可以触发点击事件并变色的UILabel
可以触发点击事件并变色的UILabel
谁说UILabel不能够当做button处理点击事件呢?今天,笔者就像大家提供一个改造过的,能够触发点击事件并变色的UILabel:)
效果图:
还能当做计时器用囧:
源码如下:
TapLabel.h 与 TapLabel.m
// // TapLabel.h // TapLabel // // Copyright (c) 2014年 Y.X. All rights reserved. // #import <UIKit/UIKit.h> @class TapLabel; @protocol TapLabelDelegate <NSObject> - (void)tapLabelEvent:(TapLabel *)label; @end @interface TapLabel : UILabel @property (nonatomic, assign) id<TapLabelDelegate> delegate; // 协议 @property (nonatomic, strong) NSString *notificationName; // 设置通知中心名字 @property (nonatomic, strong) NSDictionary *metaData; // 元数据 @end
// // TapLabel.m // TapLabel // // Copyright (c) 2014年 Y.X. All rights reserved. // #import "TapLabel.h" @implementation TapLabel - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { self.userInteractionEnabled = YES; UILongPressGestureRecognizer *tap = \ [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(labelEvent:)]; tap.minimumPressDuration = 0.01f; [self addGestureRecognizer:tap]; } return self; } - (void)labelEvent:(UILongPressGestureRecognizer *)gesture { // 获取到坐标值 CGPoint locationPoint = [gesture locationInView:self]; // 状态1 if (gesture.state == UIGestureRecognizerStateBegan) { self.highlighted = YES; } // 状态2 if(gesture.state == UIGestureRecognizerStateChanged) { if (locationPoint.x <= self.bounds.size.width && locationPoint.x >= 0 && locationPoint.y <= self.bounds.size.height && locationPoint.y >= 0) { self.highlighted = YES; } else { self.highlighted = NO; } } // 状态3 if (gesture.state == UIGestureRecognizerStateEnded) { if (locationPoint.x <= self.bounds.size.width && locationPoint.x >= 0 && locationPoint.y <= self.bounds.size.height && locationPoint.y >= 0) { if (_delegate) { [_delegate tapLabelEvent:self]; } if (_notificationName) { [[NSNotificationCenter defaultCenter] postNotificationName:_notificationName object:nil userInfo:@{@"TapLabel": self}]; } } self.highlighted = NO; } } @end
使用时的源码:
// // RootViewController.m // TapLabel // // Copyright (c) 2014年 Y.X. All rights reserved. // #import "RootViewController.h" #import "TapLabel.h" @interface RootViewController ()<TapLabelDelegate> @end @implementation RootViewController - (void)viewDidLoad { [super viewDidLoad]; TapLabel *tap = [[TapLabel alloc] initWithFrame:CGRectMake(0, 0, 320, 20)]; tap.textAlignment = NSTextAlignmentCenter; tap.center = self.view.center; tap.text = @"YouXianMing"; tap.font = [UIFont fontWithName:@"HelveticaNeue-Thin" size:18]; tap.delegate = self; tap.metaData = @{@"name": @"YouXianMing"}; tap.highlightedTextColor = [UIColor redColor]; [self.view addSubview:tap]; } - (void)tapLabelEvent:(TapLabel *)label { NSLog(@"%@", label.metaData); } @end
原理解析:
1. 在初始化的时候后添加了手势处理:
2. 精确计算手势的3种状态
3. UILabel自带了highlightedTextColor:)
原理就是这么简单呢:)