js动画缓动公式

缓动公式

效果:

  • Linear:无缓动效果
  • Quadratic:二次方的缓动(t^2)
  • Cubic:三次方的缓动(t^3)
  • Quartic:四次方的缓动(t^4)
  • Quintic:五次方的缓动(t^5)
  • Sinusoidal:正弦曲线的缓动(sin(t))
  • Exponential:指数曲线的缓动(2^t)
  • Circular:圆形曲线的缓动(sqrt(1-t^2))
  • Elastic:指数衰减的正弦曲线缓动
  • 超过范围的三次方缓动((s+1)t^3 – st^2)
  • 指数衰减的反弹缓动
/*
 * Tween.js
 * t: current time(当前时间)
 * b: beginning value(初始值)
 * c: change in value(变化量)
 * d: duration(持续时间)
*/
var Tween = {
    Linear: function(t, b, c, d) { return c*t/d + b; },
    Quad: {
        easeIn: function(t, b, c, d) {
            return c * (t /= d) * t + b;
        },
        easeOut: function(t, b, c, d) {
            return -c *(t /= d)*(t-2) + b;
        },
        easeInOut: function(t, b, c, d) {
            if ((t /= d / 2) < 1) return c / 2 * t * t + b;
            return -c / 2 * ((--t) * (t-2) - 1) + b;
        }
    },
    Cubic: {
        easeIn: function(t, b, c, d) {
            return c * (t /= d) * t * t + b;
        },
        easeOut: function(t, b, c, d) {
            return c * ((t = t/d - 1) * t * t + 1) + b;
        },
        easeInOut: function(t, b, c, d) {
            if ((t /= d / 2) < 1) return c / 2 * t * t*t + b;
            return c / 2*((t -= 2) * t * t + 2) + b;
        }
    },
    Quart: {
        easeIn: function(t, b, c, d) {
            return c * (t /= d) * t * t*t + b;
        },
        easeOut: function(t, b, c, d) {
            return -c * ((t = t/d - 1) * t * t*t - 1) + b;
        },
        easeInOut: function(t, b, c, d) {
            if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
            return -c / 2 * ((t -= 2) * t * t*t - 2) + b;
        }
    },
    Quint: {
        easeIn: function(t, b, c, d) {
            return c * (t /= d) * t * t * t * t + b;
        },
        easeOut: function(t, b, c, d) {
            return c * ((t = t/d - 1) * t * t * t * t + 1) + b;
        },
        easeInOut: function(t, b, c, d) {
            if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
            return c / 2*((t -= 2) * t * t * t * t + 2) + b;
        }
    },
    Sine: {
        easeIn: function(t, b, c, d) {
            return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
        },
        easeOut: function(t, b, c, d) {
            return c * Math.sin(t/d * (Math.PI/2)) + b;
        },
        easeInOut: function(t, b, c, d) {
            return -c / 2 * (Math.cos(Math.PI * t/d) - 1) + b;
        }
    },
    Expo: {
        easeIn: function(t, b, c, d) {
            return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
        },
        easeOut: function(t, b, c, d) {
            return (t==d) ? b + c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
        },
        easeInOut: function(t, b, c, d) {
            if (t==0) return b;
            if (t==d) return b+c;
            if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
            return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
        }
    },
    Circ: {
        easeIn: function(t, b, c, d) {
            return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
        },
        easeOut: function(t, b, c, d) {
            return c * Math.sqrt(1 - (t = t/d - 1) * t) + b;
        },
        easeInOut: function(t, b, c, d) {
            if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
            return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
        }
    },
    Elastic: {
        easeIn: function(t, b, c, d, a, p) {
            var s;
            if (t==0) return b;
            if ((t /= d) == 1) return b + c;
            if (typeof p == "undefined") p = d * .3;
            if (!a || a < Math.abs(c)) {
                s = p / 4;
                a = c;
            } else {
                s = p / (2 * Math.PI) * Math.asin(c / a);
            }
            return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
        },
        easeOut: function(t, b, c, d, a, p) {
            var s;
            if (t==0) return b;
            if ((t /= d) == 1) return b + c;
            if (typeof p == "undefined") p = d * .3;
            if (!a || a < Math.abs(c)) {
                a = c; 
                s = p / 4;
            } else {
                s = p/(2*Math.PI) * Math.asin(c/a);
            }
            return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
        },
        easeInOut: function(t, b, c, d, a, p) {
            var s;
            if (t==0) return b;
            if ((t /= d / 2) == 2) return b+c;
            if (typeof p == "undefined") p = d * (.3 * 1.5);
            if (!a || a < Math.abs(c)) {
                a = c; 
                s = p / 4;
            } else {
                s = p / (2  *Math.PI) * Math.asin(c / a);
            }
            if (t < 1) return -.5 * (a * Math.pow(2, 10* (t -=1 )) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
            return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p ) * .5 + c + b;
        }
    },
    Back: {
        easeIn: function(t, b, c, d, s) {
            if (typeof s == "undefined") s = 1.70158;
            return c * (t /= d) * t * ((s + 1) * t - s) + b;
        },
        easeOut: function(t, b, c, d, s) {
            if (typeof s == "undefined") s = 1.70158;
            return c * ((t = t/d - 1) * t * ((s + 1) * t + s) + 1) + b;
        },
        easeInOut: function(t, b, c, d, s) {
            if (typeof s == "undefined") s = 1.70158; 
            if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
            return c / 2*((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
        }
    },
    Bounce: {
        easeIn: function(t, b, c, d) {
            return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;
        },
        easeOut: function(t, b, c, d) {
            if ((t /= d) < (1 / 2.75)) {
                return c * (7.5625 * t * t) + b;
            } else if (t < (2 / 2.75)) {
                return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
            } else if (t < (2.5 / 2.75)) {
                return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
            } else {
                return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
            }
        },
        easeInOut: function(t, b, c, d) {
            if (t < d / 2) {
                return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;
            } else {
                return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
            }
        }
    }
}
Math.tween = Tween;
var tween = {
    easeInQuad: function(pos){
      return Math.pow(pos, 2);
    },
 
