【自学】大话设计模式控制台

   1 using System;
   2 using System.CodeDom;
   3 using System.Collections;
   4 using System.Collections.Generic;
   5 using System.Data.SqlClient;
   6 using System.Linq;
   7 using System.Runtime.Remoting;
   8 using System.Runtime.Remoting.Contexts;
   9 using System.Security.Policy;
  10 using System.Text;
  11 using System.Threading.Tasks;
  12 
  13 namespace dhsjmsStudy
  14 {
  15     #region 简单工厂模式
  16     public class operation
  17     {
  18         public decimal numberA { get; set; }
  19         public decimal numberB { get; set; }
  20 
  21         public virtual decimal GetResult()
  22         {
  23             return 0;
  24         }
  25     }
  26 
  27 
  28     public class Add : operation
  29     {
  30         public override decimal GetResult()
  31         {
  32             return numberA + numberB;
  33         }
  34     }
  35 
  36     public class Sub : operation
  37     {
  38         public override decimal GetResult()
  39         {
  40             return numberA - numberB;
  41         }
  42     }
  43 
  44     public class Mlu : operation
  45     {
  46         public override decimal GetResult()
  47         {
  48             return numberA / numberB;
  49         }
  50     }
  51 
  52     public class Div : operation
  53     {
  54         public override decimal GetResult()
  55         {
  56             return numberA * numberB;
  57         }
  58     }
  59     #endregion
  60 
  61     #region 策略模式
  62     /// <summary>
  63     /// 抽象收银类
  64     /// </summary>
  65     public abstract class CashSuper
  66     {
  67         public abstract double acceptCash(double money);
  68     }
  69     /// <summary>
  70     /// 原价
  71     /// </summary>
  72     public class CashNormal : CashSuper
  73     {
  74         public override double acceptCash(double money)
  75         {
  76             return money;
  77         }
  78     }
  79 
  80     /// <summary>
  81     /// 打折
  82     /// </summary>
  83     public class CashRebate : CashSuper
  84     {
  85         private double moneyRebate = 1d;
  86 
  87         public CashRebate(string moneyRebate)
  88         {
  89             this.moneyRebate = double.Parse(moneyRebate);
  90         }
  91 
  92         public override double acceptCash(double money)
  93         {
  94             return money * moneyRebate;
  95         }
  96     }
  97 
  98     /// <summary>
  99     /// 返利
 100     /// </summary>
 101     public class CashReturn : CashSuper
 102     {
 103         private double moneyCondition = 0;
 104         private double moneyReturn = 0;
 105 
 106         public CashReturn(string moneyCondition, string moneyReturn)
 107         {
 108             this.moneyCondition = double.Parse(moneyCondition);
 109             this.moneyReturn = double.Parse(moneyReturn);
 110         }
 111 
 112         public override double acceptCash(double money)
 113         {
 114             return money >= moneyCondition ? (money - Math.Floor(money / moneyCondition) * moneyReturn) : money;
 115         }
 116     }
 117 
 118 
 119     /// <summary>
 120     /// 策略模式(策略封装了变化)
 121     /// </summary>
 122     public class CashContext
 123     {
 124         private CashSuper cs;
 125         public CashContext(CashSuper csuper)
 126         {
 127             cs = csuper;
 128         }
 129 
 130         public CashContext(string type)
 131         {
 132             switch (type)
 133             {
 134                 case "正常消费":
 135                     cs = new CashNormal();
 136                     break;
 137                 case "满300返100":
 138                     cs = new CashReturn("300", "100");
 139                     break;
 140                 case "打八折":
 141                     cs = new CashRebate("0.8");
 142                     break;
 143             }
 144         }
 145 
 146         public double GetResult(double money)
 147         {
 148             return cs.acceptCash(money);
 149         }
 150     }
 151 
 152     #endregion
 153 
 154     #region 装饰模式
 155 
 156     public class Person
 157     {
 158         public string name { get; set; }
 159 
 160         public Person()
 161         {
 162 
 163         }
 164 
 165         public Person(string name)
 166         {
 167             this.name = name;
 168         }
 169 
 170         public virtual void Show()
 171         {
 172             Console.WriteLine("装扮的{0}", name);
 173         }
 174     }
 175 
 176     /// <summary>
 177     /// 服饰抽象类
 178     /// </summary>
 179     internal class Finery : Person
 180     {
 181         protected Person component;
 182 
 183 
 184         public override void Show()
 185         {
 186             if (component != null)
 187                 component.Show();
 188         }
 189 
 190         public void Decorate(Person component)
 191         {
 192             this.component = component;
 193         }
 194 
 195     }
 196 
 197     internal class Tshirts : Finery
 198     {
 199         public override void Show()
 200         {
 201             Console.WriteLine("大T桖");
 202             base.Show();
 203         }
 204     }
 205 
 206     internal class BigTrouser : Finery
 207     {
 208         public override void Show()
 209         {
 210             Console.WriteLine("垮裤");
 211             base.Show();
 212         }
 213     }
 214     //其余...
 215     #endregion
 216 
 217     #region 代理模式
 218 
 219     interface I代理
 220     {
 221         void SH();
 222         void WatchTv();
 223     }
 224 
 225     public class ZQ : I代理
 226     {
 227         private BZQ person;
 228 
 229         public ZQ(BZQ person)
 230         {
 231             this.person = person;
 232         }
 233 
 234         public void SH()
 235         {
 236             Console.WriteLine(person.Name + "送花");
 237         }
 238 
 239         public void WatchTv()
 240         {
 241             Console.WriteLine(person.Name + "看电视");
 242         }
 243     }
 244 
 245     public class 代理人 : I代理
 246     {
 247         private ZQ gg;
 248 
 249         public 代理人(BZQ mm)
 250         {
 251             gg = new ZQ(mm);
 252         }
 253 
 254         public void SH()
 255         {
 256             gg.SH();
 257         }
 258 
 259         public void WatchTv()
 260         {
 261             gg.WatchTv();
 262         }
 263     }
 264 
 265 
 266     public class BZQ
 267     {
 268         public string Name { get; set; }
 269     }
 270 
 271     #endregion
 272 
 273     #region 工厂方法模式
 274 
 275     internal interface I工厂
 276     {
 277         operation CreateOperation();
 278     }
 279 
 280     class AddFactory : I工厂
 281     {
 282         public operation CreateOperation()
 283         {
 284             return new Add();
 285         }
 286     }
 287 
 288     class SubFactory : I工厂
 289     {
 290         public operation CreateOperation()
 291         {
 292             return new Sub();
 293         }
 294     }
 295 
 296     class MulFactory : I工厂
 297     {
 298         public operation CreateOperation()
 299         {
 300             return new Mlu();
 301         }
 302     }
 303 
 304     class DivFactory : I工厂
 305     {
 306         public operation CreateOperation()
 307         {
 308             return new Div();
 309         }
 310     }
 311 
 312     /// <summary>
 313     /// 雷锋
 314     /// </summary>
 315 
 316     internal class LeiFeng
 317     {
 318         public void Sweep()
 319         {
 320             Console.WriteLine("扫地");
 321         }
 322 
 323         public void Wash()
 324         {
 325             Console.WriteLine("洗衣");
 326         }
 327 
 328         public void BuyRice()
 329         {
 330             Console.WriteLine("买米");
 331         }
 332     }
 333 
 334     //学雷锋
 335     internal class StudyPerson : LeiFeng
 336     {
 337 
 338     }
 339 
 340     class Volunteer : LeiFeng
 341     {
 342 
 343     }
 344     //简单雷锋工厂
 345     internal class SimpleFactory
 346     {
 347         public static LeiFeng CreateLeiFeng(string type)
 348         {
 349             LeiFeng leiFeng = null;
 350             switch (type)
 351             {
