08 2016 档案
摘要:using UnityEngine;using System.Collections; public class PlayTest : MonoBehaviour{ //电影纹理 public MovieTexture mov; void Start() { audio.clip = mov.aud
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摘要:using UnityEngine;using System.Collections; public class AndroidPlayMp4 : MonoBehaviour { void OnGUI() { if (GUI.Button(new Rect(20, 10, 200, 50), "PL
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摘要:using UnityEngine;using System.Collections; public class Stand : MonoBehaviour { public GameObject cube; float angel = 30; // Use this for initializat
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摘要:using UnityEngine;using System.Collections; public class LOVE : MonoBehaviour { bool mVisible = true; // Use this for initialization void Start() { }
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摘要:using UnityEngine;using System.Collections; public class Rendering : MonoBehaviour { public bool isRendering = false;//是否被摄像机渲染 private float lastTime
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摘要:using UnityEngine;using System.Collections;using UnityEngine.UI; /// <summary>/// 用户姓名、性别和年龄的信息界面/// </summary>///public class ZYUserMassege : MonoBeh
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摘要:using UnityEngine;using System.Collections;using System.IO;using System.Collections.Generic;using System; public class Text111 : MonoBehaviour{ //文本中每
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摘要:using UnityEngine;using System.Collections;using System.Collections.Generic;using System.IO;using System.Text; public class ZYOutLog : MonoBehaviour{
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摘要:using UnityEngine;using System.Collections; public class GetAngPost : MonoBehaviour { //显示按钮按下的信息 string m_info = "账户密码显示区域"; private AudioClip myMusi
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