俄罗斯方块(JS脚本)网页游戏收藏

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<html>
 
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312">
<meta name="GENERATOR" content="Microsoft FrontPage 6.0">
<meta name="ProgId" content="FrontPage.Editor.Document">
<title>网页特效|Linkweb.cn/Js|---俄罗斯方块游戏</title>
<style>
TD{width: 20; height: 20}
</style>
</head>
 
<body bgcolor="#000000" text="#0099FF" link="#0099FF" vlink="#0099FF" alink="#0099FF" style="line-height: 150%">
<script>
 
    document.body.innerHTML += '<DIV id="stage" style="position: absolute; top: 0; left: 0;"></DIV>' //游戏场地
    document.body.innerHTML += '<div id="element_stage" style="position: absolute; top: 3; left: 500; width: 159; height: 152"></div>';//预显表
    document.body.innerHTML += '<div id="obj_stage" style="position: absolute; top: 0; left: 132; display: block; z-index: 100"></div>';//活动层
     
     
    var element_html = '<table id="element_table" border="1" width="100%" height="100%" bordercolor="#000000" cellspacing="0" cellpadding="0">';
    var obj_html     = '<table id="obj_table" border="1" bordercolor="#000000" cellspacing="0" cellpadding="0">';
     
     
     
    for(h=0;h<=4;h++)       //-------生成预显表 和 活动层-------//
    {
        element_html += "<tr>";
        obj_html     += "<tr>";
         
         
        for(w=0;w<=4;w++)
        {
            element_html += "<td  bgcolor=\"\" value=\"0\"></td>";
            obj_html += "<td bgcolor=\"\" value=\"0\"></td>";          
             
        }
         
        element_html += "</tr>";
        obj_html += "</tr>";
    }
     
    element_html += "</table>";
    obj_html += "</table>";
     
     
    element_stage.innerHTML = element_html;
    obj_stage.innerHTML     = obj_html;
     
    document.body.innerHTML +='<p align="right">第 <span id="game_number">1</span> 局</p><p align="right">消除行数<br><span id="game_line">0</span></p><p align="right">游戏得分<br><span id="game_score">0</span></p>p align="right"> </p><p align="right"><a href="javascript:;" value="0" onclick="If_play(this.value)">开  始</a> </p> '
     
 
 
    var map = new Array(       //地图
 
        "111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
        "111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
        "111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
        "111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
        "222222222222222222","222222222222222222"      
    );
     
//-------------L------------//  //演员表
    var L1 = new Array("0000","1000","1000","1100");
     
    var L2 = new Array("0000","0000","0010","1110");
     
    var L3 = new Array("0000","0110","0010","0010");
         
    var L4 = new Array("0000","1110","1000","0000");
//-------------L-------------//
 
 
//-------------J------------// 
    var J1 = new Array("0000","0010","0010","0110");
     
    var J2 = new Array("0000","0000","1110","0010");
     
    var J3 = new Array("0000","1100","1000","1000");
     
    var J4 = new Array("0000","0000","1000","1110");
//-------------J-------------//
     
     
//-------------Z------------// 
    var Z1 = new Array("0000","0000","1100","0110");
     
    var Z2 = new Array("0000","0100","1100","1000");
     
    var Z3 = new Array("0000","0000","1100","0110");
         
    var Z4 = new Array("0000","0100","1100","1000");
//-------------Z-------------//
 
 
     
//-------------S------------// 
    var S1 = new Array("0000","0000","0110","1100");
     
    var S2 = new Array("0000","0100","0110","0010");
     
    var S3 = new Array("0000","0000","0110","1100");
         
    var S4 = new Array("0000","0100","0110","0010");
//-------------S-------------//
 
 
//-------------T------------// 
    var T1 = new Array("0000","0000","0100","1110");
     
    var T2 = new Array("0000","0010","0110","0010");
     
    var T3 = new Array("0000","1110","0100","0000");
         
     
    var T4 = new Array("0000","1000","1100","1000");
//-------------T-------------//
 
 
//-------------M------------// 
    var M1 = new Array("0000","0000","1100","1100");
     
    var M2 = new Array("0000","0000","1100","1100");
     
    var M3 = new Array("0000","0000","1100","1100");
         
    var M4 = new Array("0000","0000","1100","1100");
//-------------M-------------//
 
 
//-------------I------------// 
    var I1 = new Array("1000","1000","1000","1000");
     
    var I2 = new Array("0000","0000","0000","1111");
     
    var I3 = new Array("0010","0010","0010","0010");
         
    var I4 = new Array("0000","0000","0000","1111");
//-------------I-------------//
 
 
//-------------演员位置表-------------//
 
    var players = new Array("I","J","T","L","Z","S","M");
     