 352                 case "大学生":
 353                     leiFeng = new StudyPerson();
 354                     break;
 355                 case "社区志愿者":
 356                     leiFeng = new Volunteer();
 357                     break;
 358             }
 359             return leiFeng;
 360         }
 361     }
 362 
 363     interface IFactory
 364     {
 365         LeiFeng CreateLeiFeng();
 366     }
 367 
 368     /// <summary>
 369     /// 学雷锋的大学生工厂
 370     /// </summary>
 371     internal class UndergraduateFactory : IFactory
 372     {
 373         public LeiFeng CreateLeiFeng()
 374         {
 375             return new StudyPerson();
 376         }
 377     }
 378 
 379     internal class VolunteerFactory : IFactory
 380     {
 381         public LeiFeng CreateLeiFeng()
 382         {
 383             return new Volunteer();
 384         }
 385     }
 386 
 387     #endregion
 388 
 389     #region 原型模式
 390     /// <summary>
 391     /// 原型类
 392     /// </summary>
 393     internal abstract class Prototype
 394     {
 395         private string id;
 396         public string Id
 397         {
 398             get { return id; }
 399         }
 400 
 401         public Prototype(string id)
 402         {
 403             this.id = id;
 404         }
 405 
 406         public abstract Prototype Clone();
 407     }
 408 
 409     /// <summary>
 410     /// 具体原型类
 411     /// </summary>
 412     internal class ConcretePrototype : Prototype
 413     {
 414         public ConcretePrototype(string id)
 415             : base(id)
 416         {
 417 
 418         }
 419 
 420         public override Prototype Clone()
 421         {
 422             return (Prototype)this.MemberwiseClone();
 423         }
 424     }
 425 
 426     /// <summary>
 427     /// 工作经历类
 428     /// </summary>
 429     internal class WorkExperience : ICloneable
 430     {
 431         public string wordDate { get; set; }
 432 
 433         public string Company { get; set; }
 434 
 435         public Object Clone()
 436         {
 437             return (Object)this.MemberwiseClone();
 438         }
 439     }
 440     /// <summary>
 441     /// 简历类
 442     /// </summary>
 443     internal class Resume : ICloneable
 444     {
 445         private string name;
 446         private string sex;
 447         private string age;
 448         //工作经历对象
 449         private WorkExperience work;
 450 
 451         public Resume(string name)
 452         {
 453             this.name = name;
 454             work = new WorkExperience();
 455         }
 456 
 457         private Resume(WorkExperience work)
 458         {
 459             this.work = (WorkExperience)work.Clone();
 460         }
 461 
 462         //设置个人信息
 463         public void SetPersonalInfo(string sex, string age)
 464         {
 465             this.sex = sex;
 466             this.age = age;
 467         }
 468 
 469         //设置工作经历
 470         public void SetWorkExperience(string wordDate, string company)
 471         {
 472             work.wordDate = wordDate;
 473             work.Company = company;
 474         }
 475 
 476         //显示
 477         public void Display()
 478         {
 479             Console.WriteLine("{0},{1},{2}", name, sex, age);
 480             Console.WriteLine("工作经历:{0},{1}", work.wordDate, work.Company);
 481         }
 482 
 483         public Object Clone()
 484         {
 485             Resume obj = new Resume(this.work);
 486             obj.name = this.name;
 487             obj.sex = this.sex;
 488             obj.age = this.age;
 489             return obj;
 490         }
 491     }
 492 
 493     #endregion
 494 
 495     #region 模板方法模式
 496 
 497     internal class TestPaper
 498     {
 499         public void TestQuestion1()
 500         {
 501             Console.WriteLine("第一题:a b c d ");
 502             Console.WriteLine(Answer1());
 503         }
 504 
 505         public void TestQuestion2()
 506         {
 507             Console.WriteLine("第二题:a b c d ");
 508             Console.WriteLine(Answer2());
 509         }
 510 
 511         public void TestQuestion3()
 512         {
 513             Console.WriteLine("第三题:a b c d ");
 514             Console.WriteLine(Answer3());
 515         }
 516 
 517         protected virtual string Answer1()
 518         {
 519             return "";
 520         }
 521         protected virtual string Answer2()
 522         {
 523             return "";
 524         }
 525         protected virtual string Answer3()
 526         {
 527             return "";
 528         }
 529     }
 530 
 531     internal class TestPaperA : TestPaper
 532     {
 533         protected override string Answer1()
 534         {
 535             return "a";
 536         }
 537         protected override string Answer2()
 538         {
 539             return "b";
 540         }
 541         protected override string Answer3()
 542         {
 543             return "c";
 544         }
 545 
 546     }
 547 
 548 
 549     internal class TestPaperB : TestPaper
 550     {
 551         protected override string Answer1()
 552         {
 553             return "c";
 554         }
 555         protected override string Answer2()
 556         {
 557             return "b";
 558         }
 559         protected override string Answer3()
 560         {
 561             return "a";
 562         }
 563     }
 564 
 565     #endregion
 566 
 567     #region 外观模式
 568     /// <summary>
 569     /// 股票1
 570     /// </summary>
 571     internal class Stock1
 572     {
 573         public void Sell()
 574         {
 575             Console.WriteLine("1卖出");
 576         }
 577 
 578         public void Buy()
 579         {
 580             Console.WriteLine("1买入");
 581         }
 582     }
 583 
 584     /// <summary>
 585     /// 股票2
 586     /// </summary>
 587     internal class Stock2
 588     {
 589         public void Sell()
 590         {
 591             Console.WriteLine("2卖出");
 592         }
 593 
 594         public void Buy()
 595         {
 596             Console.WriteLine("2买入");
 597         }
 598     }
 599 
 600     /// <summary>
 601     /// 投资基金类
 602     /// </summary>
 603     internal class Fund
 604     {
 605         private Stock1 gu1;
 606         private Stock2 gu2;
 607 
 608         public Fund()
 609         {
 610             gu1 = new Stock1();
 611             gu2 = new Stock2();
 612         }
 613 
 614 
 615         public void BuyFund()
 616         {
 617             gu1.Buy();
 618             gu2.Buy();
 619         }
 620 
 621         public void SellFund()
 622         {
 623             gu1.Sell();
 624             gu2.Sell();
 625         }
 626 
 627 
 628     }
 629 
 630     #endregion
 631 
 632     #region 建造者模式
 633 
 634     public class Product
 635     {
 636         IList<string> parts = new List<string>();
 637 
 638         /// <summary>
 639         /// 添加产品部件
 640         /// </summary>
 641         /// <param name="part"></param>
 642         public void Add(string part)
 643         {
 644             parts.Add(part);
 645         }
 646 
 647         /// <summary>
 648         /// 列举所有的产品部件
 649         /// </summary>
 650         public void Show()
 651         {
 652             Console.WriteLine("产品 创建 ----");
 653             foreach (var part in parts)
 654             {
 655                 Console.WriteLine(part);
 656             }
 657         }
 658     }
 659 
 660     /// <summary>
 661     /// 抽象建造者类
 662     /// </summary>
 663     public abstract class Builder
 664     {
 665         public abstract void BuildePartA();
 666 
 667         public abstract void BuildePartB();
 668 
 669         public abstract Product GetResult();
 670     }
 671 
 672     public class ConcreteBuilder1 : Builder
 673     {
 674         private Product product = new Product();
 675 
 676         public override void BuildePartA()
 677         {
 678             product.Add("部件a");
 679         }
 680 
 681         public override void BuildePartB()
 682         {
 683             product.Add("部件b");
 684         }
 685 
 686         public override Product GetResult()
 687         {
 688             return product;
 689         }
