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http://www.runoob.com/sqlite/sqlite-expressions.html 封装好的sql using UnityEngine; using System;using System.Collections;using Mono.Data.Sqlite; public c 阅读全文
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using UnityEngine;using System.Collections;using LitJson;using System.IO;using UnityEngine.UI; public class jsonjx : MonoBehaviour { public RawImage r 阅读全文
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using UnityEngine;using System.Collections;using LitJson; public class jsonjx : MonoBehaviour { // Use this for initialization void Start () { StartCo 阅读全文
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using UnityEngine;using System.Collections; public class DragIt : MonoBehaviour { public Material mat; public Color color = Color.red; public Vector3 阅读全文
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using UnityEngine; using System.Collections; public class Test : MonoBehaviour { public Texture test; public Rect rect; // Use this for initialization 阅读全文
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using UnityEngine;using System.Collections; public class ScrollView : MonoBehaviour{ public Texture[] pics_; public GUISkin skin_; private int nIndex_ 阅读全文
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Unity是基于Mono的,地球人都知道...它是开源的 代码下载:https://github.com/Unity-Technologies/mono直接下Zip包(注意Tag版本与开发用的Unity版本要相同) 编译自己的Unity项目,找到 /Data/Managed/Assembly-CSh 阅读全文
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下载xml到本地-读取解析xml-读取xml里的地址将图片下载到本地-从本地读取调用图片。 using UnityEngine;using System.Collections;using System.Collections.Generic;using System.IO;using UnityE 阅读全文
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using UnityEngine;using System.Collections;using System.Collections.Generic;using System.Xml;using UnityEngine.UI;using System.IO;using System.Text;pu 阅读全文
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using UnityEngine;using System.Collections;using Vuforia;/// <summary>/// 自己重新默认的DefaultTrackableEventHandler脚本(当然你不重写也行,/// 脚本的现实的效果:当摄像头拍摄到识别图时模型显示在 阅读全文