286/287斗地主案例需求分析和代码实现

斗地主案例的需求分析

这个斗地主的案例和之前的斗地主案例多加了细节上的优化,

  之前的斗地主,洗牌发牌,发到手里之后,牌很乱,顺序都是乱七八糟的

  现在的斗地主,洗完牌,发完牌,发到手里之后,会自动帮你整理牌,变得有顺序

这是没顺序的,看着很难受

复制代码
public static void main(String[] args) {
    //[1]创建三个集合:牌盒、花色、数字,直接用list.of();
    String[] colors = {"","","",""};
    String[] numbers = {"2","A","K","Q","J","10","9","8","7","6","5","4","3"};
    List<String> pokerBox = new ArrayList<>();
    for (String color : colors) {
        for (String number : numbers) {
            pokerBox.add(color + number);
        }
    }
    pokerBox.add("大王");
    pokerBox.add("小王");
    Collections.shuffle(pokerBox);//洗牌操作
    //[2]创建三个玩家和一个底牌集合。发牌操作
    List<String> playOne = new ArrayList<>();
    List<String> playTwo = new ArrayList<>();
    List<String> playThree = new ArrayList<>();
    List<String> cards = new ArrayList<>();
    for (int i = 0; i < 54; i++) {
        if (i >= 51) {
            cards.add(pokerBox.get(i));
        } else if (i % 3 == 0) {
            playOne.add(pokerBox.get(i));
        } else if (i % 3 == 1) {
            playTwo.add(pokerBox.get(i));
        } else {
            playThree.add(pokerBox.get(i));
        }
    }
    System.out.println("底牌:" + cards);
    System.out.println("卢本伟:" + playOne);
    System.out.println("梁志超:" + playTwo);
    System.out.println("六舅:" + playThree);
}
复制代码

 

斗地主案例实现

复制代码
 public static void main(String[] args) {
        //1.创造牌盒子,创建一个Map集合,存储牌的索引和组装好的牌
        HashMap<Integer,String> poker = new HashMap<>();
        //准备牌的索引盒子
        ArrayList<Integer> pokerindex = new ArrayList<>();
        //花色集合
        ArrayList<String> colors = new ArrayList<>();
        //数字集合
        ArrayList<String> numbers = new ArrayList<>();

        Collections.addAll(colors,"","","","");
        Collections.addAll(numbers,"3","4","5","6","7","8","9","10","J","Q","K","A","2");

        int index = 0;

        //循环遍历两个字符串数组,将一整副牌准备好
        for(String number:numbers){
            for(String color:colors){
                poker.put(index,color+number);
                pokerindex.add(index);
                index++;
            }
        }
        //手动添加大王
        poker.put(index,"大王");
        pokerindex.add(index);
        index++;
        //手动添加小王
        poker.put(index,"小王");
        pokerindex.add(index);
        index++;
//        System.out.println(index);

        //2.洗牌,将牌的索引打乱顺序,使用Collections中的方法shuffle(List)
        Collections.shuffle(pokerindex);

//        System.out.println(pokerindex);
        //3.发牌,分别创建三个玩家的集合与底牌集合,来存储索引
        ArrayList<Integer> player01 = new ArrayList<>();
        ArrayList<Integer> player02 = new ArrayList<>();
        ArrayList<Integer> player03 = new ArrayList<>();
        ArrayList<Integer> dipai = new ArrayList<>();

        //遍历存储牌索引的List集合,获取每一个牌的索引
        for (Integer i = 0;i<pokerindex.size();i++){
            Integer in = pokerindex.get(i);
            if(i>=51){
                dipai.add(in);
            }else if(i%3==0){
                player01.add(in);
            }else if(i%3==1){
                player02.add(in);
            }else if(i%3==2){
                player03.add(in);
            }
        }
        //4.排序,使用Collections中的方法sort(List<T> list,comparator<? super T>)
        //因为斗地主真实游戏中是降序排序,所以使用Comparator自定义方法来降序排序
//        Collections.sort(dipai);
//        Collections.sort(player01);
//        Collections.sort(player02);
//        Collections.sort(player03);
        Collections.sort(dipai, new Comparator<Integer>() {
            @Override
            public int compare(Integer o1, Integer o2) {
                return o2-o1;
            }
        });
        Collections.sort(player01, new Comparator<Integer>() {
            @Override
            public int compare(Integer o1, Integer o2) {
                return o2-o1;
            }
        });
        Collections.sort(player02, new Comparator<Integer>() {
            @Override
            public int compare(Integer o1, Integer o2) {
                return o2-o1;
            }
        });
        Collections.sort(player03, new Comparator<Integer>() {
            @Override
            public int compare(Integer o1, Integer o2) {
                return o2-o1;
            }
        });
        //5.看牌,写一个看牌的方法,在此方法中,利用每个玩家牌盒中存储的key,去poker中获取对应的value值
        Lookpoker("底牌",poker,dipai);
        Lookpoker("地主",poker,player01);
        Lookpoker("农民1",poker,player02);
        Lookpoker("农民2",poker,player03);
    }
    public static void Lookpoker(String name,HashMap<Integer,String> poker,ArrayList<Integer> list){

        System.out.print(name+":");
        for(Integer key:list){
            String value = poker.get(key);
            System.out.print(value+" ");
        }
        System.out.println();
    }
复制代码

这个是有顺序的,从右往左

 

 

 

 

posted @   ja不会va  阅读(154)  评论(0编辑  收藏  举报
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