 690     }
 691 
 692     public class ConcreteBuilder2 : Builder
 693     {
 694         private Product product = new Product();
 695 
 696         public override void BuildePartA()
 697         {
 698             product.Add("部件XX");
 699         }
 700 
 701         public override void BuildePartB()
 702         {
 703             product.Add("部件YY");
 704         }
 705 
 706         public override Product GetResult()
 707         {
 708             return product;
 709         }
 710     }
 711 
 712     internal class Director
 713     {
 714         public void Construct(Builder builder)
 715         {
 716             builder.BuildePartA();
 717             builder.BuildePartB();
 718         }
 719     }
 720 
 721     #endregion
 722 
 723     #region 观察者模式
 724 
 725     #region 最终版
 726 
 727     public delegate void EventHandler();
 728     /// <summary>
 729     /// 通知者接口
 730     /// </summary>
 731     public interface ISubject
 732     {
 733         void Attach(Observer observer);
 734 
 735         void Detach(Observer observer);
 736 
 737         void Notify();
 738 
 739         string SubjectState { get; set; }
 740     }
 741 
 742     public class Boss : ISubject
 743     {
 744         private IList<Observer> observers = new List<Observer>();
 745         private string action;
 746 
 747         public event EventHandler Update;
 748         //老板状态
 749         public string SubAction
 750         {
 751             get { return action; }
 752             set { action = value; }
 753         }
 754         /// <summary>
 755         /// 添加要帮忙的同事
 756         /// </summary>
 757         /// <param name="observer"></param>
 758         public void Attach(Observer observer)
 759         {
 760             observers.Add(observer);
 761         }
 762 
 763         public void Detach(Observer observer)
 764         {
 765             observers.Remove(observer);
 766         }
 767 
 768         public void Notify1()
 769         {
 770             Update();
 771         }
 772         //通知
 773         public void Notify()
 774         {
 775             foreach (Observer o in observers)
 776             {
 777                 o.Update();
 778             }
 779         }
 780         public string SubjectState { get; set; }
 781     }
 782     public abstract class Observer
 783     {
 784         protected string name;
 785         protected ISubject sub;
 786 
 787         public Observer(string name, ISubject sub)
 788         {
 789             this.name = name;
 790             this.sub = sub;
 791         }
 792 
 793         public abstract void Update();
 794     }
 795 
 796     /// <summary>
 797     /// 看股票的
 798     /// </summary>
 799     public class StockObserver : Observer
 800     {
 801         public StockObserver(string name, ISubject sub)
 802             : base(name, sub)
 803         {
 804         }
 805 
 806         public override void Update()
 807         {
 808             Console.WriteLine("{0} {1} 关闭股票咯,继续工作。", sub.SubjectState, name);
 809         }
 810 
 811         //事件委托实现
 812         public void CloseStockMarket()
 813         {
 814             Console.WriteLine("{0} {1} 关闭股票咯,继续工作。委托", sub.SubjectState, name);
 815         }
 816     }
 817 
 818 
 819     /// <summary>
 820     /// 看NBA的
 821     /// </summary>
 822     public class NBAObserver : Observer
 823     {
 824         public NBAObserver(string name, ISubject sub)
 825             : base(name, sub)
 826         {
 827         }
 828 
 829         public override void Update()
 830         {
 831             Console.WriteLine("{0} {1} 关闭NBA咯,继续工作。", sub.SubjectState, name);
 832         }
 833 
 834 
 835         //事件委托实现
 836         public void CloseNBA()
 837         {
 838             Console.WriteLine("{0} {1} 关闭NBA咯,继续工作。委托", sub.SubjectState, name);
 839         }
 840     }
 841     #endregion
 842 
 843 
 844 
 845     public class Secretary
 846     {
 847         private IList<StockObserver> observers = new List<StockObserver>();
 848         private string action;
 849 
 850         /// <summary>
 851         /// 添加要帮忙的同事
 852         /// </summary>
 853         /// <param name="observer"></param>
 854         public void Attach(StockObserver observer)
 855         {
 856             observers.Add(observer);
 857         }
 858 
 859         public void Detach(StockObserver observer)
 860         {
 861             observers.Remove(observer);
 862         }
 863 
 864 
 865         //通知
 866         public void Notify()
 867         {
 868             foreach (StockObserver o in observers)
 869             {
 870                 o.Update();
 871             }
 872         }
 873 
 874         //前台状态
 875         public string SecretaryAction
 876         {
 877             get { return action; }
 878             set { action = value; }
 879         }
 880     }
 881 
 882     #endregion
 883 
 884     #region 抽象工厂模式
 885 
 886     public class User
 887     {
 888         public int id { get; set; }
 889 
 890         public string name { get; set; }
 891 
 892     }
 893 
 894     public interface IUser
 895     {
 896         void Insert(User user);
 897 
 898         User GetUser(int id);
 899     }
 900 
 901     public class SqlserverUser : IUser
 902     {
 903         public void Insert(User user)
 904         {
 905             Console.WriteLine("Sqlserver添加一条消息");
 906         }
 907 
 908         public User GetUser(int id)
 909         {
 910             Console.WriteLine("Sqlserver查询一条消息");
 911             return null;
 912         }
 913     }
 914 
 915     public class AccessUser : IUser
 916     {
 917         public void Insert(User user)
 918         {
 919             Console.WriteLine("Access添加一条消息");
 920         }
 921 
 922         public User GetUser(int id)
 923         {
 924             Console.WriteLine("Access查询一条消息");
 925             return null;
 926         }
 927     }
 928 
 929     public interface IFactoryDB
 930     {
 931         IUser CreateUser();
 932     }
 933 
 934     public class SqlServerFactory : IFactoryDB
 935     {
 936         public IUser CreateUser()
 937         {
 938             return new SqlserverUser();
 939         }
 940     }
 941 
 942     public class AccessFactory : IFactoryDB
 943     {
 944         public IUser CreateUser()
 945         {
 946             return new AccessUser();
 947         }
 948     }
 949 
 950     //用简单工厂改进抽象工厂
 951     //public class DataAccess
 952     //{
 953     //    private static readonly string db = "Sqlserver";
 954     //    //private static readonly string db = "Access";
 955 
 956     //    public static Iuser
 957     //}
 958 
 959     #endregion
 960 
 961     #region 状态模式
 962 
 963     public abstract class State
 964     {
 965         public abstract void Handle(Context context);
 966     }
 967 
 968     public class ConcreteStateA : State
 969     {
 970         public override void Handle(Context context)
 971         {
 972             context.State = new ConcreteStateB();
 973         }
 974     }
 975 
 976     public class ConcreteStateB : State
 977     {
 978         public override void Handle(Context context)
 979         {
 980             context.State = new ConcreteStateA();
 981         }
 982     }
 983 
 984     public class Context
 985     {
 986         private State state;
 987 
 988         public Context(State state)
 989         {
 990             this.state = state;
 991         }
 992 
 993         public State State
 994         {
 995             get { return state; }
 996             set
 997             {
 998                 state = value;
 999                 Console.WriteLine("当前状态:" + state.GetType().Name);
1000             }
1001         }
1002 
1003         public void Request()
1004         {
1005             state.Handle(this);
1006         }
1007     }
1008 
1009     #endregion
1010 
1011     #region 适配器模式
1012 
1013     public class Target
1014     {
1015         public virtual void Request()
1016         {
1017             Console.WriteLine("普通请求!");
1018         }
1019     }
1020 
1021     public class Adaptee
1022     {
1023         public void SpecificRequest()
1024         {