    //----生成地图--------//
     
     
    function get_color(color_value)
    {
        if(color_value=="1"||color_value=="2")
            return "#000080";
        else
            return "#000000";  
    }
     
     
     
     
    var map_html = '<table id="map_table" border="1" cellspacing="0" cellpadding="0" bgcolor="#000000" bordercolor="#000000">';
     
    for(h=0;h<map.length;h++)
    {
        map_html+="<tr>"
         
        for(w=0;w<map[0].length;w++)
        {
            map_html+="<td value=\""+map[h].charAt(w)+"\" bgcolor=\""+get_color(map[h].charAt(w))+"\">"
             
 
        }
         
        map_html +="</tr>"
    }
     
    map_html+="</table>"
     
    stage.innerHTML = map_html
     
    //----生成地图--------//
/****************************************** 上面是准备的代码****************************************************/
 
     
    function Y_X(y,x) //设置角的对象
    {
        this.x = x;
        this.y = y;
    }  
     
    var game_l_u_angle = new Y_X(0,6);      //方快初始 左上角 和  右上角 的 x y 坐标
    var game_r_d_angle = new Y_X(3,9);
     
    var left_up_angle = new Y_X(game_l_u_angle.y,game_l_u_angle.x); //现在的 左上角的 x y 坐标
    var right_down_angle = new Y_X(game_r_d_angle.y,game_r_d_angle.x); //现在的 右上角 的 x y 坐标
     
    var block_color_1 = "#0099FF"; //现在的方块的颜色
    var block_color_0 = "";        //背景颜色
     
    var map_color_1 = "#000080"; //map 背景颜色 1
    var map_color_0 = "#000000";        //背景颜色 0
 
    var block_width = "22"; //方块 的 边长
    var block_height = "20";
     
    var game_speed = 540 //游戏速度
    var game_max_speed = Math.floor(game_speed/20);
         
    var SHAPES = new Array("I","M","Z","J","T","S","L"); // 方块形状数组
 
    var shape_now = SHAPES[returnONE(6)];  //现在的方块形状
    var shape_will = SHAPES[returnONE(6)]; //将来的方块形状
     
    var shape_num = 1;
     
    var obj_start_left = 132;     //方块起始位置
    var obj_start_top  = 0;
 
     
    var can_move_block = false//设置用户是否可以移动方块
    var can_play       = false//游戏的开始
     
    var one_score  = 10;  //一个的得分
    var block_score = 4*one_score //一个方块的得分
    var line_score  =  12*one_score //一行的得分
     
/*******************************************上面是数据********************下面是具体运行 函数************************/
 
//------------返回任意数--------------------//
 
        function returnONE(JSnum){
         
            JSnum = Math.round(JSnum*Math.random()*100/100);
         
            return JSnum;
        }      
 
//--------------返回最高-----------------------//
 
    function return_TOP()
    {
        var block_value = "";
     
        for(h=0;h<4;h++)
        {
            for(w=0;w<4;w++)
            {
                block_value = obj_table.rows(h).cells(w).value;
                 
                if(block_value=="1")
                    return (h + left_up_angle.y)
            }
        }
    }
 
 
 
//---------设置 obj 显示 指定 的 type+num 方块   -----------//
 
    function set_block(obj,type,num)
    {
        var block = eval(type+num); //获得 指定 方块
         
        var block_value = "";
        var block_color = "";
         
        for(h=0;h<block.length;h++)
        {
            for(w=0;w<block[0].length;w++)
            {
                block_value = block[h].charAt(w);
                block_color = eval("block_color_" + block_value );
                 
                with(obj.rows(h).cells(w))
                {
                    bgColor = block_color;
                    value   = block_value;
                }
            }
        }
         
    }
 
 
//-------------使 obj 相对移动--------------//
 
    function move_block_by(x,y)
    {
        left_up_angle.x += x;
        left_up_angle.y += y;
         
        right_down_angle.x += x;
        right_down_angle.y += y;
         
        obj_stage.style.pixelLeft = left_up_angle.x * block_width;
        obj_stage.style.pixelTop  = left_up_angle.y * block_height;
         
         
    }
 
 
//---------------判断 是否 可以 移动 或变形 -------------//
 
    function If_can_move(l_x,l_y,r_x,r_y) //用于常规判断
    {
 
        var obj_value = "";
        var map_value = "";
 
        var checker = 0;
         
