canvas+js实现荧光字符效果
一个小玩意,代码来源于网络。
效果图如下
代码如下
<html> <head> <style> * { margin: 0; padding: 0; } html, body { height: 100%; position: relative; width: 100%; } body { background: #eee; } canvas { background: white; display: block; } #c { left: 50%; position: absolute; top: 50%; transform: translate(-50%, -50%); } </style> <script> ;(function(main) { var args = {}; window.onload = function() { main(args); }; })(function(args) { 'use strict'; var Box = function(x, y, w, h, s) { this.x = x; this.y = y; this.w = w; this.h = h; this.s = s; this.a = Math.random() * Math.PI * 2; this.hue = Math.random() * 360; }; Box.prototype = { constructor: Box, update: function() { this.a += Math.random() * 0.5 - 0.25; this.x += Math.cos(this.a) * this.s; this.y += Math.sin(this.a) * this.s; this.hue += 5; if(this.x > WIDTH) this.x = 0; else if(this.x < 0) this.x = WIDTH; if(this.y > HEIGHT) this.y = 0; else if(this.y < 0) this.y = HEIGHT; }, render: function(ctx) { ctx.save(); ctx.fillStyle = 'hsla(' + this.hue + ', 100%, 50%, 1)'; ctx.translate(this.x, this.y); ctx.rotate(this.a); ctx.fillRect(-this.w, -this.h / 2, this.w, this.h); ctx.restore(); } }; var Circle = function(x, y, tx, ty, r) { this.x = x; this.y = y; this.ox = x; this.oy = y; this.tx = tx; this.ty = ty; this.lx = x; this.ly = y; this.r = r; this.br = r; this.a = Math.random() * Math.PI * 2; this.sx = Math.random() * 0.5; this.sy = Math.random() * 0.5; this.o = Math.random() * 1; this.delay = Math.random() * 200; this.delayCtr = 0; this.hue = Math.random() * 360; }; Circle.prototype = { constructor: Circle, update: function() { if(this.delayCtr < this.delay) { this.delayCtr++; return; } this.hue += 1; this.a += 0.1; this.lx = this.x; this.ly = this.y; if(!clickToggle) { this.x += (this.tx - this.x) * this.sx; this.y += (this.ty - this.y) * this.sy; } else { this.x += (this.ox - this.x) * this.sx; this.y += (this.oy - this.y) * this.sy; } this.r = this.br + Math.cos(this.a) * (this.br * 0.5); }, render: function(ctx) { ctx.save(); ctx.globalAlpha = this.o; ctx.fillStyle = 'hsla(' + this.hue + ', 100%, 50%, 1)'; ctx.translate(this.x, this.y); ctx.beginPath(); ctx.arc(0, 0, this.r, 0, Math.PI * 2); ctx.fill(); ctx.restore(); if(clickToggle) { ctx.save(); ctx.strokeStyle = 'hsla(' + this.hue + ', 100%, 50%, 1)'; ctx.beginPath(); ctx.moveTo(this.lx, this.ly); ctx.lineTo(this.x, this.y); ctx.stroke(); ctx.restore(); } } }; var txtCanvas = document.createElement('canvas'); var txtCtx = txtCanvas.getContext('2d'); var c = document.getElementById('c'); var ctx = c.getContext('2d'); var WIDTH = c.width = window.innerWidth; var HEIGHT = c.height = window.innerHeight; var imgData = null; var idx = null; var skip = 4; var circles = []; var circle = null; var a = null; var clickToggle = false; var boxList = []; var box = null; txtCanvas.width = WIDTH; txtCanvas.height = HEIGHT; txtCtx.font = 'bold 70px Sans-serif'; txtCtx.textAlign = 'center'; txtCtx.baseline = 'middle'; txtCtx.fillText('I L O V E U', WIDTH / 2, HEIGHT / 2); ctx.font = 'bold 12px Monospace'; ctx.textAlign = 'center'; ctx.baseline = 'middle'; imgData = txtCtx.getImageData(0, 0, WIDTH, HEIGHT).data; for(var y = 0; y < HEIGHT; y += skip) { for(var x = 0; x < WIDTH; x += skip) { idx = (x + y * WIDTH) * 4 - 1; if(imgData[idx] > 0) { a = Math.PI * 2 * Math.random(); circle = new Circle( WIDTH / 2 + Math.cos(a) * WIDTH, HEIGHT / 2 + Math.sin(a) * WIDTH, x, y, Math.random() * 4 ); circles.push(circle); } } } for(var b = 0; b < 10; b++) { box = new Box( WIDTH * Math.random(), HEIGHT * Math.random(), 5, 2, 5 + Math.random() * 5 ); boxList.push(box); } c.addEventListener('click', function(e) { clickToggle = !clickToggle; }); requestAnimationFrame(function loop() { requestAnimationFrame(loop); ctx.globalCompositeOperation = 'source-over'; ctx.fillStyle = 'rgba(0, 0, 0, 0.5)'; ctx.fillRect(0, 0, WIDTH, HEIGHT); ctx.fillStyle = 'white'; ctx.fillText('CLICK TO TOGGLE', WIDTH / 2, HEIGHT / 2 + 100); ctx.globalCompositeOperation = 'lighter'; for(var i = 0, len = circles.length; i < len; i++) { circle = circles[i]; circle.update(); circle.render(ctx); } for(var j = 0; j < boxList.length; j++) { box = boxList[j]; box.update(); box.render(ctx); } }); }); </script> </head> <body> <canvas id="c"></canvas> </body> </html>
可直接复制代码保存为html文件,打开查看效果