1025             Console.WriteLine("特殊请求!");
1026         }
1027     }
1028 
1029     public class Adapter : Target
1030     {
1031         private Adaptee adaptee = new Adaptee();
1032 
1033         public override void Request()
1034         {
1035             adaptee.SpecificRequest();
1036         }
1037     }
1038 
1039     #endregion
1040 
1041     #region 备忘录模式
1042     /// <summary>
1043     /// 发起人
1044     /// </summary>
1045     public class Originator
1046     {
1047         public string state { get; set; }
1048 
1049         public Memento CreateMemento()
1050         {
1051             return new Memento(state);
1052         }
1053 
1054         public void SetMemento(Memento memento)
1055         {
1056             state = memento.State;
1057         }
1058 
1059         public void Show()
1060         {
1061             Console.WriteLine("State=" + state);
1062         }
1063     }
1064 
1065     /// <summary>
1066     /// 备忘类
1067     /// </summary>
1068     public class Memento
1069     {
1070         private string state;
1071 
1072         public Memento(string state)
1073         {
1074             this.state = state;
1075         }
1076 
1077         public string State
1078         {
1079             get { return state; }
1080         }
1081     }
1082     /// <summary>
1083     /// 管理者
1084     /// </summary>
1085     public class Caretaker
1086     {
1087         public Memento memento { get; set; }
1088     }
1089 
1090     #endregion
1091 
1092     #region 组合模式
1093 
1094     public abstract class Component
1095     {
1096         protected string name;
1097 
1098         public Component(string name)
1099         {
1100             this.name = name;
1101         }
1102 
1103         public abstract void Add(Component c);
1104         public abstract void Remove(Component c);
1105         public abstract void Display(int depth);
1106 
1107     }
1108 
1109     public class Leaf : Component
1110     {
1111         public Leaf(string name)
1112             : base(name)
1113         {
1114         }
1115 
1116         public override void Add(Component c)
1117         {
1118             Console.WriteLine("添加");
1119         }
1120 
1121         public override void Remove(Component c)
1122         {
1123             Console.WriteLine("删除");
1124         }
1125 
1126         public override void Display(int depth)
1127         {
1128             Console.WriteLine(new string('-', depth) + name);
1129         }
1130     }
1131 
1132     public class Composite : Component
1133     {
1134         private List<Component> children = new List<Component>();
1135         public Composite(string name)
1136             : base(name)
1137         {
1138         }
1139 
1140         public override void Add(Component c)
1141         {
1142             children.Add(c);
1143         }
1144 
1145         public override void Remove(Component c)
1146         {
1147             children.Remove(c);
1148         }
1149 
1150         public override void Display(int depth)
1151         {
1152             Console.WriteLine(new string('-', depth) + name);
1153 
1154             foreach (Component component in children)
1155             {
1156                 component.Display(depth + 2);
1157             }
1158         }
1159     }
1160 
1161     #endregion
1162 
1163     #region 迭代器模式
1164 
1165     /// <summary>
1166     /// Iterator迭代器抽象类
1167     /// </summary>
1168     public abstract class Iterator
1169     {
1170         public abstract object First();
1171 
1172         public abstract object Next();
1173 
1174         public abstract bool IsDone();
1175         public abstract object CurrentItem();
1176     }
1177 
1178     /// <summary>
1179     /// 聚集抽象类
1180     /// </summary>
1181     public abstract class Aggregate
1182     {
1183         public abstract Iterator CreateIterator();
1184     }
1185 
1186 
1187     public class ConcreteIterator : Iterator
1188     {
1189         private ConcreteAggregate aggregate;
1190         private int current = 0;
1191 
1192         public ConcreteIterator(ConcreteAggregate aggregate)
1193         {
1194             this.aggregate = aggregate;
1195         }
1196 
1197         public override object First()
1198         {
1199             return aggregate[0];
1200         }
1201 
1202         public override object Next()
1203         {
1204             object ret = null;
1205             current++;
1206             if (current < aggregate.Count)
1207                 ret = aggregate[current];
1208             return ret;
1209         }
1210 
1211         public override bool IsDone()
1212         {
1213             return current >= aggregate.Count;
1214         }
1215 
1216         public override object CurrentItem()
1217         {
1218             return aggregate[current];
1219         }
1220     }
1221 
1222 
1223     public class ConcreteAggregate : Aggregate
1224     {
1225         private IList<object> items = new List<object>();
1226         public override Iterator CreateIterator()
1227         {
1228             return new ConcreteIterator(this);
1229         }
1230 
1231         public int Count
1232         {
1233             get { return items.Count; }
1234         }
1235 
1236         public object this[int index]
1237         {
1238             get { return items[index]; }
1239             set { items.Insert(index, value); }
1240         }
1241     }
1242 
1243     #endregion
1244 
1245     #region 单例模式
1246 
1247     public class Singleton
1248     {
1249         public static Singleton instance;
1250 
1251         private static readonly object syncRoot = new object();
1252         private Singleton()
1253         {
1254 
1255         }
1256 
1257         public static Singleton GetInstance()
1258         {
1259             //双重锁定
1260             if (instance == null)
1261             {
1262                 lock (syncRoot)
1263                 {
1264                     if (instance == null)
1265                     {
1266                         instance = new Singleton();
1267                     }
1268                 }
1269             }
1270             return instance;
1271         }
1272     }
1273 
1274     #endregion
1275 
1276     #region 桥接模式
1277 
1278     //public partial class HandsetGame
1279     //{
1280     //    public virtual void Run()
1281     //    {
1282 
1283     //    }
1284     //}
1285 
1286     //public class HandsetMGame : HandsetGame
1287     //{
1288     //    public override void Run()
1289     //    {
1290     //        Console.WriteLine("运行M");
1291     //    }
1292     //}
1293 
1294     //public class HandsetNGame : HandsetGame
1295     //{
1296     //    public override void Run()
1297     //    {
1298     //        Console.WriteLine("运行N");
1299     //    }
1300     //}
1301 
1302 
1303     #region 松耦合的程序
1304     /// <summary>
1305     /// 手机软件
1306     /// </summary>
1307     public abstract class HandsetSoft
1308     {
1309         public abstract void Run();
1310     }
1311     /// <summary>
1312     /// 手机游戏
1313     /// </summary>
1314     public class HandsetGame : HandsetSoft
1315     {
1316         public override void Run()
1317         {
1318             Console.WriteLine("运行手机游戏");
1319         }
1320     }
1321     /// <summary>
1322     /// 手机通讯录
1323     /// </summary>
1324     public class HandsetAddressList : HandsetSoft
1325     {
1326         public override void Run()
1327         {
1328             Console.WriteLine("运行手机通讯录");
1329         }
1330     }
1331 
1332     /// <summary>
1333     /// 手机品牌类
1334     /// </summary>
1335     public abstract class HandsetBrand
1336     {
1337         protected HandsetSoft soft;
1338 
1339         public void SetHandsetSoft(HandsetSoft soft)
1340         {
1341             this.soft = soft;
1342         }
1343 
1344         public abstract void Run();
1345     }
1346 
1347     public class HandsetBrandM : HandsetBrand
1348     {
1349         public override void Run()
1350         {
1351             soft.Run();
1352         }
1353     }
1354     public class HandsetBrandN : HandsetBrand
1355     {
1356         public override void Run()
1357         {
1358             soft.Run();
1359         }
1360     }
1361     #endregion
