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using UnityEngine;using UnityEngine.EventSystems;using System.Collections;using System; //给空间添加监听事件要实现的一些接口public class MyDragEvent : MonoBehaviour, I 阅读全文
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using UnityEngine;using System.Collections;using UnityEngine.Events;//引用事件命名空间,这个必须要有using UnityEngine.UI;//引用UI命名空间public class Test : MonoBehaviour 阅读全文
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using UnityEngine;using System.Collections; public class AnimationsCount : MonoBehaviour { Animation anim; string[] animName; // Use this for initiali 阅读全文
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using UnityEngine;using System.Collections;using UnityEngine.UI;using System.Text.RegularExpressions; /// <summary>/// /// 脚本位置:场景的_Event上/// /// 脚本功能 阅读全文
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#region 2016/8/31 音乐主页面上的乐器按钮事件 public void Btn_YueQiTab(Object Btn) { string name = Btn.name; AudioSource audioPlayer = GameObject.Find("MusicPlayer" 阅读全文