1.效果图:
此效果图使用的选染色为Color.Yellow
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2.实现原理:
首先指定一种渲染颜色,然后计算当前象素的灰度值,用当前象素的灰度值分别乘以渲染色的R、G、B
分量值,将结果做为当前象素的最终颜色
3.实现代码:
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染色
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/**//// <summary>
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/// 染色
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/// </summary>
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/// <param name="img">原始图像</param>
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/// <param name="color">指定渲染色</param>
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/// <returns></returns>
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public static Image Colorize(Image img, Color color)
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{
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//初始化变量
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Bitmap bmp = new Bitmap(img);
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int width = img.Width;
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int height = img.Height;
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//获取Color对象的R、G、B分量值
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byte red = color.R;
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byte green = color.G;
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byte blue = color.B;
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//将Bitmap对象锁定到系统内存中
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Rectangle rect = new Rectangle(0, 0, width, height);
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ImageLockMode flag = ImageLockMode.ReadWrite;
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PixelFormat format = PixelFormat.Format32bppArgb;
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BitmapData data = bmp.LockBits(rect, flag, format);
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//初始化一个byte类型的数组
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int numBytes = width * height * 4;
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byte[] rgbValues = new byte[numBytes];
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//将非托管的内存指针复制到数组
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IntPtr ptr = data.Scan0;
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Marshal.Copy(ptr, rgbValues, 0, numBytes);
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//修改每个象素R、G、B分量的值
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int gray;
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for (int i = 0; i < numBytes; i += 4)
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{
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//计算当前象素的灰度值
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gray = (rgbValues[i] + rgbValues[i + 1] + rgbValues[i + 2]) / 3;
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//染色后的R、G、B分量值
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rgbValues[i] = (byte)(blue * gray / 255);
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rgbValues[i+1] = (byte)(green * gray / 255);
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rgbValues[i+2] = (byte)(red * gray / 255);
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}
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//将数组复制到非托管的内存指针
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Marshal.Copy(rgbValues, 0, ptr, numBytes);
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//从内存中解锁Bitmap
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bmp.UnlockBits(data);
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//返回值
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return (Image)bmp;
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}
4.说明:
计算灰度值可参考:图像处理:黑白效果(灰度处理)