#include <iostream>
#include <Windows.h>
#include <TlHelp32.h>
using namespace std;
typedef int(__stdcall* FUN1)();
FUN1 fun1;
int main()
{
BYTE* newmem = (BYTE*)VirtualAlloc(0, 100, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
BYTE bytes[] = {
0xB8, 0x0A, 0x00, 0x00, 0x00, // mov eax, 0xa
0xC3, // ret
};
int len = sizeof(bytes);
memcpy_s(newmem, len, bytes, len);
fun1 = (FUN1)newmem;
cout << fun1() << endl; // 10
VirtualFree(newmem, 0, MEM_RELEASE);
return 0;
}
#include <iostream>
#include <Windows.h>
#include <TlHelp32.h>
using namespace std;
typedef int(__stdcall* FUN1)();
FUN1 fun1;
void setFun(uintptr_t* fun)
{
BYTE* newmem = (BYTE*)VirtualAlloc(0, 100, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
BYTE bytes[] = {
0xB8, 0x0A, 0x00, 0x00, 0x00, // mov eax, 0xa
0xC3, // ret
};
int len = sizeof(bytes);
memcpy_s(newmem, len, bytes, len);
*fun = (uintptr_t)newmem;
}
int main()
{
setFun((uintptr_t*)&fun1);
cout << fun1() << endl; // 10
return 0;
}