08 2016 档案

摘要:using UnityEngine;using System.Collections; public class PlayTest : MonoBehaviour{ //电影纹理 public MovieTexture mov; void Start() { audio.clip = mov.aud 阅读全文
posted @ 2016-08-31 11:49 Fei非非 阅读(232) 评论(0) 推荐(0) 编辑
摘要:using UnityEngine;using System.Collections; public class AndroidPlayMp4 : MonoBehaviour { void OnGUI() { if (GUI.Button(new Rect(20, 10, 200, 50), "PL 阅读全文
posted @ 2016-08-31 11:48 Fei非非 阅读(193) 评论(0) 推荐(0) 编辑
摘要:using UnityEngine;using System.Collections; public class Stand : MonoBehaviour { public GameObject cube; float angel = 30; // Use this for initializat 阅读全文
posted @ 2016-08-31 11:47 Fei非非 阅读(259) 评论(0) 推荐(0) 编辑
摘要:using UnityEngine;using System.Collections; public class LOVE : MonoBehaviour { bool mVisible = true; // Use this for initialization void Start() { } 阅读全文
posted @ 2016-08-31 11:43 Fei非非 阅读(146) 评论(0) 推荐(0) 编辑
摘要:using UnityEngine;using System.Collections; public class Rendering : MonoBehaviour { public bool isRendering = false;//是否被摄像机渲染 private float lastTime 阅读全文
posted @ 2016-08-31 11:42 Fei非非 阅读(193) 评论(0) 推荐(0) 编辑
摘要:using UnityEngine;using System.Collections;using UnityEngine.UI; /// <summary>/// 用户姓名、性别和年龄的信息界面/// </summary>///public class ZYUserMassege : MonoBeh 阅读全文
posted @ 2016-08-31 11:41 Fei非非 阅读(335) 评论(0) 推荐(0) 编辑
摘要:using UnityEngine;using System.Collections;using System.IO;using System.Collections.Generic;using System; public class Text111 : MonoBehaviour{ //文本中每 阅读全文
posted @ 2016-08-31 11:40 Fei非非 阅读(419) 评论(0) 推荐(0) 编辑
摘要:using UnityEngine;using System.Collections;using System.Collections.Generic;using System.IO;using System.Text; public class ZYOutLog : MonoBehaviour{ 阅读全文
posted @ 2016-08-31 11:39 Fei非非 阅读(425) 评论(0) 推荐(0) 编辑
摘要:using UnityEngine;using System.Collections; public class GetAngPost : MonoBehaviour { //显示按钮按下的信息 string m_info = "账户密码显示区域"; private AudioClip myMusi 阅读全文
posted @ 2016-08-31 11:16 Fei非非 阅读(201) 评论(0) 推荐(0) 编辑