     
 
        for(obj_h=0,h=l_y;h<=r_y;h++,obj_h++)
        {
            for(obj_w=0,w=l_x;w<=r_x;w++,obj_w++)
            {
                obj_value = obj_table.rows(obj_h).cells(obj_w).value;
                map_value = map_table.rows(h).cells(w).value
                 
                checker = parseInt(obj_value)+parseInt(map_value);
                 
                 
                if(map_value=="2")
                {
                    if(checker>2)
                        return false;
                }
                else
                {
                     
                    if(checker>1)
                        return false;              
                }      
            }
        }
 
 
        return true;
    }  
     
 
    function test_block(){} //用来生成载block value 的 测试对象
     
    var tester = null;
     
    function If_can_move_test(l_x,l_y,r_x,r_y) //用于变形判断
    {
 
        var obj_value = "";
        var map_value = "";
 
        var checker = 0;
         
     
 
        for(obj_h=0,h=l_y;h<=r_y;h++,obj_h++)
        {
            for(obj_w=0,w=l_x;w<=r_x;w++,obj_w++)
            {
                obj_value = eval("tester.value_"+obj_h+"_"+obj_w);
                map_value = map_table.rows(h).cells(w).value
                 
             
                checker =   parseInt(obj_value) + parseInt(map_value); 
                 
                if(map_value=="2")
                {
                    if(checker>2)
                        return false;
                }
                else
                {
                     
                    if(checker>1)
                        return false;              
                }      
            }
        }
 
 
        return true;
    }  
 
 
 
//--------------设置背景颜色----------------------//
 
    function set_map_bgcolor(l_x,l_y,r_x,r_y)
    {
         
        var obj_value = "";
 
 
        for(obj_h=0,h=l_y;h<=r_y;h++,obj_h++)
        {
            for(obj_w=0,w=l_x;w<=r_x;w++,obj_w++)
            {
                obj_value = obj_table.rows(obj_h).cells(obj_w).value;
                                 
                if(obj_value=="1")
                {
                        with(map_table.rows(h).cells(w))
                        {
                            value = obj_value;
                            bgColor = eval("block_color_"+obj_value);
                             
                        }
                }
         
            }
        }
         
 
    }
 
//---------------消除 行 --------------------------------//
 
    function delete_line(l_y,r_y)
    {
 
        var value_1_num = 0; //为 1 的块数
        var can_delete_num = map[0].length;     //可以删除的 value = 1 的 block 的总数
         
        var can_delete = true;
         
        var the_block_value = "";    //现在的block的value
         
        for(h=l_y;h<=r_y;h++)
        {
            for(w=0;w<can_delete_num;w++)
            {
                the_block_value = map_table.rows(h).cells(w).value
                 
                if(the_block_value=="0"||the_block_value=="2")
                {
                    can_delete = false;
                }
            }
             
            if(can_delete) //如果全部为1的话
            {
 
                map_table.deleteRow(h);
                map_table.insertRow(0);
                 
                for(w=0;w<map[0].length;w++)
                {
                    map_table.rows(0).insertCell();
                    map_table.rows(0).cells(w).value = map[0].charAt(w);
                    map_table.rows(0).cells(w).bgColor = eval("map_color_"+map[0].charAt(w));
                }
                 
                game_line.innerText =  ""+ (parseInt(game_line.innerText) + 1) + "";
                game_score.innerText = ""+ (parseInt(game_score.innerText) + line_score) + "";
                 
            }
             
            can_delete = true;
         
        }      
         
    }  
 
//--------------方块 移动 主进程 down ----------------//  
 
    function down_block()
    {
        if(!can_play)
            return;
     
        var check_l_y = left_up_angle.y + 1;
        var check_r_y = right_down_angle.y + 1;
         
        var judger = If_can_move(left_up_angle.x,check_l_y,right_down_angle.x,check_r_y);
         
 
        if(judger)
        {
            move_block_by(0,1);    
             
                         
            setTimeout("down_block()",game_speed)
        }
        else
        {
            can_move_block = false;
             
            var block_top = return_TOP();
             
            if(block_top<=(game_l_u_angle.y+2))
            {
                if(confirm("游戏结束,是否继续?"))
                {
                    window.location.reload();
                }
                else
                {
                    return;
                }
            }
            else
            {
         
                set_map_bgcolor(left_up_angle.x,left_up_angle.y,right_down_angle.x,right_down_angle.y) //设置背景颜色和value
                 
                game_score.innerText = ""+ (parseInt(game_score.innerText) + block_score) + "";
                 
                    if(parseInt(game_score.innerText)>=(parseInt(game_number.innerText)*20000)) //如果达到过局的分数
                    {
                        game_number.innerText = ""+(parseInt(game_number.innerText)+1)+"";
                         
