服务端程序:
using System; using System.Net; using System.Net.Sockets; using System.Speech.Synthesis; using System.Text; using System.Threading; using System.Windows.Forms; namespace CallServer { public partial class Form1 : Form { public Form1() { InitializeComponent(); Control.CheckForIllegalCrossThreadCalls = false; } /// <summary> /// 等待客户端的连接 并且创建与之通信的Socket /// </summary> Socket socketSend; void Listen(object o) { try { Socket socketWatch = o as Socket; while (true) { socketSend = socketWatch.Accept();//等待接收客户端连接 ShowMsg(socketSend.RemoteEndPoint.ToString() + ":" + "连接成功!"); //开启一个新线程,执行接收消息方法 Thread r_thread = new Thread(Received); r_thread.IsBackground = true; r_thread.Start(socketSend); } } catch { } } /// <summary> /// 服务器端不停的接收客户端发来的消息 /// </summary> /// <param name="o"></param> void Received(object o) { try { Socket socketSend = o as Socket; while (true) { //客户端连接服务器成功后,服务器接收客户端发送的消息 byte[] buffer = new byte[1024 * 1024 * 3]; //实际接收到的有效字节数 int len = socketSend.Receive(buffer); if (len == 0) { break; } string str = Encoding.UTF8.GetString(buffer, 0, len); ShowMsg(socketSend.RemoteEndPoint + ":" + str); //叫号 SpeakStr(str); } } catch { } } /// <summary> /// 服务器向客户端发送消息 /// </summary> /// <param name="str"></param> void Send(string str) { byte[] buffer = Encoding.UTF8.GetBytes(str); socketSend.Send(buffer); } StringBuilder buf = new StringBuilder(); void ShowMsg(string msg) { buf.Append(msg); buf.Append("\n\r"); this.txtContent.Text = buf.ToString(); } private void SpeakStr(string content) { //方式一 //SpeechVoiceSpeakFlags flag = SpeechVoiceSpeakFlags.SVSFlagsAsync; //SpVoice voice = new SpVoice(); //var aa = voice.GetVoices(string.Empty, string.Empty); //voice.Voice = voice.GetVoices(string.Empty, string.Empty).Item(0); //voice.Rate = 1;//阅读速度 //方式二 SpeechSynthesizer hello = new SpeechSynthesizer(); //string str = "请A001号到第一检查室检查"; hello.Volume = 10; hello.Rate = -5;//-10-10,值越小,语速越慢 hello.Speak(content); //Speak(string),Speak加上字符串类型的参数 //Item(0)单词男声Sam //Item(1)单词男声Mike //Item(2)单词女声Mary //Item(3)中文发音,如果是英文,就依单词字母一个一个发音 //voice.Speak(content, flag); } private void btnSend_Click(object sender, EventArgs e) { Send(this.txtSendMessage.Text.Trim()+"\n"); } private void btnStartListener_Click(object sender, EventArgs e) { CreateListener(); } private void CreateListener() { try { //点击开始监听时 在服务端创建一个负责监听IP和端口号的Socket Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPAddress ip = IPAddress.Any; //创建对象端口 IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text)); socketWatch.Bind(point);//绑定端口号 ShowMsg("监听成功!"); socketWatch.Listen(10);//设置监听 //创建监听线程 Thread thread = new Thread(Listen); thread.IsBackground = true; thread.Start(socketWatch); } catch { } } } }
客户端程序:
using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Windows.Forms; namespace CallClient { public partial class Form1 : Form { public Form1() { InitializeComponent(); Control.CheckForIllegalCrossThreadCalls = false; } Socket socketSend; private void btnStartListener_Click(object sender, EventArgs e) { try { //创建客户端Socket,获得远程ip和端口号 socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPAddress ip = IPAddress.Parse(this.txtIP.Text); IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(this.txtPort.Text)); socketSend.Connect(point); ShowMsg("连接成功!"); //开启新的线程,不停的接收服务器发来的消息 Thread c_thread = new Thread(Received); c_thread.IsBackground = true; c_thread.Start(); } catch (Exception) { ShowMsg("IP或者端口号错误..."); } } void ShowMsg(string str) { this.txtContent.AppendText(str + "\r\n"); } /// <summary> /// 接收服务端返回的消息 /// </summary> void Received() { while (true) { try { byte[] buffer = new byte[1024 * 1024 * 3]; //实际接收到的有效字节数 int len = socketSend.Receive(buffer); if (len == 0) { break; } string str = Encoding.UTF8.GetString(buffer, 0, len); ShowMsg(socketSend.RemoteEndPoint + ":" + str); } catch { } } } private void btnSend_Click(object sender, EventArgs e) { try { string msg = this.txtSendMessage.Text.Trim()+"\n\r"; byte[] buffer = new byte[1024 * 1024 * 3]; buffer = Encoding.UTF8.GetBytes(msg); socketSend.Send(buffer); } catch { } } } }
注:需先启动服务端程序,客户端程序发送消息时,需和服务端进行一次握手(个人理解)---确认连接成功......
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