1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | using Microsoft.Win32; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZB.QueueSys.Common { public class SysEnvironment { /// <summary> /// 获取系统环境变量 /// </summary> /// <param name="name"></param> /// <returns></returns> public static string GetSysEnvironmentByName( string name) { string result = string .Empty; try { result = OpenSysEnvironment().GetValue(name).ToString(); //读取 } catch { return string .Empty; } return result; } /// <summary> /// 打开系统环境变量注册表 /// </summary> /// <returns>RegistryKey</returns> private static RegistryKey OpenSysEnvironment() { RegistryKey regLocalMachine = Registry.LocalMachine; RegistryKey regSYSTEM = regLocalMachine.OpenSubKey( "SYSTEM" , true ); //打开HKEY_LOCAL_MACHINE下的SYSTEM RegistryKey regControlSet001 = regSYSTEM.OpenSubKey( "ControlSet001" , true ); //打开ControlSet001 RegistryKey regControl = regControlSet001.OpenSubKey( "Control" , true ); //打开Control RegistryKey regManager = regControl.OpenSubKey( "Session Manager" , true ); //打开Control RegistryKey regEnvironment = regManager.OpenSubKey( "Environment" , true ); return regEnvironment; } /// <summary> /// 设置系统环境变量 /// </summary> /// <param name="name">变量名</param> /// <param name="strValue">值</param> public static void SetSysEnvironment( string name, string strValue) { try { OpenSysEnvironment().SetValue(name, strValue); } catch { return ; } } /// <summary> /// 检测系统环境变量是否存在 /// </summary> /// <param name="name"></param> /// <returns></returns> public bool CheckSysEnvironmentExist( string name) { if (! string .IsNullOrEmpty(GetSysEnvironmentByName(name))) return true ; else return false ; } /// <summary> /// 添加到PATH环境变量(会检测路径是否存在,存在就不重复) /// </summary> /// <param name="strPath"></param> public static void SetPathAfter( string strHome) { string pathlist = GetSysEnvironmentByName( "PATH" ); //检测是否以;结尾 if (pathlist.Substring(pathlist.Length - 1, 1) != ";" ) { SetSysEnvironment( "PATH" , pathlist + ";" ); pathlist = GetSysEnvironmentByName( "PATH" ); } string [] list = pathlist.Split( ';' ); bool isPathExist = false ; foreach ( string item in list) { if (item == strHome) isPathExist = true ; } if (!isPathExist) SetSysEnvironment( "PATH" , pathlist + strHome + ";" ); } public static void SetPathBefore( string strHome) { string pathlist = GetSysEnvironmentByName( "PATH" ); string [] list = pathlist.Split( ';' ); bool isPathExist = false ; foreach ( string item in list) { if (item == strHome) isPathExist = true ; } if (!isPathExist) SetSysEnvironment( "PATH" , strHome + ";" + pathlist); } public static void SetPath( string strHome) { string pathlist = GetSysEnvironmentByName( "PATH" ); string [] list = pathlist.Split( ';' ); bool isPathExist = false ; foreach ( string item in list) { if (item == strHome) isPathExist = true ; } if (!isPathExist) SetSysEnvironment( "PATH" , pathlist + strHome + ";" ); } } } |
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