1362     #endregion
1363 
1364     #region 命令模式
1365     /// <summary>
1366     /// 抽象命令
1367     /// </summary>
1368     public abstract class Command
1369     {
1370         protected Barbecuer receiver;
1371 
1372         public Command(Barbecuer receiver)
1373         {
1374             this.receiver = receiver;
1375         }
1376 
1377         public abstract void ExcuteCommand();
1378     }
1379 
1380 
1381     public class Barbecuer
1382     {
1383         public void BakeMutton()
1384         {
1385             Console.WriteLine("烤肉");
1386         }
1387 
1388         public void BakeChickenWing()
1389         {
1390             Console.WriteLine("鸡翅");
1391         }
1392     }
1393 
1394     /// <summary>
1395     /// 烤肉
1396     /// </summary>
1397     public class BakeMuttonCommand : Command
1398     {
1399         public BakeMuttonCommand(Barbecuer receiver)
1400             : base(receiver)
1401         {
1402         }
1403 
1404         public override void ExcuteCommand()
1405         {
1406             receiver.BakeMutton();
1407         }
1408     }
1409 
1410     /// <summary>
1411     /// 烤鸡翅
1412     /// </summary>
1413     public class BakeChickenWingCommand : Command
1414     {
1415         public BakeChickenWingCommand(Barbecuer receiver)
1416             : base(receiver)
1417         {
1418         }
1419 
1420         public override void ExcuteCommand()
1421         {
1422             receiver.BakeChickenWing();
1423         }
1424     }
1425 
1426     /// <summary>
1427     /// 服务员
1428     /// </summary>
1429     public class Waiter
1430     {
1431         private IList<Command> orders = new List<Command>();
1432 
1433         public void SetOrder(Command command)
1434         {
1435             if (command.ToString() == "dhsjmsStudy.BakeChickenWingCommand")
1436             {
1437                 Console.WriteLine("鸡翅卖完了!");
1438             }
1439             else
1440             {
1441                 orders.Add(command);
1442                 Console.WriteLine("添加订单:" + command + " 时间:" + DateTime.Now);
1443             }
1444         }
1445 
1446         public void CancelOrder(Command command)
1447         {
1448             orders.Remove(command);
1449             Console.WriteLine("取消订单:" + command + " 时间:" + DateTime.Now);
1450         }
1451 
1452         public void Notify()
1453         {
1454             foreach (Command command in orders)
1455             {
1456                 command.ExcuteCommand();
1457             }
1458         }
1459     }
1460 
1461     #endregion
1462 
1463     #region 责任链模式
1464 
1465     public class Request
1466     {
1467         public string requestType { get; set; }
1468         public string requestContent { get; set; }
1469         public int numBer { get; set; }
1470     }
1471 
1472     /// <summary>
1473     /// 管理者
1474     /// </summary>
1475     public abstract class Manager
1476     {
1477         protected string name;
1478 
1479         //管理者的上级
1480         protected Manager superior;
1481 
1482         public Manager(string name)
1483         {
1484             this.name = name;
1485         }
1486 
1487         //设置管理者的上级
1488         public void SetSuperior(Manager superior)
1489         {
1490             this.superior = superior;
1491         }
1492 
1493         public abstract void RequestApplications(Request request);
1494     }
1495 
1496     /// <summary>
1497     /// 经理
1498     /// </summary>
1499     public class CommonManager : Manager
1500     {
1501         public CommonManager(string name)
1502             : base(name)
1503         {
1504         }
1505 
1506         public override void RequestApplications(Request request)
1507         {
1508             if (request.requestType == "请假" && request.numBer <= 2)
1509             {
1510                 Console.WriteLine("{0}:{1} 数量{2} 被批准", name, request.requestContent, request.numBer);
1511             }
1512             else
1513             {
1514                 if (null != superior)
1515                     superior.RequestApplications(request);
1516             }
1517         }
1518     }
1519 
1520     /// <summary>
1521     /// 总监
1522     /// </summary>
1523     public class Majordomo : Manager
1524     {
1525         public Majordomo(string name)
1526             : base(name)
1527         {
1528         }
1529 
1530         public override void RequestApplications(Request request)
1531         {
1532             if (request.requestType == "请假" && request.numBer <= 5)
1533             {
1534                 Console.WriteLine("{0}:{1} 数量{2} 被批准", name, request.requestContent, request.numBer);
1535             }
1536             else
1537             {
1538                 if (null != superior)
1539                     superior.RequestApplications(request);
1540             }
1541         }
1542     }
1543 
1544 
1545     /// <summary>
1546     /// 总经理
1547     /// </summary>
1548     public class GeneralManager : Manager
1549     {
1550         public GeneralManager(string name)
1551             : base(name)
1552         {
1553         }
1554 
1555         public override void RequestApplications(Request request)
1556         {
1557             if (request.requestType == "请假")
1558             {
1559                 Console.WriteLine("{0}:{1} 数量{2} 被批准", name, request.requestContent, request.numBer);
1560             }
1561             else if (request.requestType == "加薪" && request.numBer <= 500)
1562             {
1563                 Console.WriteLine("{0}:{1} 数量{2} 被批准", name, request.requestContent, request.numBer);
1564             }
1565             else if (request.requestType == "加薪" && request.numBer > 500)
1566             {
1567                 Console.WriteLine("{0}:{1} 数量{2} 再说吧", name, request.requestContent, request.numBer);
1568             }
1569 
1570         }
1571     }
1572     #endregion
1573 
1574     #region 中介者模式
1575     /// <summary>
1576     /// 抽象中介类
1577     /// </summary>
1578     public abstract class Mediator
1579     {
1580         public abstract void Send(string message, Colleague colleague);
1581     }
1582 
1583     public class ConcreteMediator : Mediator
1584     {
1585         private ConcreteMediator1 col1;
1586         private ConcreteMediator2 col2;
1587 
1588         public ConcreteMediator1 Col1
1589         {
1590             set { col1 = value; }
1591         }
1592 
1593         public ConcreteMediator2 Col2
1594         {
1595             set { col2 = value; }
1596         }
1597         public override void Send(string message, Colleague colleague)
1598         {
1599             if (colleague == col1)
1600             {
1601                 col2.Notify(message);
1602             }
1603             else
1604             {
1605                 col1.Notify(message);
1606             }
1607         }
1608     }
1609 
1610     /// <summary>
1611     /// 抽象同事类
1612     /// </summary>
1613     public abstract class Colleague
1614     {
1615         protected Mediator mediator;
1616 
1617         public Colleague(Mediator mediator)
1618         {
1619             this.mediator = mediator;
1620         }
1621     }
1622     public class ConcreteMediator1 : Colleague
1623     {
1624         public ConcreteMediator1(Mediator mediator)
1625             : base(mediator)
1626         {
1627         }
1628 
1629         public void Send(string message)
1630         {
1631             mediator.Send(message, this);
1632         }
1633 
1634         public void Notify(string message)
1635         {
1636             Console.WriteLine("同事1得到的消息:" + message);
1637         }
1638     }
1639 
1640     public class ConcreteMediator2 : Colleague
1641     {
1642         public ConcreteMediator2(Mediator mediator)
1643             : base(mediator)
1644         {
1645         }
1646 
1647         public void Send(string message)
1648         {
1649             mediator.Send(message, this);
1650         }
1651 
1652         public void Notify(string message)
1653         {
1654             Console.WriteLine("同事2得到的消息:" + message);
1655         }
1656     }
1657     #endregion
1658 
1659     #region 享元模式
1660 
1661     public abstract class Flyweight
1662     {
