cocos2D-X create image sprite solution
int width, height; unsigned char *data = SOIL_load_image("06a03.jpg", &width, &height, 0, SOIL_LOAD_RGBA); Image *image = new Image(); //cocos2d::Texture2D::PixelFormat::RGBA8888 image->initWithRawData(data,width * height,width,height, 2); image->setPNGPremultipliedAlphaEnabled(true); SOIL_free_image_data(data); auto so = Sprite::createWithTexture(Director::getInstance()->getTextureCache()->addImage(image,"key")); so->setPosition(display / 2); delete image; this->addChild(so);