李峋同款爱心[转载]

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  1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
  2 <HTML>
  3  <HEAD>
  4   <TITLE> ❤🧡💛💚泉泉💜🤎🖤🤍</TITLE>
  5   <META NAME="Generator" CONTENT="EditPlus">
  6   <META NAME="Author" CONTENT="">
  7   <META NAME="Keywords" CONTENT="">
  8   <META NAME="Description" CONTENT="">
  9   <style>
 10   html, body {
 11   height: 100%;
 12   padding: 0;
 13   margin: 0;
 14   background: #000;
 15 }
 16 canvas {
 17   position: absolute;
 18   width: 100%;
 19   height: 100%;
 20 }
 21   </style>
 22  </HEAD>
 23  <BODY>
 24   <canvas id="pinkboard"></canvas>
 25   <script>
 26   /*
 27  * Settings
 28  */
 29 var settings = {
 30   particles: {
 31     length:   500, // maximum amount of particles
 32     duration:   2, // particle duration in sec
 33     velocity: 100, // particle velocity in pixels/sec
 34     effect: -0.75, // play with this for a nice effect
 35     size:      30, // particle size in pixels
 36   },
 37 };
 38  
 39 /*
 40  * RequestAnimationFrame polyfill by Erik Möller
 41  */
 42 (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
 43  
 44 /*
 45  * Point class
 46  */
 47 var Point = (function() {
 48   function Point(x, y) {
 49     this.x = (typeof x !== 'undefined') ? x : 0;
 50     this.y = (typeof y !== 'undefined') ? y : 0;
 51   }
 52   Point.prototype.clone = function() {
 53     return new Point(this.x, this.y);
 54   };
 55   Point.prototype.length = function(length) {
 56     if (typeof length == 'undefined')
 57       return Math.sqrt(this.x * this.x + this.y * this.y);
 58     this.normalize();
 59     this.x *= length;
 60     this.y *= length;
 61     return this;
 62   };
 63   Point.prototype.normalize = function() {
 64     var length = this.length();
 65     this.x /= length;
 66     this.y /= length;
 67     return this;
 68   };
 69   return Point;
 70 })();
 71  
 72 /*
 73  * Particle class
 74  */
 75 var Particle = (function() {
 76   function Particle() {
 77     this.position = new Point();
 78     this.velocity = new Point();
 79     this.acceleration = new Point();
 80     this.age = 0;
 81   }
 82   Particle.prototype.initialize = function(x, y, dx, dy) {
 83     this.position.x = x;
 84     this.position.y = y;
 85     this.velocity.x = dx;
 86     this.velocity.y = dy;
 87     this.acceleration.x = dx * settings.particles.effect;
 88     this.acceleration.y = dy * settings.particles.effect;
 89     this.age = 0;
 90   };
 91   Particle.prototype.update = function(deltaTime) {
 92     this.position.x += this.velocity.x * deltaTime;
 93     this.position.y += this.velocity.y * deltaTime;
 94     this.velocity.x += this.acceleration.x * deltaTime;
 95     this.velocity.y += this.acceleration.y * deltaTime;
 96     this.age += deltaTime;
 97   };
 98   Particle.prototype.draw = function(context, image) {
 99     function ease(t) {
100       return (--t) * t * t + 1;
101     }
102     var size = image.width * ease(this.age / settings.particles.duration);
103     context.globalAlpha = 1 - this.age / settings.particles.duration;
104     context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
105   };
106   return Particle;
107 })();
108  
109 /*
110  * ParticlePool class
111  */
112 var ParticlePool = (function() {
113   var particles,
114       firstActive = 0,
115       firstFree   = 0,
116       duration    = settings.particles.duration;
117   
118   function ParticlePool(length) {
119     // create and populate particle pool
120     particles = new Array(length);
121     for (var i = 0; i < particles.length; i++)
122       particles[i] = new Particle();
123   }
124   ParticlePool.prototype.add = function(x, y, dx, dy) {
125     particles[firstFree].initialize(x, y, dx, dy);
126     
127     // handle circular queue
128     firstFree++;
129     if (firstFree   == particles.length) firstFree   = 0;
130     if (firstActive == firstFree       ) firstActive++;
131     if (firstActive == particles.length) firstActive = 0;
132   };
133   ParticlePool.prototype.update = function(deltaTime) {
134     var i;
135     
136     // update active particles
137     if (firstActive < firstFree) {
