ue读取自定义的ini配置文件
1.准备自己的配置文件。
2.修改DefaultGame.ini,添加到黑名单
[Staging]
+BlacklistConfigFiles=TongXinShengJi/Config/GameConfig.ini
3.添加运行时依赖
RuntimeDependencies.Add(Path.Combine(ModuleDirectory, "../../Config", "GameConfig.ini"));
4.头文件
//获取服务配置 UFUNCTION(BlueprintCallable, Category = "TheOne|Socket|GetServerConfig") void GetServerConfig(FString& serverIP, int32& serverPort); //文件名 FString ConfigName = "GameConfig.ini"; //标题名 FString TitleName = "CommServerConfig"; //服务id FString m_strServerIP = "127.0.0.1"; //服务端口 int32 m_iServerPort = 5556;
5.cpp文件
void ASocketCommunication::GetServerConfig(FString& serverIP, int32& serverPort) { FString FilePath = FPaths::SourceConfigDir() + ConfigName; GConfig->GetString(*TitleName, TEXT("ServerIP"), serverIP, FilePath); GConfig->GetInt(*TitleName, TEXT("ServerPort"), serverPort, FilePath); }
参考[UE4] 自定义ini文件使用流程以及打包后修改 - 知乎 (zhihu.com)
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