12 2017 档案
摘要:Programmable Graphics Rendering Pipeline 1. Input Assembler (IA) Stage 2. Vertex Shader (VS) Stage 3. Hull Shader (HS) Stage 4. Tesselator Shader (TS)
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摘要:Initializing Direct3D 11初始化dx11 Describing the BackBuffer( DXGI_MODE_DESC ) Describing the SwapChain( DXGI_MODE_DESC ) Creating the Device and SwapCha
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摘要:1 //Include necessary Headers// 2 #include <windows.h> 3 4 //Define variables/constants// 5 LPCTSTR WndClassName = L"firstwindow"; //Define our window
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