                        game_speed = game_speed - 60;
                         
                        if(game_speed <=0 )
                        {
                            game_speed = 540 - (parseInt(game_number.innerText)-1)*60;
                             
                            if(game_speed < 0)
                            {
                                alert("Win All");
                                return;
                            }
                        }
                         
                        game_max_speed = Math.floor(game_speed/20);
 
                    }          
                     
                    obj_stage.style.display = "none";
         
                    delete_line(left_up_angle.y,right_down_angle.y);
 
                     
                    shape_now = shape_will;
                    shape_will = SHAPES[returnONE(6)];
                    shape_num =1;
                     
                    set_block(obj_table,shape_now,shape_num);
                    set_block(element_table,shape_will,shape_num);
                     
                    left_up_angle.x = game_l_u_angle.x;
                    left_up_angle.y = game_l_u_angle.y;
                    right_down_angle.x = game_r_d_angle.x;
                    right_down_angle.y = game_r_d_angle.y;
                     
                        obj_stage.style.pixelLeft = left_up_angle.x * block_width;
                    obj_stage.style.pixelTop  = left_up_angle.y * block_height;
                     
                    obj_stage.style.display = "block";
                    can_move_block = true;
                     
                    setTimeout("down_block()",game_speed);
 
                     
            }
                 
        }
    }
 
//-------------- 获取 用户输入 方向 --------------  //
 
 
 
    function document.onkeydown()
    {
     
        if(!can_play) //如果不能玩,退出
            return;
             
        if(!can_move_block) //如果不能移动。则退出
            return;
             
        var key_code = event.keyCode;
         
        if(key_code == 37)
        {
            var check_l_x = left_up_angle.x - 1;
            var check_r_x = right_down_angle.x - 1;
             
            var judger= If_can_move(check_l_x,left_up_angle.y,check_r_x,right_down_angle.y);
             
            if(judger)
                move_block_by(-1,0);
            else
                return;        
                 
        }
         
        if(key_code == 39)
        {
            var check_l_x = left_up_angle.x + 1;
            var check_r_x = right_down_angle.x + 1;
             
             
            var judger= If_can_move(check_l_x,left_up_angle.y,check_r_x,right_down_angle.y);
 
            if(judger)
                move_block_by(1,0);
            else
                return;                    
        }
         
        if(key_code == 38)
        {
            shape_num++;
             
            if(shape_num>4)
                shape_num = 1;
                 
            tester = null  
            tester = new test_block();
             
            var test_shape = eval(shape_now + shape_num);
             
             
             
            for(h=0;h<test_shape.length;h++)
            {
                for(w=0;w<test_shape[0].length;w++)
                {
                    eval("tester.value_"+h+"_"+w+"=test_shape["+h+"].charAt("+w+")");
                     
                }
            }
             
            var judger = If_can_move_test(left_up_angle.x,left_up_angle.y,right_down_angle.x,right_down_angle.y)
             
             
            if(!judger)
            {
                shape_num--;
            }
            else
            {
                set_block(obj_table,shape_now,shape_num);
            }
             
     
             
        }
         
        if(key_code == 40)
        {
            game_speed = game_max_speed;
        }  
    }
     
    function document.onkeyup()
    {
        game_speed = 540 - (parseInt(game_number.innerText)-1)*60;
 
    }
 
 
//-----------------游戏控制-----------------------////
 
     
    function start_game(){   //游戏开始
         
        can_play = true;
        can_move_block =true;
         
         
        set_block(obj_table,shape_now,shape_num);
        set_block(element_table,shape_will,shape_num);
        down_block();  
    }
     
    function pause_game() //暂停 游戏
    {
        can_play = false;
        can_move_block =false;     
    }
     
    function If_play(play_value)
    {
        if(play_value=="0"//如果是刚开始
        {
            start_game();
             
            event.srcElement.value = "1";
            event.srcElement.innerText = "暂  停"
             
        }
        if(play_value=="1")
        {
            pause_game();
             
            event.srcElement.value = "2";
            event.srcElement.innerText = "开  始"
        }
        if(play_value == "2")
        {
            can_play = true;
            can_move_block =true;      
             
                down_block();  
             
            event.srcElement.value = "1";
            event.srcElement.innerText = "暂  停";
        }
    }
 
</script>
 
 
</body>
</html>
posted @   _YMW  阅读(580)  评论(0编辑  收藏  举报
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