Java day 05丶06

Java 第八天##

package day0506;
/**

  • 奥特曼
  • @author Administrator

/
public class Ultraman {
private String name;
private int hp;
private int mp;
/
*
* 构造器
* @param name
/
public Ultraman(String name){
this.name = name; // 名字
this.hp = 500; // 生命值
this.mp = 100; // 魔法值
}
/
*
* 普通攻击
* @param m
/
public void attack(Monster m){
int injury = (int) (Math.random()
121+90);
m.setHp(m.getHp()-injury);
}
/**
* 致命一击
* @param m
*/
public void hugeAttack(Monster m) {
m.setHp(m.getHp()-398);

}
/**
 * 魔法攻击
 * @param ms
 */
public void magicAttack(Monster[] ms){
	for (int i = 0; i < ms.length; i++) {
		Monster m = ms[i];
		if (m.isAlive()) {
			m.setHp(m.getHp()-198);
		}else {
			m.setHp(0);
		}
	}
}
public int getHp() {
	return hp;
}
public void setHp(int hp) {
	this.hp = hp > 0? hp : 0;
}

public int getMp() {
	return mp;
}
public void setMp(int mp) {
	this.mp = mp;
}
@Override
public String toString() {
	return name+"的生命值"+hp;
}

}
———————————————————————————————————————————————————————————————————————————————
package day0506;
/**

  • 小怪兽
  • @author Administrator

*/
public class Monster {
private String name;
private int hp;

/**

  • 构造器

  • @param name
    */
    public Monster(String name){
    this.name = name;
    this.hp = 1000;
    }

    /**

    • 普通攻击
    • @param m
      /
      public void attack(Ultraman u){
      int injury = (int) (Math.random()
      31+10);
      u.setHp(u.getHp()-injury);
      }

    public int getHp() { //修改器
    return hp;
    }

    public void setHp(int hp) { //访问器
    this.hp = hp > 0? hp : 0;
    }

    public String getName() {
    return name;
    }

    public void setName(String name) {
    this.name = name;
    }

    @Override
    public String toString() {
    return name+"的生命值"+hp;
    }
    public boolean isAlive(){
    return this.hp>0;
    }
    }
    ———————————————————————————————————————————————————————————————————————————————
    package day0506;
    /**

  • 一群小怪兽群殴奥特曼

  • @author Administrator

/
public class Pk {
/
*
* 判断是否至少有一只小怪兽是活着的
* @param ms小怪兽的数组
* @return 有活着的小怪兽返回true否则返回false
*/
public static boolean hasAliveMonster(Monster[] ms){
for (int i = 0; i < ms.length; i++) {
if (ms[i].isAlive()) {
return true;
}
}
return false;
}
public static void main(String[] args) {
Ultraman u = new Ultraman("英雄V");
Monster[] ms = {
new Monster("僵尸A"),
new Monster("僵尸B"),
new Monster("僵尸C"),
new Monster("僵尸D"),
new Monster("僵尸E")
};

	int round = 1;
	do {
		System.out.println("=========第" + round++ + "回合=========");
		Monster m = null;
		do {
		int mIndex = (int) (Math.random()*ms.length);
		m = ms[mIndex];
		} while (!m.isAlive());
		System.out.println(m);
		System.out.println(u);
		m.attack(u);
		System.out.println(m.getName()+"小怪兽攻击奥特曼");
		if (u.getHp() > 0) {
			u.setMp(u.getMp()+5);
			double rate = Math.random();
			if (rate <= 0.8) {
				System.out.println("奥特曼攻击小怪兽");
				u.attack(m);
			}
			else if (rate<=0.9) {
				System.out.println("奥特曼使用致命一击");
				u.hugeAttack(m);
			}
			else {
				if (u.getMp()>=30) {
					System.out.println("奥特曼使用魔法攻击");
					u.magicAttack(ms);
				}	
				else {
					System.out.println("奥特曼使用魔法失败");
				}
		}
			for (Monster tempMonster : ms) {
				System.out.println(tempMonster);
			}
    	}
	} while (u.getHp() > 0 && hasAliveMonster(ms));
	
	if (u.getHp() > 0) {
		System.out.println("奥特曼胜利!!");
	} else {
		System.out.println("小怪兽胜利!!");
	}
}

}

posted @ 2015-05-06 23:14  悲伤丶才说爱  阅读(116)  评论(0编辑  收藏  举报