摘要: /* 部分使用c++11 */ MusicLayer.cpp #include "MusicLayer.h" #ifdef _WIN32 #include "ATBAudioEngine/ATBAudioEngine.h" #endif #define DISPLAY Director::getIn 阅读全文
posted @ 2020-04-19 20:51 YZFHKMS-X 阅读(175) 评论(0) 推荐(0) 编辑
摘要: *.h { #ifndef __MUSICLAYER_H__ #define __MUSICLAYER_H__ #include "cocos2d.h" #include "cocos/ui/UIButton.h" #include "cocos/ui/UIEditBox/UIEditBox.h" 阅读全文
posted @ 2020-04-19 11:19 YZFHKMS-X 阅读(121) 评论(0) 推荐(0) 编辑
摘要: { 本文来自 https://www.cnblogs.com/tla001/p/6710666.html } { namespace XMLDemo {static string fileNames[] = { "./resources/dream.xml", "./resources/utf8te 阅读全文
posted @ 2020-04-19 10:59 YZFHKMS-X 阅读(470) 评论(0) 推荐(0) 编辑