04 2024 档案
摘要:cocos2d\cocos\base/CCScriptSupport.cpp { ScriptEngineManager* ScriptEngineManager::getInstance(){ if (!s_pSharedScriptEngineManager) { static ScriptEn
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摘要:cocos2d\cocos\renderer/ccquadcommand.cpp { __indices = new (std::nothrow) GLushort[indicesCount]; __indexCapacity = indicesCount; _ownedIndices.push_b
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