摘要:
/* 部分使用c++11 */ MusicLayer.cpp #include "MusicLayer.h" #ifdef _WIN32 #include "ATBAudioEngine/ATBAudioEngine.h" #endif #define DISPLAY Director::getIn 阅读全文
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*.h { #ifndef __MUSICLAYER_H__ #define __MUSICLAYER_H__ #include "cocos2d.h" #include "cocos/ui/UIButton.h" #include "cocos/ui/UIEditBox/UIEditBox.h" 阅读全文
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{ 本文来自 https://www.cnblogs.com/tla001/p/6710666.html } { namespace XMLDemo {static string fileNames[] = { "./resources/dream.xml", "./resources/utf8te 阅读全文