    easeOutQuad: function(pos){
      return -(Math.pow((pos-1), 2) -1);
    },
 
    easeInOutQuad: function(pos){
      if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,2);
      return -0.5 * ((pos-=2)*pos - 2);
    },
 
    easeInCubic: function(pos){
      return Math.pow(pos, 3);
    },
 
    easeOutCubic: function(pos){
      return (Math.pow((pos-1), 3) +1);
    },
 
    easeInOutCubic: function(pos){
      if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,3);
      return 0.5 * (Math.pow((pos-2),3) + 2);
    },
 
    easeInQuart: function(pos){
      return Math.pow(pos, 4);
    },
 
    easeOutQuart: function(pos){
      return -(Math.pow((pos-1), 4) -1)
    },
 
    easeInOutQuart: function(pos){
      if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,4);
      return -0.5 * ((pos-=2)*Math.pow(pos,3) - 2);
    },
 
    easeInQuint: function(pos){
      return Math.pow(pos, 5);
    },
 
    easeOutQuint: function(pos){
      return (Math.pow((pos-1), 5) +1);
    },
 
    easeInOutQuint: function(pos){
      if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,5);
      return 0.5 * (Math.pow((pos-2),5) + 2);
    },
 
    easeInSine: function(pos){
      return -Math.cos(pos * (Math.PI/2)) + 1;
    },
 
    easeOutSine: function(pos){
      return Math.sin(pos * (Math.PI/2));
    },
 
    easeInOutSine: function(pos){
      return (-.5 * (Math.cos(Math.PI*pos) -1));
    },
 
    easeInExpo: function(pos){
      return (pos==0) ? 0 : Math.pow(2, 10 * (pos - 1));
    },
 
    easeOutExpo: function(pos){
      return (pos==1) ? 1 : -Math.pow(2, -10 * pos) + 1;
    },
 
    easeInOutExpo: function(pos){
      if(pos==0) return 0;
      if(pos==1) return 1;
      if((pos/=0.5) < 1) return 0.5 * Math.pow(2,10 * (pos-1));
      return 0.5 * (-Math.pow(2, -10 * --pos) + 2);
    },
 
    easeInCirc: function(pos){
      return -(Math.sqrt(1 - (pos*pos)) - 1);
    },
 
    easeOutCirc: function(pos){
      return Math.sqrt(1 - Math.pow((pos-1), 2))
    },
 
    easeInOutCirc: function(pos){
      if((pos/=0.5) < 1) return -0.5 * (Math.sqrt(1 - pos*pos) - 1);
      return 0.5 * (Math.sqrt(1 - (pos-=2)*pos) + 1);
    },
 
