sdl play .pcm
{
#include <iostream> #include <SDL.h> static Uint8 *pAudio_chunk; static Uint32 audio_len; static Uint8 *pAudio_pos; void fill_audio_buffer(void *userdata, Uint8 * stream, int len) { SDL_memset(stream, 0, len); // 判断是否有读到数据 if (audio_len == 0) return; len = (len > audio_len ? audio_len : len); SDL_MixAudio(stream, pAudio_pos, len, SDL_MIX_MAXVOLUME); pAudio_pos += len; audio_len -= len; } int SDL_main(int argc, char *argv[]) //int main(int argc, char *argv[]) { /*** 初始化SDL ***/ if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_TIMER)) { printf("Initialize SDL failed: %s\n", SDL_GetError()); return -1; } /****************/ /*** 初始化初始化SDL_AudioSpec结构体 ***/ SDL_AudioSpec audioSpec; // 音频数据的采样率。常用的有48000,44100等 audioSpec.freq = 48000; // 音频数据的格式 audioSpec.format = AUDIO_F32LSB; // 声道数。例如单声道取值为1,立体声取值为2 audioSpec.channels = 2; // 设置静音的值 audioSpec.silence = 0; // 音频缓冲区中的采样个数,要求必须是2的n次方 audioSpec.samples = 1024; // 填充音频缓冲区的回调函数 audioSpec.callback = fill_audio_buffer; /************************************/ // 打开音频设备 if (SDL_OpenAudio(&audioSpec, nullptr) < 0) { printf("Can not open audio!"); return -1; } FILE *pAudioFile = fopen("D:/out.pcm", "rb+"); if (pAudioFile == nullptr) { printf("Can not open audio file!"); return -1; } int pcm_buffer_size = 48000; char *pcm_buffer = (char *)malloc(pcm_buffer_size); int data_count = 0; SDL_PauseAudio(0); for (;;) { // 循环播放 if (fread(pcm_buffer, 1, pcm_buffer_size, pAudioFile) != pcm_buffer_size) { fseek(pAudioFile, 0, SEEK_SET); fread(pcm_buffer, 1, pcm_buffer_size, pAudioFile); data_count = 0; } printf("Playing %10d Bytes data.\n", data_count); data_count += pcm_buffer_size; pAudio_chunk = (Uint8 *)pcm_buffer; audio_len = pcm_buffer_size; pAudio_pos = pAudio_chunk; while (audio_len > 0) SDL_Delay(0); } free(pcm_buffer); SDL_Quit(); return 0; }
}