GameLoad

using UnityEngine;
using System.Collections;

public class GameLoad : MonoBehaviour {

public GameObject magicianPrefab;
public GameObject swordmanPrefab;

void Awake() {
int selectdIndex = PlayerPrefs.GetInt("SelectedCharacterIndex");
string name = PlayerPrefs.GetString("name");

GameObject go = null;
if (selectdIndex == 0) {
go = GameObject.Instantiate(magicianPrefab) as GameObject;
} else if (selectdIndex == 1) {
go = GameObject.Instantiate(swordmanPrefab) as GameObject;
}
go.GetComponent<PlayerStatus>().name = name;
}
}

posted @ 2016-06-25 09:17  Fei非非  阅读(426)  评论(0编辑  收藏  举报