memcached+狀態模式+工廠方法使用

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace memcached
{
    public interface IStates
    {
        bool PreProduction(Context context,string FlowNo); //上機
        bool PostProduction(Context context, string FlowNo);//下機
        bool MaterialImput(Context context, string FlowNo);//物料錄入
    }

    public class Context
    {
        public Context(IStates state)
        {
            this.currentState = state;
        }

        private string FlowNo;

        public string flowno {
            get { return FlowNo; }
            set { FlowNo = value; }
        }



        private IStates currentState;
        public IStates CurrentState
        {
            //set
            //{
            //    currentState = value;
            //}

            get { return currentState; }
            set { currentState = value; }
        }

        /// <summary>
        /// 执行動作
        /// </summary>
        public virtual bool PreProduction() {  return this.currentState.PreProduction(this, flowno); }
        public virtual bool PostProduction() { return  this.currentState.PostProduction(this,flowno); }
        public virtual bool MaterialImput() {  return this.currentState.MaterialImput(this,flowno); }
    }

    /// <summary>
    /// 空閒
    /// </summary>
    public class OpenState : IStates
    {
        public bool PreProduction(Context context,string flowno)
        {
            Console.WriteLine("FLOW卡上機成功");
            AMemcached.cache.Replace(flowno, "Opening");
            return true;

        }

        public bool PostProduction(Context context, string flowno)
        {
            Console.WriteLine("FLOW卡還未物料錄入,無法下機");
            return false;
        }

        public bool MaterialImput(Context context,string flowno)
        {
            Console.WriteLine("FLOW卡未上機不能進行物料錄入");
            return false;
        }
    }

    /// <summary>
    /// 完成
    /// </summary>
    public class CloseState : IStates
    {
        public bool PreProduction(Context context,string flowno)
        {
            Console.WriteLine("FLOW卡正在上機中,無法重複上機");
            return false;
        }

        public bool PostProduction(Context context, string flowno)
        {
            Console.WriteLine("物料已錄入,成功下機");
            //context.CurrentState = new OpenState();
            AMemcached.cache.Replace(flowno, "OpenState");
            var stateq = AMemcached.cache.Get(flowno);
            return true;
        }

        public bool MaterialImput(Context context, string flowno)
        {
            Console.WriteLine("物料已錄入,無法重複錄入");
            return false;
        }
    }

    /// <summary>
    /// 生產中
    /// </summary>
    public class Opening : IStates
    {
        public bool PreProduction(Context context,string flowno)
        {
            Console.WriteLine("FLOW卡正在上機中,無法重複上機");
            return false;
        }

        public bool PostProduction(Context context, string flowno)
        {
            Console.WriteLine("物料還未錄入,無法下機");
            return false;
        }

        public bool MaterialImput(Context context, string flowno)
        {
            Console.WriteLine("FLOW已上機,物料成功錄入");
           // context.CurrentState = new CloseState();
            AMemcached.cache.Replace(flowno, "CloseState");
            var stateq = AMemcached.cache.Get(flowno);
            return true;
        }
    }
}
using Memcached.ClientLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace memcached
{
    class Program
    {
        static void Main(string[] args)
        {
     var state = AMemcached.cache.Get(DJ);
            Context check = new Context(Activator.CreateInstance(Type.GetType("memcached"+"."+ state)) as IStates);
            check.flowno = DJ;
            check.PreProduction();//上機

            var states = AMemcached.cache.Get(DJ);
            check = new Context(Activator.CreateInstance(Type.GetType("memcached" + "." + states)) as IStates);
            check.flowno = DJ;
            check.PostProduction();//下機

            var statee = AMemcached.cache.Get(DJ);
            check = new Context(Activator.CreateInstance(Type.GetType("memcached" + "." + statee)) as IStates);
            check.flowno = DJ;
            check.MaterialImput();//物料錄入

            Console.ReadKey();
        }
    }

    public class AMemcached
    {
        public static MemcachedClient cache;
        static AMemcached()
        {
            string[] servers = { "192.168.1.18:11211" };
            //初始化池
            SockIOPool pool = SockIOPool.GetInstance();
            //设置服务器列表
            pool.SetServers(servers);
            //各服务器之间负载均衡的设置比例
            pool.SetWeights(new int[] { 1 });
            //初始化时创建连接数
            pool.InitConnections = 3;
            //最小连接数
            pool.MinConnections = 3;
            //最大连接数
            pool.MaxConnections = 5;
            //连接的最大空闲时间,下面设置为6个小时(单位ms),超过这个设置时间,连接会被释放掉
            pool.MaxIdle = 1000 * 60 * 60 * 6;
            //socket连接的超时时间,下面设置表示不超时(单位ms),即一直保持链接状态
            pool.SocketConnectTimeout = 0;
            //通讯的超市时间,下面设置为3秒(单位ms),.Net版本没有实现
            pool.SocketTimeout = 1000 * 3;
            //维护线程的间隔激活时间,下面设置为30秒(单位s),设置为0时表示不启用维护线程
            pool.MaintenanceSleep = 30;
            //设置SocktIO池的故障标志
            pool.Failover = true;
            //是否对TCP/IP通讯使用nalgle算法,.net版本没有实现
            pool.Nagle = false;
            //socket单次任务的最大时间(单位ms),超过这个时间socket会被强行中端掉,当前任务失败。
            pool.MaxBusy = 1000 * 10;
            pool.Initialize();
            cache = new MemcachedClient();
            //是否启用压缩数据:如果启用了压缩,数据压缩长于门槛的数据将被储存在压缩的形式
            cache.EnableCompression = false;
            //压缩设置,超过指定大小的都压缩 
            //cache.CompressionThreshold = 1024 * 1024;           
        }
    }

    [Serializable]
    public class MpsFlowData
    {
        public string productno { get; set; }
        public string seqno { get; set; }
        public string keyno { get; set; }
        public string state { get; set;}
    
    }
}

 

posted @ 2017-08-22 11:22  fishyue  阅读(216)  评论(0编辑  收藏  举报