摘要: Programmable Graphics Rendering Pipeline 1. Input Assembler (IA) Stage 2. Vertex Shader (VS) Stage 3. Hull Shader (HS) Stage 4. Tesselator Shader (TS) 阅读全文
posted @ 2017-12-22 20:32 YinaPan 阅读(374) 评论(0) 推荐(0) 编辑