138       for (i = firstActive; i < firstFree; i++)
139         particles[i].update(deltaTime);
140     }
141     if (firstFree < firstActive) {
142       for (i = firstActive; i < particles.length; i++)
143         particles[i].update(deltaTime);
144       for (i = 0; i < firstFree; i++)
145         particles[i].update(deltaTime);
146     }
147     
148     // remove inactive particles
149     while (particles[firstActive].age >= duration && firstActive != firstFree) {
150       firstActive++;
151       if (firstActive == particles.length) firstActive = 0;
152     }
153     
154     
155   };
156   ParticlePool.prototype.draw = function(context, image) {
157     // draw active particles
158     if (firstActive < firstFree) {
159       for (i = firstActive; i < firstFree; i++)
160         particles[i].draw(context, image);
161     }
162     if (firstFree < firstActive) {
163       for (i = firstActive; i < particles.length; i++)
164         particles[i].draw(context, image);
165       for (i = 0; i < firstFree; i++)
166         particles[i].draw(context, image);
167     }
168   };
169   return ParticlePool;
170 })();
171  
172 /*
173  * Putting it all together
174  */
175 (function(canvas) {
176   var context = canvas.getContext('2d'),
177       particles = new ParticlePool(settings.particles.length),
178       particleRate = settings.particles.length / settings.particles.duration, // particles/sec
179       time;
180   
181   // get point on heart with -PI <= t <= PI
182   function pointOnHeart(t) {
183     return new Point(
184       160 * Math.pow(Math.sin(t), 3),
185       130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
186     );
187   }
188   
189   // creating the particle image using a dummy canvas
190   var image = (function() {
191     var canvas  = document.createElement('canvas'),
192         context = canvas.getContext('2d');
193     canvas.width  = settings.particles.size;
194     canvas.height = settings.particles.size;
195     // helper function to create the path
196     function to(t) {
197       var point = pointOnHeart(t);
198       point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
199       point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
200       return point;
201     }
202     // create the path
203     context.beginPath();
204     var t = -Math.PI;
205     var point = to(t);
206     context.moveTo(point.x, point.y);
207     while (t < Math.PI) {
208       t += 0.01; // baby steps!
209       point = to(t);
210       context.lineTo(point.x, point.y);
211     }
212     context.closePath();
213     // create the fill
214     context.fillStyle = '#ea80b0';
215     context.fill();
216     // create the image
217     var image = new Image();
218     image.src = canvas.toDataURL();
219     return image;
220   })();
221   
222   // render that thing!
223   function render() {
224     // next animation frame
225     requestAnimationFrame(render);
226     
227     // update time
228     var newTime   = new Date().getTime() / 1000,
229         deltaTime = newTime - (time || newTime);
230     time = newTime;
231     
232     // clear canvas
233     context.clearRect(0, 0, canvas.width, canvas.height);
234     
235     // create new particles
236     var amount = particleRate * deltaTime;
237     for (var i = 0; i < amount; i++) {
238       var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
239       var dir = pos.clone().length(settings.particles.velocity);
240       particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
241     }
242     
243     // update and draw particles
244     particles.update(deltaTime);
245     particles.draw(context, image);
246   }
247   
248   // handle (re-)sizing of the canvas
249   function onResize() {
250     canvas.width  = canvas.clientWidth;
251     canvas.height = canvas.clientHeight;
252   }
253   window.onresize = onResize;
254   
255   // delay rendering bootstrap
256   setTimeout(function() {
257     onResize();
258     render();
259   }, 10);
260 })(document.getElementById('pinkboard'));
261   </script>
262  </BODY>
263 </HTML>
转自:https://github.com/Sivan-w/lovePatterm
posted @ 2022-11-12 20:07  Zer0o  阅读(30)  评论(0编辑  收藏  举报