摘要: Shader Model 3.0及更低使用 encode (fDist is the normalized distance): const float4 bitSh = float4( 256*256*256, 256*256, 256, 1); const float4 bitMsk = float4( 0, 1.0/256.0, 1.0/256.0, 1.0/256.0); float4 c... 阅读全文
posted @ 2010-10-07 18:48 Yuri 阅读(782) 评论(0) 推荐(0) 编辑