1663         public abstract void Operation(int extrinsicstate);
1664     }
1665 
1666     public class ConcreteFlyweight : Flyweight
1667     {
1668         public override void Operation(int extrinsicstate)
1669         {
1670             Console.WriteLine("具体Flyweight:" + extrinsicstate);
1671         }
1672     }
1673 
1674     public class UnshareConcreteFlyweight : Flyweight
1675     {
1676         public override void Operation(int extrinsicstate)
1677         {
1678             Console.WriteLine("不共享的具体Flyweight:" + extrinsicstate);
1679         }
1680     }
1681 
1682     public class FlyweightFactory
1683     {
1684         private Hashtable flyweights = new Hashtable();
1685 
1686         public FlyweightFactory()
1687         {
1688             flyweights.Add("X", new ConcreteFlyweight());
1689             flyweights.Add("Y", new ConcreteFlyweight());
1690             flyweights.Add("Z", new ConcreteFlyweight());
1691         }
1692 
1693         public Flyweight GetFlyweight(string key)
1694         {
1695             return ((Flyweight)flyweights[key]);
1696         }
1697     }
1698     #region 网站享元
1699 
1700     public abstract class WebSite
1701     {
1702         public abstract void Use();
1703     }
1704 
1705     /// <summary>
1706     /// 具体网站
1707     /// </summary>
1708     public class ConcreteWebSite : WebSite
1709     {
1710         private string _name;
1711 
1712         public ConcreteWebSite(string name)
1713         {
1714             this._name = name;
1715         }
1716 
1717         public override void Use()
1718         {
1719             Console.WriteLine("网站分类:" + _name);
1720         }
1721     }
1722 
1723     /// <summary>
1724     /// 网站工厂类
1725     /// </summary>
1726     public class WebSiteFactory
1727     {
1728         private Hashtable flyweights = new Hashtable();
1729 
1730         //获取网站分类
1731         public WebSite GetWebSiteCategory(string key)
1732         {
1733             if (!flyweights.ContainsKey(key))
1734                 flyweights.Add(key, new ConcreteWebSite(key));
1735             return ((WebSite)flyweights[key]);
1736         }
1737 
1738         public int GetWebSiteCount()
1739         {
1740             return flyweights.Count;
1741         }
1742     }
1743 
1744     #endregion
1745     #endregion
1746 
1747     #region 解释器模式
1748 
1749     public class Context1
1750     {
1751         public string inPut { get; set; }
1752 
1753         public string outPut { get; set; }
1754     }
1755 
1756     public class TerminalExpression : AbstractExpression
1757     {
1758         public override void Interpret(Context1 context)
1759         {
1760             Console.WriteLine("终端解释器");
1761         }
1762     }
1763 
1764     public abstract class AbstractExpression
1765     {
1766         public abstract void Interpret(Context1 context);
1767     }
1768 
1769     public class NoterminalExpression : AbstractExpression
1770     {
1771         public override void Interpret(Context1 context)
1772         {
1773             Console.WriteLine("非终端解释器");
1774         }
1775     }
1776 
1777 
1778     #endregion
1779 
1780     #region 访问者模式
1781 
1782     public abstract class Visitor
1783     {
1784         public abstract void VisitorConcreteElementA(ConcreteElementA A);
1785         public abstract void VisitorConcreteElementB(ConcreteElementB B);
1786     }
1787 
1788     public class ConcreteVisitorA : Visitor
1789     {
1790         public override void VisitorConcreteElementA(ConcreteElementA A)
1791         {
1792             Console.WriteLine("{0}被{1}访问", A.GetType().Name, this.GetType().Name);
1793         }
1794 
1795         public override void VisitorConcreteElementB(ConcreteElementB B)
1796         {
1797             Console.WriteLine("{0}被{1}访问", B.GetType().Name, this.GetType().Name);
1798         }
1799     }
1800 
1801     public class ConcreteVisitorB : Visitor
1802     {
1803         public override void VisitorConcreteElementA(ConcreteElementA A)
1804         {
1805             Console.WriteLine("{0}被{1}访问", A.GetType().Name, this.GetType().Name);
1806         }
1807 
1808         public override void VisitorConcreteElementB(ConcreteElementB B)
1809         {
1810             Console.WriteLine("{0}被{1}访问", B.GetType().Name, this.GetType().Name);
1811         }
1812     }
1813 
1814     public abstract class Element
1815     {
1816         public abstract void Accept(Visitor visitor);
1817     }
1818 
1819     public class ConcreteElementA : Element
1820     {
1821         public override void Accept(Visitor visitor)
1822         {
1823             visitor.VisitorConcreteElementA(this);
1824         }
1825 
1826         public void OperationA()
1827         {
1828 
1829         }
1830     }
1831 
1832     public class ConcreteElementB : Element
1833     {
1834         public override void Accept(Visitor visitor)
1835         {
1836             visitor.VisitorConcreteElementB(this);
1837         }
1838 
1839         public void OperationB()
1840         {
1841 
1842         }
1843     }
1844 
1845     /// <summary>
1846     /// 提供高层接口,允许访问者访问
1847     /// </summary>
1848     public class ObjectStructure
1849     {
1850         private IList<Element> elements = new List<Element>();
1851 
1852         public void Attach(Element element)
1853         {
1854             elements.Add(element);
1855         }
1856 
1857         public void Detach(Element element)
1858         {
1859             elements.Remove(element);
1860         }
1861 
1862         public void Accept(Visitor visitor)
1863         {
1864             foreach (Element e in elements)
1865             {
1866                 e.Accept(visitor);
1867             }
1868         }
1869     }
1870 
1871     #endregion
1872     class Program
1873     {
1874 
1875         public static operation CreateOperate(string operate)
1876         {
1877             operation oper = null;
1878             switch (operate)
1879             {
1880                 case "+":
1881                     oper = new Add();
1882                     break;
1883                 case "-":
1884                     oper = new Sub();
1885                     break;
1886                 case "*":
1887                     oper = new Div();
1888                     break;
1889                 case "/":
1890                     oper = new Mlu();
1891                     break;
1892             }
1893             return oper;
1894         }
1895 
1896         public static CashSuper CreateCashAccept(string type)
1897         {
1898             CashSuper cs = null;
1899             switch (type)
1900             {
1901                 case "正常消费":
1902                     cs = new CashNormal();
1903                     break;
1904                 case "满300返100":
1905                     cs = new CashReturn("300", "100");
1906                     break;
1907                 case "打八折":
1908                     cs = new CashRebate("0.8");
1909                     break;
1910             }
1911             return cs;
1912         }
1913 
1914         static void Main(string[] args)
1915         {
1916             #region 简单工厂模式
1917             //operation oper = Program.CreateOperate("*");
1918             //oper.numberB = 10;
1919             //oper.numberA = 11;
1920             //Console.WriteLine(oper.GetResult());
1921             #endregion
1922 
1923             #region 策略模式与简单工厂组合
1924             //CashContext cc = new CashContext("满300返100");
1925             //double totalPrices = cc.GetResult(10000);
1926             //Console.WriteLine(totalPrices);
1927             #endregion
1928 
1929             #region 单一原则
1930             //如果一个类承担的职责过多,就等于把这些职责耦合在一起。
1931             //一个职责的变化可能会削弱或者抑制这个类完成其他职责的能力。
1932             //这种耦合会导致脆弱的设计,当发生变化时,设计会遭受意想不到的破坏【ASD】。
1933 
1934             //软件设计真正要做的许多内容,就是发现职责并相互分离。
1935             //如果你能够想到多于一个的动机去改变一个类,那么这个类就具备多于一个的职责,
1936             //就应该考虑类的职责分离。
1937             #endregion
1938 
1939             #region 开放-封闭原则
1940             //(大话代码结构)将BLL的业务逻辑开放,将修改等数据处理封闭。
1941 
1942             //(大话设计模式)软件实体(类、模块、函数等等)应该可以扩展,但是不可修改。
1943             //对于扩展是开放的,对于更改是封闭的。
1944 
1945             //对于需求、程序改动是通过增加新代码进行的,而不是更改现有代码。
1946             #endregion
