12 2017 档案

摘要:Programmable Graphics Rendering Pipeline 1. Input Assembler (IA) Stage 2. Vertex Shader (VS) Stage 3. Hull Shader (HS) Stage 4. Tesselator Shader (TS) 阅读全文
posted @ 2017-12-22 20:32 YinaPan 阅读(413) 评论(0) 推荐(0)
摘要:Initializing Direct3D 11初始化dx11 Describing the BackBuffer( DXGI_MODE_DESC ) Describing the SwapChain( DXGI_MODE_DESC ) Creating the Device and SwapCha 阅读全文
posted @ 2017-12-21 21:58 YinaPan 阅读(771) 评论(0) 推荐(0)
摘要:1 //Include necessary Headers// 2 #include <windows.h> 3 4 //Define variables/constants// 5 LPCTSTR WndClassName = L"firstwindow"; //Define our window 阅读全文
posted @ 2017-12-21 17:27 YinaPan 阅读(394) 评论(0) 推荐(0)