摘要:
Initializing Direct3D 11初始化dx11 Describing the BackBuffer( DXGI_MODE_DESC ) Describing the SwapChain( DXGI_MODE_DESC ) Creating the Device and SwapCha 阅读全文
摘要:
1 //Include necessary Headers// 2 #include <windows.h> 3 4 //Define variables/constants// 5 LPCTSTR WndClassName = L"firstwindow"; //Define our window 阅读全文