1947 
1948             #region 依赖倒转原则
1949             //针对于接口编程,不要对实现编程。
1950 
1951             //A.高层模块不应该依赖底层模块。两个都依赖抽象。
1952             //B.抽象不应依赖细节,细节应依赖抽象。
1953             #endregion
1954 
1955             #region 里氏代换原则
1956             //子类型必须能够替换它们的父类型。
1957             #endregion
1958 
1959             #region 装饰模式
1960             //动态地给一个对象添加一些额外的职能,
1961             //就增加功能来说,装饰模式比生成子类更灵活
1962 
1963             //Person ly = new Person("蝼蚁");
1964             //Console.WriteLine("第一种装扮:");
1965             //Finery dtx = new Tshirts();
1966             //Finery kk = new BigTrouser();
1967             //dtx.Decorate(ly);
1968             //kk.Decorate(dtx);
1969             //kk.Show();
1970             #endregion
1971 
1972             #region 代理模式
1973             ////为其他对象提供一种代理以控制对这个对象的访问
1974             //BZQ jiaojiao = new BZQ();
1975             //jiaojiao.Name = "娇娇";
1976 
1977             //代理人 daili = new 代理人(jiaojiao);
1978             //daili.SH();
1979             //daili.WatchTv();
1980             #endregion
1981 
1982             #region 工厂方法模式
1983             //I工厂 operFactory = new AddFactory();
1984             //operation oper = operFactory.CreateOperation();
1985             //oper.numberA = 1;
1986             //oper.numberB = 2;
1987             //Console.WriteLine(oper.GetResult());
1988 
1989             ////大学生和志愿者可以通过实例化不同类实现。
1990             ////IFactory factory= new UndergraduateFactory();
1991             //IFactory factory = new VolunteerFactory();
1992             //LeiFeng leifeng = factory.CreateLeiFeng();
1993             //leifeng.BuyRice();
1994             //leifeng.Sweep();
1995             //leifeng.Wash();
1996 
1997             #endregion
1998 
1999             #region 原型模式
2000             ////用原型实例指定创建对象的种类,
2001             ////并通过拷贝这些原型创建新的对象。
2002 
2003             ////ConcretePrototype pl = new ConcretePrototype("I");
2004             ////ConcretePrototype cl = (ConcretePrototype)pl.Clone();
2005 
2006             ////Console.WriteLine("Clone:{0}", cl.Id);
2007             ////Clone复制结构不复制数据
2008             ////Copy复制结构也复制数据
2009 
2010             //Resume a = new Resume("test");
2011             //a.SetPersonalInfo("男", "22");
2012             //a.SetWorkExperience("1995-2018", "xx公司");
2013 
2014             ////此处Clone()=>实则是在重新实例化一个Resume再赋值
2015             //Resume b = (Resume)a.Clone();
2016             //b.SetWorkExperience("1998-2006", "yy公司");
2017 
2018             //Resume c = (Resume)a.Clone();
2019             //c.SetWorkExperience("1998-2006", "zz公司");
2020 
2021             //a.Display();
2022             //b.Display();
2023             //c.Display();
2024             #endregion
2025 
2026             #region 模板方法模式
2027             ////定义一个操作中的算法的骨架,
2028             ////而将一些步骤延迟到子类中。
2029             ////使得子类可以不改变一个算法的结构
2030             ////即可重定义该算法的某些特定步骤。
2031             //Console.WriteLine("考试A");
2032             //TestPaper studentA = new TestPaperA();
2033             //studentA.TestQuestion1();
2034             //studentA.TestQuestion2();
2035             //studentA.TestQuestion3();
2036 
2037             //Console.WriteLine("考试B");
2038             //TestPaper studentB = new TestPaperB();
2039             //studentB.TestQuestion1();
2040             //studentB.TestQuestion2();
2041             //studentB.TestQuestion3();
2042 
2043             #endregion
2044 
2045             #region 迪米特法则
2046             //如果两个类不必彼此直接通信,
2047             //那么这两个类就不应当发生直接的相互作用。
2048             //如果其中一个类需要调用另一个类的某一个方法的话,
2049             //可以通过第三者转发这个调用。
2050 
2051             //如果再公司电脑坏了,可以寻求该IT部门,而不是直接找某个人。
2052             #endregion
2053 
2054             #region 外观模式
2055             ////为子系统中的一组接口提供一个一致的界面,
2056             ////此模式定义了一个高层接口,使得子系统更容易使用。
2057             ////遇到复杂庞大的系统维护时,我们可添加一个简单的接口,
2058             ////减少它们之间的依赖。
2059 
2060             ////Stock1 gu1 = new Stock1();
2061             ////Stock2 gu2 = new Stock2();
2062 
2063             ////gu1.Buy();
2064             ////gu2.Buy();
2065 
2066             ////gu1.Sell();
2067             ////gu2.Sell();
2068 
2069             //Fund jijin = new Fund();
2070             //jijin.BuyFund();
2071             //jijin.SellFund();
2072             #endregion
2073 
2074             #region 建造者模式
2075             ////将一个复杂对象的构造与它的表示分离,
2076             ////使得同样的构造过程可以创建不同的表示。
2077 
2078             //Director director = new Director();
2079             //Builder b1 = new ConcreteBuilder1();
2080             //Builder b2 = new ConcreteBuilder2();
2081 
2082             //director.Construct(b1);
2083             //Product p1 = b1.GetResult();
2084             //p1.Show();
2085 
2086             //director.Construct(b2);
2087             //Product p2 = b2.GetResult();
2088             //p2.Show();
2089             #endregion
2090 
2091             #region 观察者模式
2092             ////定义一种一对多的依赖关系,
2093             ////让多个观察者对象同时监听某一个主题对象。
2094             ////当这个主题对象变化时,会通知所有观察对象,
2095             ////使它们能自动更新自己。
2096 
2097             //Secretary qiantai = new Secretary();
2098             //StockObserver tongzhi1 = new StockObserver("通知人1", qiantai);
2099             //StockObserver tongzhi2 = new StockObserver("通知人2", qiantai);
2100 
2101             //qiantai.Attach(tongzhi1);
2102             //qiantai.Attach(tongzhi2);
2103 
2104             //qiantai.SecretaryAction = "老板来了!";
2105             //qiantai.Notify();
2106 
2107             #region 最终版
2108             //Boss huhansan = new Boss();
2109 
2110             //StockObserver tongzhi1 = new StockObserver("通知人1", huhansan);
2111             //NBAObserver tongzhi2 = new NBAObserver("通知人2", huhansan);
2112 
2113             //huhansan.Attach(tongzhi1);
2114             //huhansan.Attach(tongzhi2);
2115 
2116             //huhansan.Detach(tongzhi1);
2117 
2118             //huhansan.SubjectState = "我胡汉三又回来啦";
2119 
2120             //huhansan.Notify();
2121             #endregion
2122 
2123             #region 事件委托
2124             //Boss huhansan = new Boss();
2125 
2126             //StockObserver tongzhi1 = new StockObserver("通知人1", huhansan);
2127             //NBAObserver tongzhi2 = new NBAObserver("通知人2", huhansan);
2128             //huhansan.Update += new EventHandler(tongzhi1.CloseStockMarket);//应该是把tongzhi1对象给一起传入方法了。
2129             //huhansan.Update += new EventHandler(tongzhi2.CloseNBA);
2130             //huhansan.SubjectState = "我胡汉三又回来啦";
2131             //huhansan.Notify1();
2132             #endregion
2133             #endregion
2134 
2135             #region 抽象工厂模式
2136             //提供一个创建一系列相关或相互依赖对象的接口,
2137             //而无需指定它们的具体类。
2138 
2139             //User user = new User();
2140             //IFactoryDB factory = new SqlServerFactory();
2141             //IUser iu = factory.CreateUser();
2142             //iu.Insert(user);
2143             //iu.GetUser(1);
2144 
2145             //用反射+抽象工厂的数据访问程序
2146 
2147             #endregion
2148 
2149             #region 状态模式
2150             ////当一个对象的内在状态改变时允许改变其行为,
2151             ////这个对象看起来像是改变了其类。
2152 
2153             //Context c = new Context(new ConcreteStateA());
2154             //c.Request();
2155             //c.Request();
2156             //c.Request();
2157             //c.Request();
2158             #endregion
2159 
2160             #region 适配器模式
2161             //将一个类的接口转换成客户希望的另一个接口,
2162             //Adapter模式使得原本由于接口不兼容而不能一起工作的类,
2163             //可以一起工作。
2164 
2165             //Target target = new Adapter();
2166             //target.Request();
2167             #endregion
2168 
2169             #region 备忘录模式
2170             ////在不破坏封装性的前提下,
2171             ////捕获一个对象的内部状态,
2172             ////并在该对象之外保存这个状态。
2173             //Originator o = new Originator();
2174             //o.state = "On";
2175             //o.Show();
2176 
2177             //Caretaker c = new Caretaker();
2178             //c.memento = o.CreateMemento();
2179 
2180             //o.state = "off";
2181             //o.Show();
2182 
2183             //o.SetMemento(c.memento);
2184             //o.Show();
2185 
2186             #endregion
2187 
2188             #region 组合模式
2189             ////将对象组合成树形结构以表示“部分-整体”的层次结构。
