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摘要: using UnityEngine;using UnityEngine.EventSystems;using System.Collections;using System; //给空间添加监听事件要实现的一些接口public class MyDragEvent : MonoBehaviour, I 阅读全文
posted @ 2016-09-05 16:36 Fei非非 阅读(4209) 评论(0) 推荐(0) 编辑
摘要: using UnityEngine;using System.Collections;using UnityEngine.Events;//引用事件命名空间,这个必须要有using UnityEngine.UI;//引用UI命名空间public class Test : MonoBehaviour  阅读全文
posted @ 2016-09-05 16:35 Fei非非 阅读(1544) 评论(0) 推荐(0) 编辑
摘要: using UnityEngine;using System.Collections; public class AnimationsCount : MonoBehaviour { Animation anim; string[] animName; // Use this for initiali 阅读全文
posted @ 2016-09-01 11:34 Fei非非 阅读(1941) 评论(0) 推荐(0) 编辑
摘要: using UnityEngine;using System.Collections;using UnityEngine.UI;using System.Text.RegularExpressions; /// <summary>/// /// 脚本位置:场景的_Event上/// /// 脚本功能 阅读全文
posted @ 2016-09-01 10:38 Fei非非 阅读(162) 评论(0) 推荐(0) 编辑
摘要: #region 2016/8/31 音乐主页面上的乐器按钮事件 public void Btn_YueQiTab(Object Btn) { string name = Btn.name; AudioSource audioPlayer = GameObject.Find("MusicPlayer" 阅读全文
posted @ 2016-09-01 10:34 Fei非非 阅读(254) 评论(0) 推荐(0) 编辑
摘要: using UnityEngine;using System.Collections; public class PlayTest : MonoBehaviour{ //电影纹理 public MovieTexture mov; void Start() { audio.clip = mov.aud 阅读全文
posted @ 2016-08-31 11:49 Fei非非 阅读(232) 评论(0) 推荐(0) 编辑
摘要: using UnityEngine;using System.Collections; public class AndroidPlayMp4 : MonoBehaviour { void OnGUI() { if (GUI.Button(new Rect(20, 10, 200, 50), "PL 阅读全文
posted @ 2016-08-31 11:48 Fei非非 阅读(193) 评论(0) 推荐(0) 编辑
摘要: using UnityEngine;using System.Collections; public class Stand : MonoBehaviour { public GameObject cube; float angel = 30; // Use this for initializat 阅读全文
posted @ 2016-08-31 11:47 Fei非非 阅读(259) 评论(0) 推荐(0) 编辑
摘要: using UnityEngine;using System.Collections; public class LOVE : MonoBehaviour { bool mVisible = true; // Use this for initialization void Start() { } 阅读全文
posted @ 2016-08-31 11:43 Fei非非 阅读(146) 评论(0) 推荐(0) 编辑
摘要: using UnityEngine;using System.Collections; public class Rendering : MonoBehaviour { public bool isRendering = false;//是否被摄像机渲染 private float lastTime 阅读全文
posted @ 2016-08-31 11:42 Fei非非 阅读(193) 评论(0) 推荐(0) 编辑
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