opacity="0.8"/> <Ellipse x:Name="C3" Width="20" Height="20" Canvas.Left="0" Canvas.Top="0" Stretch="Fill" Fill="#bbc3de" Opacity="0.7"/> <Ellipse x:Name="C4" Width="20" Height="20" Canvas.Left="0" Canvas.Top="0" Stretch="Fill" Fill="#bbc3de" Opacity="0.6"/> <Ellipse x:Name="C5" Width="20" Height="20" Canvas.Left="0" Canvas.Top="0" Stretch="Fill" Fill="#bbc3de" Opacity="0.5"/> <Ellipse x:Name="C6" Width="20" Height="20" Canvas.Left="0" Canvas.Top="0" Stretch="Fill" Fill="#bbc3de" Opacity="0.4"/> <Ellipse x:Name="C7" Width="20" Height="20" Canvas.Left="0" Canvas.Top="0" Stretch="Fill" Fill="#bbc3de" Opacity="0.3"/> <Ellipse x:Name="C8" Width="20" Height="20" Canvas.Left="0" Canvas.Top="0" Stretch="Fill" Fill="#bbc3de" Opacity="0.2"/> <Canvas.RenderTransform> <RotateTransform x:Name="SpinnerRotate" Angle="0" /> </Canvas.RenderTransform> </Canvas> </Grid>
后台代码
public partial class UserControlLoad : UserControl { public UserControlLoad() { InitializeComponent(); animationTimer = new DispatcherTimer( DispatcherPriority.ContextIdle, Dispatcher); animationTimer.Interval = new TimeSpan(0, 0, 0, 0, 75); Start(); } private readonly DispatcherTimer animationTimer; #region Private Methods public void Start() { Mouse.OverrideCursor = Cursors.Wait; animationTimer.Tick += HandleAnimationTick; animationTimer.Start(); } private void Stop() { animationTimer.Stop(); Mouse.OverrideCursor = Cursors.Arrow; animationTimer.Tick -= HandleAnimationTick; } private void HandleAnimationTick(object sender, EventArgs e) { SpinnerRotate.Angle = (SpinnerRotate.Angle + 36) % 360; } private void HandleLoaded(object sender, RoutedEventArgs e) { const double offset = Math.PI; const double step = Math.PI * 2 / 10.0; SetPosition(C0, offset, 0.0, step); SetPosition(C1, offset, 1.0, step); SetPosition(C2, offset, 2.0, step); SetPosition(C3, offset, 3.0, step); SetPosition(C4, offset, 4.0, step); SetPosition(C5, offset, 5.0, step); SetPosition(C6, offset, 6.0, step); SetPosition(C7, offset, 7.0, step); SetPosition(C8, offset, 8.0, step); } private void SetPosition(Ellipse ellipse, double offset, double posOffSet, double step) { ellipse.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + posOffSet * step) * 50.0); ellipse.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + posOffSet * step) * 50.0); } private void HandleUnloaded(object sender, RoutedEventArgs e) { Stop(); } private void HandleVisibleChanged(object sender, DependencyPropertyChangedEventArgs e) { bool isVisible = (bool)e.NewValue; if (isVisible) Start(); else Stop(); } #endregion }