2190             ////组合模式使得用户对单个对象和组合对象的使用具有一致性。
2191 
2192             ////生成根节点
2193             //Composite root = new Composite("root");
2194             //root.Add(new Leaf("Leaf A"));
2195             //root.Add(new Leaf("Leaf B"));
2196 
2197             ////根上长出分支
2198             //Composite comp = new Composite("Composite X");
2199             //comp.Add(new Leaf("Leaf XA"));
2200             //comp.Add(new Leaf("Leaf XB"));
2201 
2202             //root.Add(comp);
2203 
2204             //Composite comp2 = new Composite("Composite XY");
2205             //comp.Add(new Leaf("Leaf XYA"));
2206             //comp.Add(new Leaf("Leaf XYB"));
2207 
2208             //comp.Add(comp2);
2209             //root.Add(new Leaf("Leaf C"));
2210 
2211             //Leaf leaf = new Leaf("Leaf D");
2212             //root.Add(leaf);
2213             //root.Remove(leaf);
2214 
2215             ////显示大树
2216             //root.Display(1);
2217             #endregion
2218 
2219             #region 迭代器模式
2220             //ConcreteAggregate a = new ConcreteAggregate();
2221             //for (int i = 0; i < 10; i++)
2222             //{
2223             //    a[i] = i;
2224             //}
2225 
2226             //Iterator i1 = new ConcreteIterator(a);
2227             //while (!i1.IsDone())
2228             //{
2229             //    Console.WriteLine("{0} 请买票!", i1.CurrentItem());
2230             //    i1.Next();
2231             //}
2232             #endregion
2233 
2234             #region 单例模式
2235             ////保证一个类仅有一个实例,
2236             ////并提供一个访问它的全局访问点。
2237 
2238             //Singleton s1 = Singleton.GetInstance();
2239             //Singleton s2 = Singleton.GetInstance();
2240 
2241             //if (s1 == s2)
2242             //    Console.WriteLine("相同实例");
2243 
2244 
2245             #endregion
2246 
2247             #region 桥接模式
2248             //将抽象部分与它的实现部分分离,
2249             //使它们都可以独立变化。
2250 
2251             //同样一个东西,运行在不同平台。
2252             //只要把东西弄好,其他平台继承后实现父类即可。
2253 
2254             ////HandsetGame a;
2255             ////a = new HandsetMGame();
2256             ////a.Run();
2257 
2258             ////a= new HandsetNGame();
2259             ////a.Run();
2260 
2261             //HandsetBrand hb;
2262             //hb = new HandsetBrandM();
2263 
2264             //hb.SetHandsetSoft(new HandsetGame());
2265             //hb.Run();
2266 
2267             //hb.SetHandsetSoft(new HandsetAddressList());
2268             //hb.Run();
2269 
2270             //hb = new HandsetBrandN();
2271 
2272             //hb.SetHandsetSoft(new HandsetGame());
2273             //hb.Run();
2274 
2275             //hb.SetHandsetSoft(new HandsetAddressList());
2276             //hb.Run();
2277 
2278             #endregion
2279 
2280             #region 合成/聚合复用原则
2281             //尽量使用合成/聚合,
2282             //尽量不要使用类继承
2283             #endregion
2284 
2285             #region 命令模式
2286             ////将一个请求封装为一个对象,
2287             ////从而使你可用不同的请求对客户进行参数化;
2288             ////对请求排队或记录请求日志,以及支持可撤销的操作。
2289             //Barbecuer boy = new Barbecuer();
2290             //Command c1 = new BakeMuttonCommand(boy);
2291             //Command c2 = new BakeMuttonCommand(boy);
2292             //Command c3 = new BakeChickenWingCommand(boy);
2293 
2294             //Waiter girl = new Waiter();
2295             //girl.SetOrder(c1);
2296             //girl.SetOrder(c2);
2297             //girl.SetOrder(c3);
2298 
2299             //girl.Notify();
2300 
2301             #endregion
2302 
2303             #region 责任链模式
2304             ////使多个对象都有机会处理请求,
2305             ////从而避免请求的发送者和接收者的耦合关系。
2306             ////将这个对象连成一条链,并沿着这条链传递该请求,
2307             ////直到有一个对象处理它为止。
2308             //CommonManager jinli = new CommonManager("金立");
2309             //Majordomo zongjian = new Majordomo("宗建");
2310             //GeneralManager zongjingli = new GeneralManager("宗金丽");
2311 
2312             //jinli.SetSuperior(zongjian);
2313             //zongjian.SetSuperior(zongjingli);
2314 
2315             //Request request = new Request();
2316             //request.requestType = "请假";
2317             //request.requestContent = "小菜请假";
2318             //request.numBer = 1;
2319             //jinli.RequestApplications(request);
2320 
2321             //Request request2 = new Request();
2322             //request2.requestType = "请假";
2323             //request2.requestContent = "小菜请假";
2324             //request2.numBer = 1;
2325             //jinli.RequestApplications(request2);
2326 
2327             //Request request3 = new Request();
2328             //request3.requestType = "加薪";
2329             //request3.requestContent = "小菜请求加薪";
2330             //request3.numBer = 500;
2331             //jinli.RequestApplications(request3);
2332 
2333             //Request request4 = new Request();
2334             //request4.requestType = "加薪";
2335             //request4.requestContent = "小菜请求加薪";
2336             //request4.numBer = 1000;
2337             //jinli.RequestApplications(request4);
2338             #endregion
2339 
2340             #region 中介者模式
2341             //用一个中介对象来封装一系列的对象交互,
2342             //中介者使各对象不需要显式地互相调用,
2343             //从而使其耦合松散,而且可以独立地改变它们之间的交互。
2344 
2345             ConcreteMediator m = new ConcreteMediator();
2346             ConcreteMediator1 c1 = new ConcreteMediator1(m);
2347             ConcreteMediator2 c2 = new ConcreteMediator2(m);
2348 
2349             m.Col1 = c1;
2350             m.Col2 = c2;
2351 
2352             c1.Send("发送消息");
2353             c2.Send("收到消息");
2354 
2355             #endregion
2356 
2357             #region 享元模式
2358             //////运用共享技术有效地支持大量细粒度的对象。
2359             ////int ext = 22;
2360 
2361             ////FlyweightFactory f = new FlyweightFactory();
2362 
2363             ////Flyweight fx = f.GetFlyweight("X");
2364             ////fx.Operation(--ext);
2365 
2366             ////Flyweight fy = f.GetFlyweight("Y");
2367             ////fy.Operation(--ext);
2368 
2369             ////Flyweight fz = f.GetFlyweight("Z");
2370             ////fz.Operation(--ext);
2371 
2372             ////UnshareConcreteFlyweight uf = new UnshareConcreteFlyweight();
2373             ////uf.Operation(--ext);
2374 
2375             //WebSiteFactory f = new WebSiteFactory();
2376 
2377             //WebSite fx = f.GetWebSiteCategory("产品展示");
2378             //fx.Use();
2379 
2380             //WebSite fy = f.GetWebSiteCategory("产品展示");
2381             //fy.Use();
2382 
2383             //WebSite f1 = f.GetWebSiteCategory("博客");
2384             //f1.Use();
2385 
2386             //WebSite f2 = f.GetWebSiteCategory("博客");
2387             //f2.Use();
2388 
2389             //Console.WriteLine("网站分类总数为{0}",f.GetWebSiteCount());
2390             #endregion
2391 
2392             #region 解释器模式
2393             ////给定一个语言,定义它的文法的一种表示,
2394             ////并定义一个解释器,
2395             ////这个解释器使用该表示来解释语言中的句子。
2396             //Context1 context = new Context1();
2397             //IList<AbstractExpression> list = new List<AbstractExpression>();
2398             //list.Add(new TerminalExpression());
2399             //list.Add(new NoterminalExpression());
2400             //list.Add(new TerminalExpression());
2401             //list.Add(new TerminalExpression());
2402 
2403             //foreach (AbstractExpression exp in list)
2404             //{
2405             //    exp.Interpret(context);
2406             //}
2407             #endregion
2408 
2409             #region 访问者模式
2410             ////表示一个作用于某对象结构的各元素操作。
2411             ////它使你可以在不改变各元素的类的前提下
2412             ////定义作用于这些元素的新操作。
2413             //ObjectStructure o = new ObjectStructure();
2414             //o.Attach(new ConcreteElementA());
2415             //o.Attach(new ConcreteElementB());
2416 
2417             //ConcreteVisitorA v1 = new ConcreteVisitorA();
2418             //ConcreteVisitorB v2 = new ConcreteVisitorB();
2419             //o.Accept(v1);
2420             //o.Accept(v2);
2421             #endregion
2422         }
2423     }
2424 }
大话设计模式代码

源码地址: https://github.com/doyoulaikeme/DesignPatterns

posted @ 2018-04-12 15:02  流星泪  阅读(457)  评论(0编辑  收藏  举报