    easeOutBounce: function(pos){
      if ((pos) < (1/2.75)) {
        return (7.5625*pos*pos);
      } else if (pos < (2/2.75)) {
        return (7.5625*(pos-=(1.5/2.75))*pos + .75);
      } else if (pos < (2.5/2.75)) {
        return (7.5625*(pos-=(2.25/2.75))*pos + .9375);
      } else {
        return (7.5625*(pos-=(2.625/2.75))*pos + .984375);
      }
    },
 
    easeInBack: function(pos){
      var s = 1.70158;
      return (pos)*pos*((s+1)*pos - s);
    },
 
    easeOutBack: function(pos){
      var s = 1.70158;
      return (pos=pos-1)*pos*((s+1)*pos + s) + 1;
    },
 
    easeInOutBack: function(pos){
      var s = 1.70158;
      if((pos/=0.5) < 1) return 0.5*(pos*pos*(((s*=(1.525))+1)*pos -s));
      return 0.5*((pos-=2)*pos*(((s*=(1.525))+1)*pos +s) +2);
    },
 
    elastic: function(pos) {
      return -1 * Math.pow(4,-8*pos) * Math.sin((pos*6-1)*(2*Math.PI)/2) + 1;
    },
 
    swingFromTo: function(pos) {
      var s = 1.70158;
      return ((pos/=0.5) < 1) ? 0.5*(pos*pos*(((s*=(1.525))+1)*pos - s)) :
        0.5*((pos-=2)*pos*(((s*=(1.525))+1)*pos + s) + 2);
    },
 
    swingFrom: function(pos) {
      var s = 1.70158;
      return pos*pos*((s+1)*pos - s);
    },
 
    swingTo: function(pos) {
      var s = 1.70158;
      return (pos-=1)*pos*((s+1)*pos + s) + 1;
    },
 
    bounce: function(pos) {
      if (pos < (1/2.75)) {
        return (7.5625*pos*pos);
      } else if (pos < (2/2.75)) {
        return (7.5625*(pos-=(1.5/2.75))*pos + .75);
      } else if (pos < (2.5/2.75)) {
        return (7.5625*(pos-=(2.25/2.75))*pos + .9375);
      } else {
        return (7.5625*(pos-=(2.625/2.75))*pos + .984375);
      }
    },
 
    bouncePast: function(pos) {
      if (pos < (1/2.75)) {
        return (7.5625*pos*pos);
      } else if (pos < (2/2.75)) {
        return 2 - (7.5625*(pos-=(1.5/2.75))*pos + .75);
      } else if (pos < (2.5/2.75)) {
        return 2 - (7.5625*(pos-=(2.25/2.75))*pos + .9375);
      } else {
        return 2 - (7.5625*(pos-=(2.625/2.75))*pos + .984375);
      }
    },
 
    easeFromTo: function(pos) {
      if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,4);
      return -0.5 * ((pos-=2)*Math.pow(pos,3) - 2);
    },
 
    easeFrom: function(pos) {
      return Math.pow(pos,4);
    },
 
    easeTo: function(pos) {
      return Math.pow(pos,0.25);
    },
 
    linear:  function(pos) {
      return pos
    },
 
    sinusoidal: function(pos) {
      return (-Math.cos(pos*Math.PI)/2) + 0.5;
    },
 
    reverse: function(pos) {
      return 1 - pos;
    },
 
    mirror: function(pos, transition) {
      transition = transition || tween.sinusoidal;
      if(pos<0.5)
        return transition(pos*2);
      else
        return transition(1-(pos-0.5)*2);
    },
 
    flicker: function(pos) {
      var pos = pos + (Math.random()-0.5)/5;
      return tween.sinusoidal(pos < 0 ? 0 : pos > 1 ? 1 : pos);
    },
 
    wobble: function(pos) {
      return (-Math.cos(pos*Math.PI*(9*pos))/2) + 0.5;
    },
 
    pulse: function(pos, pulses) {
      return (-Math.cos((pos*((pulses||5)-.5)*2)*Math.PI)/2) + .5;
    },
 
    blink: function(pos, blinks) {
      return Math.round(pos*(blinks||5)) % 2;
    },
 
    spring: function(pos) {
      return 1 - (Math.cos(pos * 4.5 * Math.PI) * Math.exp(-pos * 6));
    },
 
    none: function(pos){
      return 0
    },
 
    full: function(pos){
      return 1
    }
  }
posted @ 2020-12-15 11:34  涛啊声依旧  阅读(553)  评论(0编辑  收藏  举报