UVa 10256 凸包简单应用
题目链接:http://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem&problem=1593
#include<cstdio> #include<cstring> #include<cmath> #include<iostream> #include<algorithm> #include<queue> using namespace std; const int maxn = 606; const int maxe = 100000; const int INF = 0x3f3f3f; const double eps = 1e-8; const double PI = acos(-1.0); struct Point{ double x,y; Point(double x=0, double y=0) : x(x),y(y){ } //构造函数 }; typedef Point Vector; Vector operator + (Vector A , Vector B){return Vector(A.x+B.x,A.y+B.y);} Vector operator - (Vector A , Vector B){return Vector(A.x-B.x,A.y-B.y);} Vector operator * (Vector A , double p){return Vector(A.x*p,A.y*p);} Vector operator / (Vector A , double p){return Vector(A.x/p,A.y/p);} bool operator < (const Point& a,const Point& b){ return a.x < b.x ||( a.x == b.x && a.y < b.y); } int dcmp(double x){ if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1; } bool operator == (const Point& a, const Point& b){ return dcmp(a.x - b.x) == 0 && dcmp(a.y - b.y) == 0; } ///向量(x,y)的极角用atan2(y,x); double Dot(Vector A, Vector B){ return A.x*B.x + A.y*B.y; } double Length(Vector A) { return sqrt(Dot(A,A)); } double Angle(Vector A, Vector B) { return acos(Dot(A,B) / Length(A) / Length(B)); } double Cross(Vector A, Vector B) { return A.x*B.y - A.y * B.x; } Vector Rotate(Vector A, double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad)); } double torad(double deg) { return deg/180 * PI; } double PolygonArea(Point* p,int n){ //n代表定点数; double area = 0; for(int i=1;i<n-1;i++){ area += Cross(p[i]-p[0],p[i+1]-p[0]); } return area/2; } //凸包: /**Andrew算法思路:首先按照先x后y从小到大排序(这个地方没有采用极角逆序排序,所以要进行两次扫描),删除重复的点后得到的序列p1,p2.....,然后把p1和p2放到凸包中。从p3开始,当新的 点在凸包“前进”方向的左边时继续,否则依次删除最近加入凸包的点,直到新点在左边;**/ //Goal[]数组模拟栈的使用; int ConvexHull(Point* P,int n,Point* Goal){ sort(P,P+n); int m = unique(P,P+n) - P; //对点进行去重; int cnt = 0; for(int i=0;i<m;i++){ //求下凸包; while(cnt>1 && dcmp(Cross(Goal[cnt-1]-Goal[cnt-2],P[i]-Goal[cnt-2])) <= 0) cnt--; Goal[cnt++] = P[i]; } int temp = cnt; for(int i=m-2;i>=0;i--){ //逆序求上凸包; while(cnt>temp && dcmp(Cross(Goal[cnt-1]-Goal[cnt-2],P[i]-Goal[cnt-2])) <= 0) cnt--; Goal[cnt++] = P[i]; } if(cnt > 1) cnt--; return cnt; } /*********************************分割线******************************/ Point P[maxn*4],Goal[maxn*4]; int n; double area1,area2; int main() { //freopen("E:\\acm\\input.txt","r",stdin); int T; cin>>T; while(T--){ cin>>n; area1 = 0; int cnt = 0; double x1,y1,w,h,angle; double a1,a2,b1,b2; for(int i=0;i<n;i++){ scanf("%lf %lf %lf %lf %lf",&x1,&y1,&w,&h,&angle); Point Cen(x1,y1); angle = -torad(angle); P[cnt++] = Cen + Rotate(Vector(w/2,h/2),angle); P[cnt++] = Cen + Rotate(Vector(w/2,-h/2),angle); P[cnt++] = Cen + Rotate(Vector(-w/2,h/2),angle); P[cnt++] = Cen + Rotate(Vector(-w/2,-h/2),angle); area1 += w * h; } cnt = ConvexHull(P,cnt,Goal); area2 = PolygonArea(Goal,cnt); printf("%.1f %%\n",area1*100/area2); } return 0; }