摘要: 三维向量夹角 Vector3 relative = transform.InverseTransformPoint(target.position); float angle = Mathf.Atan2(relative.x, relative.z) * Mathf.Rad2Deg; transfo 阅读全文
posted @ 2017-10-17 17:32 狂奔的老鳖 阅读(2470) 评论(0) 推荐(0) 编辑